/// <summary> /// Determines whether all the condinitions, needed to process a gesture, are met. /// </summary> /// <param name="gesture">The gesture to examine.</param> /// <returns></returns> protected virtual bool CanHandleGesture(Gesture gesture) { if (!this.IsEnabled) { return(false); } if (this.Panel.WaitingForLayout) { return(false); } if (gesture.GestureType == KnownGesture.Flick) { DragDirection flickDirection = GestureBehavior.GetDragDirection((gesture as FlickGesture).Velocity); if (this.View.Orientation == Orientation.Horizontal) { return(flickDirection == DragDirection.Horizontal); } return(flickDirection == DragDirection.Vertical); } return(gesture.GestureType == KnownGesture.Pan); }
public void OnDrag(NoteAreaDragEvent dragEvent) { switch (dragAction) { case DragAction.Move: DragDirection dragDirection = GetDragDirection(dragEvent); if (dragDirection == DragDirection.Horizontal) { MoveNotesHorizontal(dragEvent, selectedNotes, true); } else { MoveNotesVertical(dragEvent, selectedNotes, true); } break; case DragAction.StretchLeft: StretchNotesLeft(dragEvent, selectedNotes); break; case DragAction.StretchRight: StretchNotesRight(dragEvent, selectedNotes, true); break; default: throw new UnityException("Unkown drag action: " + dragAction); } editorNoteDisplayer.UpdateNotesAndSentences(); }
public DragGesture(int buttonIndex = 0, DragDirection direction = DragDirection.Any, bool exclusive = false, float dragThreshold = DefaultDragThreshold) { ButtonIndex = buttonIndex; Direction = direction; DragThreshold = dragThreshold; Exclusive = exclusive; }
void CheckDirection() { if (newMousePos.x > (mousePos.x + 1.0f) || newMousePos.x < (mousePos.x + 20.0f)) { if (newMousePos.y < mousePos.y) { dragDir = DragDirection.DOWN; } else if (newMousePos.y > (mousePos.y + 1.0f) || (newMousePos.y < (mousePos.y + 5.0f))) { dragDir = DragDirection.UPSHORT; dragVelocity = 5.0f; } } if (newMousePos.x > (mousePos.x + 40.0f)) { if (newMousePos.y < mousePos.y) { dragDir = DragDirection.DOWNRIGHT; } else { dragDir = DragDirection.UPRIGHT; } } if (newMousePos.x == mousePos.x && newMousePos.y == mousePos.y) { dragDir = DragDirection.NONE; dragVelocity = .0f; } }
void OnPress(bool press) { if (!press) { if (_lastDragStrength != 0 || _totalDragOffset != 0)//touch { DragDirection direction = CalculateDragDirection(); if (direction != DragDirection.Back) { ExchangePrimary(direction); mainPage.pageDirty = true; } mainPage.TweenBack(); mainPage.Refresh(_selectedItem, _itemsList); } else//drag { mainPage.TweenBack(); } _lastDragStrength = 0; _totalDragOffset = 0; } else { mainPage.StopAllCoroutines(); } }
private void DesktopOnTouchMoved(object sender, EventArgs args) { if (_startPos == null || !IsDraggable) { return; } var position = new Point(Desktop.TouchPosition.X - _startPos.Value.X, Desktop.TouchPosition.Y - _startPos.Value.Y); int newLeft = Left; int newTop = Top; if (DragDirection.HasFlag(DragDirection.Horizontal)) { newLeft = position.X; } if (DragDirection.HasFlag(DragDirection.Vertical)) { newTop = position.Y; } ConstrainToBounds(ref newLeft, ref newTop); Left = newLeft; Top = newTop; }
