Exemple #1
0
        private Color GetESBackColor(int colorCode)
        {
            ESColor c = this.ESColorSet[colorCode];

            if (this.DarkenEsColorForBackground && !c.IsExactColor)
            {
                return(DrawUtil.DarkColor(c.Color));
            }
            return(c.Color);
        }
Exemple #2
0
        protected TextDecoration SelectBackgroundColor(TextDecoration dec, int index)
        {
            RenderProfile prof = GetRenderProfile();
            ESColor       c    = prof.ESColorSet[index];

            Color color;

            if (prof.DarkenEsColorForBackground && !c.IsExactColor)
            {
                color = DrawUtil.DarkColor(c.Color);
            }
            else
            {
                color = c.Color;
            }

            return(dec.GetCopyWithBackColor(color));
        }
Exemple #3
0
        protected void ProcessSGR(string param)
        {
            int state = 0;

            string[] ps = param.Split(';');

            foreach (string cmd in ps)
            {
                TextDecoration dec  = _currentdecoration;
                int            code = ParseSGRCode(cmd);
                if (state == 1 || state == 2)
                {
                    if (code == 5)
                    {
                        state += 2;
                    }
                    else
                    {
                        state = 0;
                    }
                }
                else if (state == 3)
                {
                    if (code < 256)
                    {
                        dec = dec.GetCopyWithTextColor(GetRenderProfile().ESColorSet[code]);
                    }
                    state = 0;
                }
                else if (state == 4)
                {
                    if (code < 256)
                    {
                        Color c = GetRenderProfile().ESColorSet[code];
                        dec = dec.GetCopyWithBackColor(DrawUtil.DarkColor(c));                         //背景色は暗めに
                        // dec = dec.GetCopyWithBackColor(c); // 背景色を暗くしない (テスト用)
                        if (((GetDocument().BackColor.ToArgb() != dec.BackColor.ToArgb()) && GetDocument().IsApplicationMode) && !_bgColorHasbeenSet)
                        {
                            GetDocument().BackColor = dec.BackColor;
                            _bgColorHasbeenSet      = true;
                        }
                    }
                    state = 0;
                }
                else if (code >= 30 && code <= 37)
                {
                    //これだと色を変更したとき既に画面にあるものは連動しなくなるが、そこをちゃんとするのは困難である
                    dec = dec.GetCopyWithTextColor(GetRenderProfile().ESColorSet[code - 30]);
                }
                else if (code >= 40 && code <= 47)
                {
                    Color c = GetRenderProfile().ESColorSet[code - 40];
                    dec = dec.GetCopyWithBackColor(DrawUtil.DarkColor(c));                     //背景色は暗めに
                    if (((GetDocument().BackColor.ToArgb() != dec.BackColor.ToArgb()) && GetDocument().IsApplicationMode) && !_bgColorHasbeenSet)
                    {
                        GetDocument().BackColor = dec.BackColor;
                        _bgColorHasbeenSet      = true;
                    }
                }
                else if (code >= 90 && code <= 97)
                {
                    //これだと色を変更したとき既に画面にあるものは連動しなくなるが、そこをちゃんとするのは困難である
                    dec = dec.GetCopyWithTextColor(GetRenderProfile().ESColorSet[code - 90 + 8]);
                }
                else if (code >= 100 && code <= 107)
                {
                    Color c = GetRenderProfile().ESColorSet[code - 100 + 8];
                    dec = dec.GetCopyWithBackColor(DrawUtil.DarkColor(c));                     //背景色は暗めに
                    if (((GetDocument().BackColor.ToArgb() != dec.BackColor.ToArgb()) && GetDocument().IsApplicationMode) && !_bgColorHasbeenSet)
                    {
                        GetDocument().BackColor = dec.BackColor;
                        _bgColorHasbeenSet      = true;
                    }
                }
                else
                {
                    switch (code)
                    {
                    case 0:
                        dec = TextDecoration.Default;
                        break;

                    case 1:
                    case 5:
                        dec = dec.GetCopyWithBold(true);
                        break;

                    case 4:
                        dec = dec.GetCopyWithUnderline(true);
                        break;

