// Start is called before the first frame update void Start() { gameStart = false; stage = 0; currentScore = ""; gameId = "3464115"; Advertisement.Initialize(gameId, true); adCountDown = PlayerPrefs.GetInt("countDown", 2); bosses = new GameObject[3]; bosses[0] = dragonfly; bosses[1] = mantis; bosses[2] = spider; dfm = player.GetComponent <DragonFlyMove>(); twoPos = new Vector3[2]; twoPos[0] = right; twoPos[1] = left; //UI bgImages = new Sprite[3]; bgImages[0] = bg1; bgImages[1] = bg2; bgImages[2] = bg3; hs1.text = PlayerPrefs.GetInt("0").ToString(); hs2.text = PlayerPrefs.GetInt("1").ToString(); hs3.text = PlayerPrefs.GetInt("2").ToString(); bombLeft = 3; bombText.GetComponent <Text>().text = bombLeft.ToString(); //Main Menu gameCam.enabled = false; CameraShift(); }
protected virtual void Start() { gm = GameObject.Find("GameManager").GetComponent <GameManager>(); player = GameObject.Find("you(Clone)").GetComponent <DragonFlyMove>(); healthBar = GameObject.Find("HealthBar"); bars = new GameObject[5]; //GameObject.Find("Bar"); numOfBarsLeft = 5; barsText = GameObject.Find("barsLeftText").GetComponent <Text>(); timerText = GameObject.Find("TimeText").GetComponent <Text>(); barsText.text = "x" + numOfBarsLeft; barNum = 0; interval = 1f; for (int i = barNum; i < bars.Length; i++) { bars[i] = GameObject.Find("Bar" + i); } currentBar = bars[barNum]; bossPos = new Vector3(this.transform.position.x, 2.5f, -1f); healthPos = new Vector3(0, 3.5f, 0f); spawnSpot = new Vector3[5]; spawnSpot[0] = new Vector3(-1.8f, 4.5f, -1); spawnSpot[1] = new Vector3(-0.9f, 4.5f, -1); spawnSpot[2] = new Vector3(0, 4.5f, -1); spawnSpot[3] = new Vector3(0.9f, 4.5f, -1); spawnSpot[4] = new Vector3(1.8f, 4.5f, -1); itemSpot = new Vector3[2]; itemSpot[0] = new Vector3(-0.5f, 2.5f, -1); itemSpot[1] = new Vector3(0.5f, 2.5f, -1); ran = Random.Range(0, 3); left = new Vector3(-1.3f, 2.5f, -1); center = new Vector3(0, 2.5f, -1); right = new Vector3(1.3f, 2.5f, -1); spriteRenderer = this.GetComponent <SpriteRenderer>(); originalColor = spriteRenderer.color; }