// Use this for initialization void Awake() { drag = GetComponent <DragObjects> (); player = GetComponent <AnimController> (); OffLeftHand(); OffRightHand(); }
// Use this for initialization void Start() { dragObjects = GetComponent <DragObjects>(); tankControl = GetComponent <TankControl>(); pointRot = GetComponent <PointRotate>(); pointState = GameObject.FindGameObjectWithTag("Weapon").GetComponent <PointState>(); pointState.transform.Rotate(0, 0, 0); }
// Use this for initialization void Awake() { controller = (FirstPersonController)FindObjectOfType(typeof(FirstPersonController)); drag = (DragObjects)FindObjectOfType(typeof(DragObjects)); swithcer = (StencilSwithcer)FindObjectOfType(typeof(StencilSwithcer)); handSmth = (HandSmouth)FindObjectOfType(typeof(HandSmouth)); anims = (AnimController)FindObjectOfType(typeof(AnimController)); //hand = (HandController)FindObjectOfType (typeof(HandController)); Cursor.lockState = playeMode; Cursor.visible = (CursorLockMode.Locked != playeMode); GamePanel.color = pressedColor; LevelPanel.color = normalColor; GamePanelobj.SetActive(true); LevelPanelobj.SetActive(false); }
//private CameraSwitch jsScript; void Start () { //init score if(s_currentScore == -1) { s_currentScore = 0; s_remainScore = 501; } isCameraMode = gameObject.name.Equals ("Main Camera") ? true : false; boardPostion = GameObject.Find ("ObjectBoard").transform.position; oldPosition = transform.position; if (isCameraMode) { objCame = GameObject.Find ("Main Camera"); oldOrthoSize = camera.orthographicSize; oldRotation = transform.localEulerAngles; currentLookAt = new Vector3(oldPosition.x, oldPosition.y, targetReview.z); splines[0] = spline; splines[1] = GameObject.Find("SplineCamera1").GetComponent<BezierSpline>(); } else { oldScale = transform.localScale; } if (dragObject == null) { dragObject = GameObject.Find("ObjectBoard").GetComponent<DragObjects>(); } }
// Use this for initialization void Start() { dragScript = this.gameObject.GetComponent <DragObjects> (); manager = this.gameObject.GetComponent <Manager> (); SpawnMango(); }
void Start() { drag = GameObject.FindGameObjectWithTag("Player").GetComponent <DragObjects>(); }
void Awake() { dragObjectScript = gameObject.GetComponent<DragObjects> (); rend = GetComponent<Renderer> (); }
void Awake() { dragObjectScript = gameObject.GetComponent <DragObjects> (); rend = GetComponent <Renderer> (); }
void Start () { objDrag = GameObject.Find ("ObjectBoard").GetComponent<DragObjects>(); }