                    case 7:
                        dec = dec.GetInvertedCopy();
                        break;

                    case 2:
                        dec = TextDecoration.Default;                                 //不明だがSGR 2で終わっている例があった
                        break;

                    case 22:
                    case 25:
                    case 27:
                    case 28:
                        dec = TextDecoration.Default;
                        break;

                    case 24:
                        dec = dec.GetCopyWithUnderline(false);
                        break;

                    case 38:
                        state = 1;
                        break;

                    case 39:
                        dec = dec.GetCopyWithDefaultTextColor();
                        break;

                    case 48:
                        state = 2;
                        break;

                    case 49:
                        dec = dec.GetCopyWithDefaultBackColor();
                        break;

                    case 10:
                    case 11:
                    case 12:
                        break;                                 //'konsole'というやつらしい。無視で問題なさそう

                    default:
                        throw new UnknownEscapeSequenceException(String.Format("unknown SGR command {0}", param));
                    }
                }

                _currentdecoration = dec;
                //_manipulator.SetDecoration(dec);
            }
        }
Exemple #4
0
        protected void ProcessSGRParameterANSI(int code, ref TextDecoration dec)
        {
            switch (code)
            {
            case 0:     // default rendition (implementation-defined) (ECMA-48,VT100,VT220)
                dec = TextDecoration.Default;
                break;

            case 1:     // bold or increased intensity (ECMA-48,VT100,VT220)
                dec = dec.GetCopyWithBold(true);
                break;

            case 2:     // faint, decreased intensity or second colour (ECMA-48)
                dec = dec.GetCopyWithTextColor(DrawUtil.DarkColor(dec.TextColor));
                break;

            case 3:     // italicized (ECMA-48)
                break;

            case 4:     // singly underlined (ECMA-48,VT100,VT220)
                dec = dec.GetCopyWithUnderline(true);
                break;

            case 5:     // slowly blinking (ECMA-48,VT100,VT220)
            case 6:     // rapidly blinking (ECMA-48)
                // use bold instead of blinking
                dec = dec.GetCopyWithBold(true);
                break;

            case 7:     // negative image (ECMA-48,VT100,VT220)
                dec = dec.GetInvertedCopy();
                break;

            case 8:     // concealed characters (ECMA-48,VT300)
            case 9:     // crossed-out (ECMA-48)
            case 10:    // primary (default) font (ECMA-48)
            case 11:    // first alternative font (ECMA-48)
            case 12:    // second alternative font (ECMA-48)
            case 13:    // third alternative font (ECMA-48)
            case 14:    // fourth alternative font (ECMA-48)
            case 15:    // fifth alternative font (ECMA-48)
            case 16:    // sixth alternative font (ECMA-48)
            case 17:    // seventh alternative font (ECMA-48)
            case 18:    // eighth alternative font (ECMA-48)
            case 19:    // ninth alternative font (ECMA-48)
            case 20:    // Fraktur (Gothic) (ECMA-48)
            case 21:    // doubly underlined (ECMA-48)
                break;

            case 22:     // normal colour or normal intensity (neither bold nor faint) (ECMA-48,VT220,VT300)
                dec = TextDecoration.Default;
                break;

            case 23:     // not italicized, not fraktur (ECMA-48)
                break;

            case 24:     // not underlined (neither singly nor doubly) (ECMA-48,VT220,VT300)
                dec = dec.GetCopyWithUnderline(false);
                break;

            case 25:     // steady (not blinking) (ECMA-48,VT220,VT300)
                // disable bold instead of disabling blinking
                dec = dec.GetCopyWithBold(false);
                break;

            case 26:     // reserved (ECMA-48)
                break;

            case 27:     // positive image (ECMA-48,VT220,VT300)
                // actually, there is no guarantee that this operation displays a positive attributes...
                dec = dec.GetInvertedCopy();
                break;

            case 28:     // revealed characters (ECMA-48)
            case 29:     // not crossed out (ECMA-48)
                break;

            case 30:     // black display (ECMA-48)
            case 31:     // red display (ECMA-48)
            case 32:     // green display (ECMA-48)
            case 33:     // yellow display (ECMA-48)
            case 34:     // blue display (ECMA-48)
            case 35:     // magenta display (ECMA-48)
            case 36:     // cyan display (ECMA-48)
            case 37:     // white display (ECMA-48)
                dec = SelectForeColor(dec, code - 30);
                break;