// 두 블록이 스왑이 가능한지 체크합니다. // srcCell = 이동시키고 싶은 셀. dir = 이동하고자하는 방향. public void CheckEnableSwapCell(Cell srcCell, DragDirection dir) { Cell targetCell = null; switch (dir) { case DragDirection.TwentyOClock: targetCell = GetTwentyDirectionCell(srcCell); break; case DragDirection.TwoOClock: targetCell = GetTwoDirectionCell(srcCell); break; case DragDirection.FourOClock: targetCell = GetFourDirectionCell(srcCell); break; case DragDirection.SixOClock: targetCell = GetSixDirectionCell(srcCell); break; case DragDirection.EightOClock: targetCell = GetEightDirectionCell(srcCell); break; case DragDirection.TenOClock: targetCell = GetTenDirectionCell(srcCell); break; } CheckSwapCell(srcCell, targetCell); }
public static bool Initialize() { TouchPanel.EnabledGestures = GestureType.Tap | GestureType.HorizontalDrag | GestureType.VerticalDrag; _direction = DragDirection.NONE; return true; }
private void OnMouseUp() { dragDirection = DragDirection.None; Vector3 direction = Input.mousePosition - clickPosition; direction.Normalize(); if (direction.x > 0.8f) { dragDirection = DragDirection.Right; } else if (direction.x < -0.8f) { dragDirection = DragDirection.Left; } else if (direction.y > 0.8f) { dragDirection = DragDirection.Up; } else if (direction.y < -0.8f) { dragDirection = DragDirection.Down; } Debug.Log("Drag direction: " + dragDirection.ToString()); MatchController.Instance.PieceWasDragged(this); }
public void Drag() { if (!m_IsCanDrag) { return; } if (!m_IsDrag) { m_LastMousePosition = Input.mousePosition; m_LastMouseDragTime = Time.time; m_IsDrag = true; return; } Vector3 mousePosDiff = Input.mousePosition - m_LastMousePosition; float mousePosDiffDir = m_ScrollType == ScrollType.Horizontal ? mousePosDiff.x : mousePosDiff.y; if (Mathf.Abs(mousePosDiffDir) / (Time.time - m_LastMouseDragTime) < m_CanScrollSpeed) { m_IsDrag = false; return; } m_IsCanDrag = false; m_DragDirection = m_ScrollType == ScrollType.Horizontal ? (mousePosDiffDir > 0 ? DragDirection.Left : DragDirection.Right) : (mousePosDiffDir > 0 ? DragDirection.Down : DragDirection.Up); ShowItemDir(m_DragDirection); }
public DragEvent(float swipeLength, DragDirection dragDirection, float swipeSpeed, bool isDragEnded, DragInputLayerMask layerMask) { this.swipeLength = swipeLength; this.dragDirection = dragDirection; this.swipeSpeed = swipeSpeed; this.isDragEnded = isDragEnded; this.layerMask = layerMask; }
private void DragScroll(DragDirection direction) { bool isUp = (direction == DragDirection.Up); double offset = Math.Max(0.0, VerticalOffset + (isUp ? -(_dragVelocity * DRAG_INTERVAL) : (_dragVelocity * DRAG_INTERVAL))); ScrollToVerticalOffset(offset); _dragVelocity = Math.Min(DRAG_MAX_VELOCITY, _dragVelocity + (DRAG_ACCELERATION * DRAG_INTERVAL)); }
private void ShowItemDir(DragDirection dragDirection) { int chooseIndex = (dragDirection == DragDirection.Right || dragDirection == DragDirection.Down) ? m_CurrentItemIndex + 1 : m_CurrentItemIndex - 1; ShowItem(chooseIndex, false); }
private void Awake() { _scrollRect = GetComponent <ScrollRect>(); _direction = Direction.Horizontal; _dragDirection = DragDirection.None; _isCanMove = false; _vecDrag = Vector2.zero; }
protected void ToggleEmitter() { Vector3 newPos = emitter.transform.localPosition; newPos.y *= -1; emitter.transform.localPosition = newPos; emitter.startSpeed *= -1; directionFacing = (directionFacing == DragDirection.Up ? DragDirection.Down : DragDirection.Up); }
public ItemReorderEventArgs(TreeViewItem item, TreeViewItem oldParent, TreeViewItem newParent, bool copied, DragDirection dragDirection) { _item = item; _oldParent = oldParent; _newParent = newParent; _copied = copied; _dragDirection = dragDirection; }
