Exemple #1
0
 protected override void OnPress(bool pressed)
 {
     base.OnPress(pressed);
     if (GetMPress())
     {
     }
     else
     {
         if (gameObject.transform.localPosition.y >= finshed_y)
         {
             if (OnCardDragFished != null)
             {
                 current = this;
                 EventDelegate.Execute(OnCardDragFished);
                 current = null;
             }
         }
         transform.localPosition = startPos;
     }
 }
Exemple #2
0
    static void SetSkillCardPos(bool isCoexist)
    {
        int count = 0;

        if (isCoexist)
        {
            count = skillList.Count + cardWidget.childCount;
        }

        else
        {
            count = skillList.Count;
        }


        if (count == 0)
        {
            cardWidget.DestroyChildren();
            return;
        }

        for (int i = 0; i < skillList.Count; i++)
        {
            GameObject go = GameObject.Instantiate(skillList[i].cardPrefab);
            go.transform.SetParent(cardWidget, false);
            go.name = skillList[i].data.Name;
            DragSkillCard cardDrag = go.GetComponent <DragSkillCard>();
            cardDrag.OnCardDragFished.Clear();
            cardDrag.OnCardDragFished.Add(new EventDelegate(OnCardDragFished));
            cardDrag.finshed_y = -1.5f;

            go.tag = "SkillCard";
        }

        GridCard(count);
    }
Exemple #3
0
    static void OnCardDragFished()
    {
        arrowState = ArrowState.moveToDown;
        OnUpArrowBtnClick();
        DragSkillCard current = DragSkillCard.current;
        string        name    = current.gameObject.name;
        Skill         skill   = null;

        for (int i = 0; i < allSkillList.Count; i++)
        {
            if (name == allSkillList[i].data.Name)
            {
                skill = allSkillList[i];
            }
        }
        curSkill = skill;
        List <string> targetNameList = new List <string>();

        foreach (string item in skill.TargetWithHanderDic.Keys)
        {
            targetNameList.Add(item);
        }
        int count = targetWidget.transform.childCount;

        for (int i = 0; i < targetNameList.Count; i++)
        {
            GameObject go = null;
            if (i < count)
            {
                go = targetWidget.transform.GetChild(i).gameObject;
                UISprite sprite = go.transform.FindRecursively("Sprite").GetComponent <UISprite>();
                sprite.spriteName = targetNameList[i];
            }

            else
            {
                go = GameObject.Instantiate(infoItem);
                go.transform.SetParent(targetWidget.transform, false);
            }
            UIButton button = go.GetComponent <UIButton>();
            button.onClick.Clear();
            button.onClick.Add(skill.TargetWithHanderDic[targetNameList[i]]);
            button.onClick.Add(new EventDelegate(OnTargetBtnClick));
            UILabel nameLabel = go.transform.FindRecursively("nameLabel").GetComponent <UILabel>();
            if (targetNameList[i] == "myself")
            {
                nameLabel.text = "自己";
            }

            else if (targetNameList[i] == "scene")
            {
                nameLabel.text = "环境";
            }
            go.name = targetNameList[i];
            go.SetActive(true);
        }

        for (int i = targetWidget.transform.childCount - 1; i >= targetNameList.Count; i--)
        {
            GameObject go = targetWidget.transform.GetChild(i).gameObject;
            go.SetActive(false);
        }
        targetWidget.gameObject.SetActive(true);
        targetWidget.Reposition();
    }