            case 38:     // reserved (ECMA-48)
                break;

            case 39:     // default display colour (implementation-defined) (ECMA-48)
                dec = dec.GetCopyWithDefaultTextColor();
                break;

            case 40:     // black background (ECMA-48)
            case 41:     // red background (ECMA-48)
            case 42:     // green background (ECMA-48)
            case 43:     // yellow background (ECMA-48)
            case 44:     // blue background (ECMA-48)
            case 45:     // magenta background (ECMA-48)
            case 46:     // cyan background (ECMA-48)
            case 47:     // white background (ECMA-48)
                dec = SelectBackgroundColor(dec, code - 40);
                break;

            case 48:     // reserved (ECMA-48)
                break;

            case 49:     // default background colour (implementation-defined) (ECMA-48)
                dec = dec.GetCopyWithDefaultBackColor();
                break;

            case 50:     // reserved (ECMA-48)
            case 51:     // framed (ECMA-48)
            case 52:     // encircled (ECMA-48)
            case 53:     // overlined (ECMA-48)
            case 54:     // not framed, not encircled (ECMA-48)
            case 55:     // not overlined (ECMA-48)
            case 56:     // reserved (ECMA-48)
            case 57:     // reserved (ECMA-48)
            case 58:     // reserved (ECMA-48)
            case 59:     // reserved (ECMA-48)
            case 60:     // ideogram underline or right side line (ECMA-48)
            case 61:     // ideogram double underline or double line on the right side (ECMA-48)
            case 62:     // ideogram overline or left side line (ECMA-48)
            case 63:     // ideogram double overline or double line on the left side (ECMA-48)
            case 64:     // ideogram stress marking (ECMA-48)
            case 65:     // cancels the effect of the rendition aspects established by parameter values 60 to 64 (ECMA-48)
                break;

            default:
                // other values are ignored without notification to the user
                Debug.WriteLine("unknown SGR code (ANSI) : {0}", code);
                break;
            }
        }
Exemple #5
0
        protected void ProcessSGR(string param)
        {
            string[] ps = param.Split(';');

            foreach (string cmd in ps)
            {
                TextDecoration dec  = (TextDecoration)_currentdecoration.Clone();
                int            code = ParseSGRCode(cmd);
                if (code >= 30 && code <= 37)
                {
                    //これだと色を変更したとき既に画面にあるものは連動しなくなるが、そこをちゃんとするのは困難である
                    dec.TextColor = _tag.GetCurrentRenderProfile().ESColorSet[code % 10];
                }
                else if (code >= 40 && code <= 47)
                {
                    Color c = _tag.GetCurrentRenderProfile().ESColorSet[code % 10];
                    dec.BackColor = DrawUtil.DarkColor(c);                     //背景色は暗めに
                }
                else
                {
                    switch (code)
                    {
                    case 0:
                        dec = TextDecoration.ClonedDefault();
                        break;

                    case 1:
                    case 5:
                        dec.Bold = true;
                        break;

                    case 4:
                        dec.Underline = true;
                        break;

                    case 7:
                        dec.Inverse();
                        break;

                    case 2:
                        dec = TextDecoration.ClonedDefault();                                 //不明だがSGR 2で終わっている例があった
                        break;

                    case 22:
                    case 25:
                    case 27:
                    case 28:
                        dec = TextDecoration.ClonedDefault();
                        break;

                    case 24:
                        dec.Underline = false;
                        break;

                    case 39:
                        dec.TextColorType = ColorType.DefaultText;
                        break;

                    case 49:
                        dec.BackColorType = ColorType.DefaultBack;
                        break;

                    case 10:
                    case 11:
                    case 12:
                        break;                                 //'konsole'というやつらしい。無視で問題なさそう

                    default:
                        throw new UnknownEscapeSequenceException(String.Format("unknown SGR command {0}", param));
                    }
                }

                _currentdecoration = dec;
                //_manipulator.SetDecoration(dec);
            }
        }