//转换Armature
    private DragonBonesJsonArmature ConversionArmature(JoyLandlordsJsonArmature joyLandlordsJsonArmature)
    {
        DragonBonesJsonArmature bonesJsonArmatures = new DragonBonesJsonArmature();

        bonesJsonArmatures.aabb        = new DragonBonesJsonAabb();
        bonesJsonArmatures.aabb.x      = -177.98;
        bonesJsonArmatures.aabb.y      = -209.1;
        bonesJsonArmatures.aabb.width  = 370.36;
        bonesJsonArmatures.aabb.height = 230.81;

        bonesJsonArmatures.defaultActions = new DragonBonesDefaultActions[1] {
            new DragonBonesDefaultActions()
        };
        bonesJsonArmatures.defaultActions[0].gotoAndPlay = "idle";

        bonesJsonArmatures.name      = joyLandlordsJsonArmature.name;
        bonesJsonArmatures.type      = "Armature";
        bonesJsonArmatures.frameRate = DragonCurrBonesRoot.frameRate;
        //-------------------------转换Bone-----------------------------
        if (joyLandlordsJsonArmature.bone != null)
        {
            bonesJsonArmatures.bone    = new DragonBonesJsonBone[1];
            bonesJsonArmatures.bone[0] = ConversionBone(joyLandlordsJsonArmature.bone);
        }
        else
        {
            bonesJsonArmatures.bone = new DragonBonesJsonBone[joyLandlordsJsonArmature.bones.Length];
            int i = 0;
            foreach (var bone in joyLandlordsJsonArmature.bones)
            {
                bonesJsonArmatures.bone[i++] = ConversionBone(bone);
            }
        }
        //-------------------------转换Skin-----------------------------
        bonesJsonArmatures.skin = new DragonBonesJsonSkin[1] {
            ConversionSkin(joyLandlordsJsonArmature.skin)
        };

        //-------------------------转换Animation-----------------------------
        if (joyLandlordsJsonArmature.animation != null)
        {
            bonesJsonArmatures.animation = new DragonBonesJsonAnimation[1] {
                ConversionAnimation(joyLandlordsJsonArmature.animation)
            };
        }
        else
        {
            bonesJsonArmatures.animation = new DragonBonesJsonAnimation[joyLandlordsJsonArmature.animations.Length];
            int i = 0;
            foreach (var animation in joyLandlordsJsonArmature.animations)
            {
                bonesJsonArmatures.animation[i++] = ConversionAnimation(animation);
            }
        }
        //-------------------------获取Slot-----------------------------
        bonesJsonArmatures.slot = GetDragonBonesSlot();
        return(bonesJsonArmatures);
    }
    //转换Armature数组节点
    private DragonBonesJsonArmature[] ConversionArmatureArray(JoyLandlordsJsonArmature[] joyLandlordsJsonArmatures)
    {
        DragonBonesJsonArmature[] bonesJsonArmatures = new DragonBonesJsonArmature[joyLandlordsJsonArmatures.Length];
        int i = 0;

        foreach (var joyLandlordsJsonArmature in joyLandlordsJsonArmatures)
        {
            bonesJsonArmatures[i++] = ConversionArmature(joyLandlordsJsonArmature);
        }
        return(bonesJsonArmatures);
    }