public void DragonActor_CanIncreaseAndDecrease_Happiness_Baby() { // Create a dragon. var dragon = new Dragon("test"); dragon.Age(LifeStage.Adult); // Create the life metric processor. var lifeMetricProcessor = new LifeMetricProcessor(dragon); var dragonActorRef = Sys.ActorOf(Props.Create(() => new DragonActor(lifeMetricProcessor))); // Ignore the dragon so that happiness decreases. dragonActorRef.Tell(new IgnoreDragon(dragon)); ExpectNoMsg(); Assert.Equal(90, dragon.Happiness); // Pet the dragon so that it's happiness increases. dragonActorRef.Tell(new PetDragon(dragon)); ExpectNoMsg(); Assert.Equal(95, dragon.Happiness); }
public void DragonActor_CanIncreaseAndDecrease_Hunger_Child() { // Create a dragon. var dragon = new Dragon("test"); dragon.Age(LifeStage.Child); // Create the life metric processor. var lifeMetricProcessor = new LifeMetricProcessor(dragon); var dragonActorRef = Sys.ActorOf(Props.Create(() => new DragonActor(lifeMetricProcessor))); // Starve the dragon twice so that it's hunger increases. dragonActorRef.Tell(new StarveDragon(dragon)); dragonActorRef.Tell(new StarveDragon(dragon)); ExpectNoMsg(); Assert.Equal(14, dragon.Hunger); // Feed the dragon so that it's hunger decreases. dragonActorRef.Tell(new FeedDragon(dragon)); ExpectNoMsg(); Assert.Equal(4, dragon.Hunger); }