// Use this for initialization void Start() { // Screen.SetResolution(1600, 900, true); drawLifeAndRage = GameObject.Find("DrawLifeAndRage").GetComponent<DrawLifeAndRage>(); life = MAXLIFE; lastLife = 0; mAnimation = GetComponent<AnimationPlayer>(); isLatter = false; startVector = transform.position; startJumping = jumpSpeed; healthBar = GameObject.Find("HealthBar").transform; }
// Use this for initialization public void Start() { drawLifeAndRage = GameObject.Find("DrawLifeAndRage").GetComponent<DrawLifeAndRage>(); life = MAXLIFE; lastLife = 0; }