public void Save()
 {
     if (PlayerData.Current.dragons.ContainsKey(element.ToString()))
     {
         PlayerData.Current.dragons[element.ToString()].level = Level;
         PlayerData.Current.Save();
     }
     else
     {
         DragonPropertie newDragon = new DragonPropertie(element);
         PlayerData.Current.dragons.Add(element.ToString(), newDragon);
         PlayerData.Current.Save();
     }
 }
    private void InitDragons()
    {
        dragons = new Dictionary<string, DragonPropertie>();
        DragonPropertie fireDragon = new DragonPropertie();
        dragons.Add(fireDragon.element.ToString(), fireDragon);

        currentDragonIndex = fireDragon.element.ToString();
    }
    public void SyncData(ParseObject data)
    {
        name = data.Get<string>("name");
        avatarUrl = data.Get<string>("avatarUrl");
        level = data.Get<int>("level");
        exp = data.Get<int>("exp");
        gold = data.Get<int>("gold");
        elo = data.Get<int>("elo");
        gem = data.Get<int>("gem");
        played = data.Get<int>("played");
        win = data.Get<int>("win");

        var newDragons = data.Get<IDictionary<string, object>>("dragons");
        dragons.Clear();
        foreach (var item in newDragons)
        {
            var dragon = new DragonPropertie((IDictionary<string, object>)item.Value);
            dragons.Add(item.Key, dragon);
        }

        var newItems = data.Get<IDictionary<string, object>>("items");
        items.Clear();
        foreach (var item in newItems)
        {
            var itemProp = new ItemPropertie((IDictionary<string, object>)item.Value);
            items.Add(item.Key, itemProp);
        }

        var newEmoji = data.Get<IDictionary<string, object>>("emojis");
        chats.Clear();
        foreach (var item in newEmoji)
        {
            chats.Add(item.Key, item.Value.ToString());
        }

        var newFriendList = data.Get<IList<string>>("friends");
        friendList.Clear();
        foreach (var item in newFriendList)
        {
            friendList.Add(item.ToString());
        }

        //Save();
    }