static int set_sortingMode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            DragonBones.UnityArmatureComponent obj  = (DragonBones.UnityArmatureComponent)o;
            DragonBones.SortingMode            arg0 = (DragonBones.SortingMode)ToLua.CheckObject(L, 2, typeof(DragonBones.SortingMode));
            obj.sortingMode = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingMode on a nil value"));
        }
    }
    static int get_sortingMode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            DragonBones.UnityArmatureComponent obj = (DragonBones.UnityArmatureComponent)o;
            DragonBones.SortingMode            ret = obj.sortingMode;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingMode on a nil value"));
        }
    }