Exemple #1
0
 public override bool Launch_event(Drag_item item_held)
 {
     if (item_held == needed_item /*|| needed_item == Drag_item.none*/)
     {
         End_event();
     }
     return(false);
 }
Exemple #2
0
 public override bool Launch_event(Drag_item item_held)
 {
     if (item_held == needed_item /*|| needed_item == Drag_item.none*/)
     {
         //Debug.Log("used"); //ok
         SucceedSound.Succeed();
         PlayerInteraction.inst.Detroy_held_obj();
         return(true);
     }
     return(false);
 }
Exemple #3
0
 public override bool Launch_event(Drag_item item_held)
 {
     if (item_held == needed_item /*|| needed_item == Drag_item.none*/)
     {
         if (timer_script && (timer_script.actual_timer -= timer_script.max_timer / duration_of_event) < 0)
         {
             End_event();
             return(true);
         }
     }
     return(false);
 }
 public override bool Launch_event(Drag_item item_held)
 {
     if (item_held == needed_item /*|| needed_item == Drag_item.none*/)
     {
         //Debug.Log("used"); //ok
         if (timer_script != null)
         {
             End_event();
         }
         return(true);
     }
     return(false);
 }
 public override bool Launch_event(Drag_item item_held)
 {
     /*if (item_held == needed_item)
      * {
      *  if (timer_script && (timer_script.actual_timer -= timer_script.max_timer / duration_of_event) < 0)
      *  {
      *      Destroy(timer_script.gameObject);
      *      timer_script = null;
      *      End_event();
      *      return true;
      *  }
      * }*/
     return(false);
 }
 public virtual bool Launch_event(Drag_item item_held)
 {
     if (item_held == needed_item /*|| needed_item == Drag_item.none*/)
     {
         Debug.Log("used"); //ok
         if (timer_script)
         {
             Destroy(timer_script.gameObject);
         }
         timer_script = null;
         End_event();
         return(true);
     }
     return(false);
 }
Exemple #7
0
 public override bool Launch_event(Drag_item item_held)
 {
     if (item_held == needed_item /*|| needed_item == Drag_item.none*/)
     {
         Debug.Log("used"); //ok
                            // ajouter son
         if (timer_script && (timer_script.actual_timer -= timer_script.max_timer / 15) < 0)
         {
             Destroy(timer_script.gameObject);
             timer_script = null;
             End_event();
             return(true);
         }
     }
     return(false);
 }
    public override bool Launch_event(Drag_item item_held)
    {
        if (item_held == needed_item /*|| needed_item == Drag_item.none*/)
        {
            if (timer_script) //&& (timer_script.actual_timer -= timer_script.max_timer / duration_of_event) < 0)
            {
                _candleLighted++;

                if (_candleLighted <= _maxCandle)
                {
                    _candles[_candleLighted - 1].SetActive(true);
                    if (_candleLighted == _maxCandle)
                    {
                        End_event();
                    }
                    return(true);
                }
            }
        }
        return(false);
    }