public DragDirection CalculateDragDirection() { int minDragOffset = 100; int strengthThreshold = 1; float deltaTime = UnityEngine.Time.realtimeSinceStartup - _lastDragTime; if (deltaTime > 0.1f) { _lastDragStrength = 0; } DragDirection direction = DragDirection.Back; float DragPercent = _totalDragOffset / GetComponent <BoxCollider>().size.y; if (_lastDragStrength >= strengthThreshold && Mathf.Abs(_totalDragOffset) > minDragOffset) { if (DragPercent < 0) { direction = DragDirection.Back; } else { direction = DragDirection.Upper; } } else if (_lastDragStrength <= -strengthThreshold && Mathf.Abs(_totalDragOffset) > minDragOffset) { if (DragPercent > 0) { direction = DragDirection.Back; } else { direction = DragDirection.Lower; } } else { if (DragPercent > 0.5f) { direction = DragDirection.Upper; } else if (DragPercent < -0.5f) { direction = DragDirection.Lower; } } if (direction == DragDirection.Lower && _currentPageIndex == 0) { direction = DragDirection.Back; } else if (direction == DragDirection.Upper && _currentPageIndex + 1 >= PagesCount) { direction = DragDirection.Back; } return(direction); }
protected void PlaceEmitter(ParticleSystem emitterObj, Camera camera, DragDirection directionToFace) { Vector3 localPos = emitterObj.transform.localPosition; if (directionFacing != directionToFace){ ToggleEmitter(); } localPos.y = 13 * (float)directionToFace; emitterObj.transform.localPosition = localPos; }
/// <summary>Initializes a new instance of the <see cref="VisualDrag" /> class.</summary> /// <param name="control">The control to attach.</param> /// <param name="direction">Dragging enabled state.</param> public VisualDrag(Control control, DragDirection direction) : this() { _control = control; _direction = direction; if (Enabled) { AttachEvents(); } }
private void SetOriginalConstraints() { MovieViewConstraintTop.Constant = ImageCropViewConstraintTop.Constant = ImageCropViewOriginalConstraintTop; CollectionViewConstraintHeight.Constant = Frame.Height - ImageCropViewOriginalConstraintTop - ImageCropView.Frame.Height; CollectionViewConstraintTop.Constant = 0; DragDirection = DragDirection.Up; }
/// <summary>Initializes a new instance of the <see cref="VisualDrag" /> class.</summary> /// <param name="control">The control to attach.</param> /// <param name="direction">Dragging enabled state.</param> /// <param name="moveCursor">The move Cursor.</param> public VisualDrag(Control control, DragDirection direction, Cursor moveCursor) { _cursorMove = moveCursor; _control = control; _direction = direction; if (Enabled) { AttachEvents(); } }
public void ChangeBasePositionByDirection(DragDirection direction) { if (direction == DragDirection.Upper) { BasePosition = _upperPosition; } else if (direction == DragDirection.Lower) { BasePosition = _lowerPosition; } }
/// <summary> /// Called on touch/mouse moved; performs swap of board items. /// </summary> /// <param name='position'>Touch/mouse position.</param> void MyMouseMove(Vector2 position) { if (!selObj1) { return; } Vector2 dragVec = position - dragOrigin; if (dragVec.sqrMagnitude >= dragLength * dragLength) { // Drag detected, perform item swap. int x1 = selObj1.X; int y1 = selObj1.Y; int x2 = x1; int y2 = y1; DragDirection dir = GetDragDirFromVec(dragVec); switch (dir) { case DragDirection.Left: x2--; break; case DragDirection.Right: x2++; break; case DragDirection.Up: y2++; break; case DragDirection.Down: y2--; break; } if (x2 >= 0 && x2 < boardSizeX && y2 >= 0 && y2 < boardSizeY) { selObj2 = boardAll[x2, y2]; // Start swap animation. selObj1.AnimateMove(selObj2.transform.position, swapAnimSpeed); selObj2.AnimateMove(selObj1.transform.position, swapAnimSpeed); gameState = GameState.MoveCheck; } selObj1.ResetColor(); } }
