void DrawProduction() { if (InstancePlayer.instance.model_User.buildings.Count > 0) { DrawProductionRequest request = new DrawProductionRequest(); Model_Building building = InstancePlayer.instance.model_User.buildings[Model_Building.Building_Type.OilFactory]; if (building != null) { Model_Production production = building.model_Production; if (production != null) { request.resourceType = production.resourceType; //要收取的资源类型 request.api = new Model_ApiRequest().api; (new PBConnect_drawProduction()).Send(request, OnDrawProduction); return; } } } _WARNING("no production DrawProduction"); }
// ================================================================ // 向服务器请求数据 void DrawProduction() { UIHelper.LoadingPanelIsOpen(true); if (InstancePlayer.instance.model_User.buildings.Count > 0) { DrawProductionRequest request = new DrawProductionRequest(); Model_Building building = InstancePlayer.instance.model_User.buildings[_model_Building.buildingType]; if (building != null) { Model_Production production = building.model_Production; if (production != null) { request.resourceType = production.resourceType; //要收取的资源类型 request.api = new Model_ApiRequest().api; (new PBConnect_drawProduction()).Send(request, OnDrawProduction); return; } } } }