/// <summary> /// Hides the booster that we want to /// </summary> /// <param name="booster">Speed, time or points</param> void HideBooster(DrawBooster booster) { booster.gameObject.SetActive(false); }
/// <summary> /// Shows the booster that we want to /// </summary> /// <param name="booster">Speed, time or points</param> void ShowBooster(DrawBooster booster) { booster.gameObject.SetActive(true); }