public override bool Launch_event(Drag_item item_held) { if (item_held == needed_item /*|| needed_item == Drag_item.none*/) { End_event(); } return(false); }
public override bool Launch_event(Drag_item item_held) { if (item_held == needed_item /*|| needed_item == Drag_item.none*/) { //Debug.Log("used"); //ok SucceedSound.Succeed(); PlayerInteraction.inst.Detroy_held_obj(); return(true); } return(false); }
public override bool Launch_event(Drag_item item_held) { if (item_held == needed_item /*|| needed_item == Drag_item.none*/) { if (timer_script && (timer_script.actual_timer -= timer_script.max_timer / duration_of_event) < 0) { End_event(); return(true); } } return(false); }
public override bool Launch_event(Drag_item item_held) { if (item_held == needed_item /*|| needed_item == Drag_item.none*/) { //Debug.Log("used"); //ok if (timer_script != null) { End_event(); } return(true); } return(false); }
public override bool Launch_event(Drag_item item_held) { /*if (item_held == needed_item) * { * if (timer_script && (timer_script.actual_timer -= timer_script.max_timer / duration_of_event) < 0) * { * Destroy(timer_script.gameObject); * timer_script = null; * End_event(); * return true; * } * }*/ return(false); }
public virtual bool Launch_event(Drag_item item_held) { if (item_held == needed_item /*|| needed_item == Drag_item.none*/) { Debug.Log("used"); //ok if (timer_script) { Destroy(timer_script.gameObject); } timer_script = null; End_event(); return(true); } return(false); }
public override bool Launch_event(Drag_item item_held) { if (item_held == needed_item /*|| needed_item == Drag_item.none*/) { Debug.Log("used"); //ok // ajouter son if (timer_script && (timer_script.actual_timer -= timer_script.max_timer / 15) < 0) { Destroy(timer_script.gameObject); timer_script = null; End_event(); return(true); } } return(false); }
public override bool Launch_event(Drag_item item_held) { if (item_held == needed_item /*|| needed_item == Drag_item.none*/) { if (timer_script) //&& (timer_script.actual_timer -= timer_script.max_timer / duration_of_event) < 0) { _candleLighted++; if (_candleLighted <= _maxCandle) { _candles[_candleLighted - 1].SetActive(true); if (_candleLighted == _maxCandle) { End_event(); } return(true); } } } return(false); }