override public void OnStateEnter(Animator fsm, AnimatorStateInfo stateInfo, int layerIndex) { dragon = fsm.gameObject.transform.parent.GetComponent <DragonLogic>(); if (dragon != null) { dragon.NewLocation(goToLocation); } }
override public void OnStateEnter(Animator fsm, AnimatorStateInfo stateInfo, int layerIndex) { if (dragon == null) { dragon = fsm.gameObject.transform.parent.GetComponent <DragonLogic>(); } currentIdleTime = 0.0f; }
override public void OnStateEnter(Animator fsm, AnimatorStateInfo stateInfo, int layerIndex) { if (dragon == null) { dragon = fsm.gameObject.transform.parent.GetComponent <DragonLogic>(); } if (dragonAnimator == null) { dragonAnimator = dragon.GetComponent <Animator>(); } dragonAnimator.SetTrigger("Attack"); }
override public void OnStateEnter(Animator fsm, AnimatorStateInfo stateInfo, int layerIndex) { if (dragon == null) { dragon = fsm.gameObject.transform.parent.GetComponent <DragonLogic>(); } if (spirit == null) { spirit = GameManager.Instance.wingedSpirit.transform; } turretsBlocked.Clear(); laserMenBlocked.Clear(); dragon.destroyTarget = null; dragon.freezeTarget = null; }