static int FadeIn(IntPtr L) { try { ToLua.CheckArgsCount(L, 11); DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject(L, 1, typeof(DragonBones.Animation)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); string arg4 = ToLua.CheckString(L, 6); DragonBones.AnimationFadeOutMode arg5 = (DragonBones.AnimationFadeOutMode)ToLua.CheckObject(L, 7, typeof(DragonBones.AnimationFadeOutMode)); bool arg6 = LuaDLL.luaL_checkboolean(L, 8); bool arg7 = LuaDLL.luaL_checkboolean(L, 9); bool arg8 = LuaDLL.luaL_checkboolean(L, 10); bool arg9 = LuaDLL.luaL_checkboolean(L, 11); DragonBones.AnimationState o = obj.FadeIn(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); DragonBones.AnimationFadeOutMode o = (DragonBones.AnimationFadeOutMode)arg0; ToLua.Push(L, o); return(1); }
static int set_fadeOutMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.AnimationConfig obj = (DragonBones.AnimationConfig)o; DragonBones.AnimationFadeOutMode arg0 = (DragonBones.AnimationFadeOutMode)ToLua.CheckObject(L, 2, typeof(DragonBones.AnimationFadeOutMode)); obj.fadeOutMode = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fadeOutMode on a nil value" : e.Message)); } }
static int get_fadeOutMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.AnimationConfig obj = (DragonBones.AnimationConfig)o; DragonBones.AnimationFadeOutMode ret = obj.fadeOutMode; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fadeOutMode on a nil value" : e.Message)); } }
static int FadeIn(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); DragonBones.AnimationState o = obj.FadeIn(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 3) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DragonBones.AnimationState o = obj.FadeIn(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 4) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); DragonBones.AnimationState o = obj.FadeIn(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else if (count == 5) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); DragonBones.AnimationState o = obj.FadeIn(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return(1); } else if (count == 6) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); string arg4 = ToLua.CheckString(L, 6); DragonBones.AnimationState o = obj.FadeIn(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return(1); } else if (count == 7) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); string arg4 = ToLua.CheckString(L, 6); DragonBones.AnimationFadeOutMode arg5 = (DragonBones.AnimationFadeOutMode)ToLua.CheckObject(L, 7, typeof(DragonBones.AnimationFadeOutMode)); DragonBones.AnimationState o = obj.FadeIn(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.Animation.FadeIn")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }