private void canvas_Draw(ICanvasAnimatedControl sender, CanvasAnimatedDrawEventArgs args) { //Draw all elements within the draw list drawIndex.Draw(sender, args); args.DrawingSession.DrawText("Not much is here yet, but there's a fair amount of code beneath.", new System.Numerics.Vector2(0, 0), Colors.Yellow); }
private void canvas_Draw(ICanvasAnimatedControl sender, CanvasAnimatedDrawEventArgs args) { //Draw all elements within the draw list drawIndex.Draw(sender, args); }