private void AddAnimal() { Animal animal; switch(currentAnimal) { case (int)animal_enum.DRAGONFLY: animal = new Dragonfly3d(); break; case (int)animal_enum.LADYBUG: animal = new LadyBug3d(); break; case (int)animal_enum.FIREFLY: animal = new FireFly3d(); break; default: animal = new Dragonfly3d(); break; } SetupSphericalAnimal(animal); animals.Add(animal); }
protected override void init() { animals = new List<Animal>(); Animal animal = new Dragonfly3d(); sphericalProgram = Programs.AddProgram(VertexShaders.spherical_lms, FragmentShaders.lms_fragmentShaderCode); spericalTransform = Matrix4.CreateRotationY((float)Math.PI); spericalTransform = Matrix4.Identity; sphericalScale = Matrix4.CreateScale(0.25f); sphericalTranslation = Matrix4.CreateTranslation(r, 0.0f, 0.0f); UpdateSphericalMatrix(); SetupSphericalAnimal(animal); animals.Add(animal); for (int i = 0; i < 12; i++) { IncrementAnimal(); AddAnimal(); } }