public void OnDrag(PointerEventData eventData) { if (eventData.position.x > lastDragPosition.x) { dragDirection = DragDirection.Right; lastDragPosition = eventData.position; } else if (eventData.position.x < lastDragPosition.x) { dragDirection = DragDirection.Left; lastDragPosition = eventData.position; } }
public void EndDrag() { if (GameManager.instance.touchEnable == false) { Debug.Log(" Don't Touch !!!"); return; } btnUpPos = Input.mousePosition; DragDirection dir = GetDirection(); GameManager.instance.CheckEnableSwapCell(this, dir); }
private void UpdateTouchPosition(Vector2 position) { dragPosition = position; swipeLength = (initialClickPosition - dragPosition).magnitude; swipeTime += Time.deltaTime; Vector2 DragVectioDirection = (dragPosition - initialClickPosition).normalized; dragDirection = GetSwipeDirection(DragVectioDirection); //Debug.LogError("DragDirection " + dragDirection); isDragEnded = false; //TODO:Swipe Speed Not Implemented Utils.EventAsync(new Events.DragEvent(swipeLength, dragDirection, swipeTime, isDragEnded, dragInputLayerMask)); }
private void PannedChanged(CGPoint currentPosition) { if (DragDirection == DragDirection.Up && currentPosition.Y < _cropBottomY - _dragDiff) { MovieViewConstraintTop.Constant = ImageCropViewConstraintTop.Constant = (nfloat)Math.Max(_imageCropViewMinimalVisibleHeight - ImageCropView.Frame.Height, currentPosition.Y + _dragDiff - ImageCropView.Frame.Height); CollectionViewConstraintHeight.Constant = (nfloat)Math.Min(Frame.Height - _imageCropViewMinimalVisibleHeight, Frame.Height - ImageCropViewConstraintTop.Constant - ImageCropView.Frame.Height); } else if (DragDirection == DragDirection.Down && currentPosition.Y > _cropBottomY) { MovieViewConstraintTop.Constant = ImageCropViewConstraintTop.Constant = (nfloat)Math.Min(ImageCropViewOriginalConstraintTop, currentPosition.Y - ImageCropView.Frame.Height); CollectionViewConstraintHeight.Constant = (nfloat) Math.Max( Frame.Height - ImageCropViewOriginalConstraintTop - ImageCropView.Frame.Height, Frame.Height - ImageCropViewConstraintTop.Constant - ImageCropView.Frame.Height); } else if (DragDirection == DragDirection.Stop && CollectionView.ContentOffset.Y < 0) { DragDirection = DragDirection.Scroll; _imaginaryCollectionViewOffsetStartPosY = currentPosition.Y; } else if (DragDirection == DragDirection.Scroll) { MovieViewConstraintTop.Constant = ImageCropViewConstraintTop.Constant = _imageCropViewMinimalVisibleHeight - ImageCropView.Frame.Height + currentPosition.Y - _imaginaryCollectionViewOffsetStartPosY; CollectionViewConstraintHeight.Constant = (nfloat) Math.Max( Frame.Height - ImageCropViewOriginalConstraintTop - ImageCropView.Frame.Height, Frame.Height - ImageCropViewConstraintTop.Constant - ImageCropView.Frame.Height); } }
public static float DragableHandle(int id, Rect windowRect, float offset, DragDirection direction) { int controlID = GUIUtility.GetControlID(id, FocusType.Passive); Vector2 positionFilter = Vector2.zero; Rect controlRect = windowRect; switch (direction) { case DragDirection.Horizontal: controlRect = new Rect(controlRect.x + offset - resizeBarHotSpotSize, controlRect.y, resizeBarHotSpotSize * 2 + 1.0f, controlRect.height); positionFilter.x = 1.0f; break; } EditorGUIUtility.AddCursorRect(controlRect, MouseCursor.ResizeHorizontal); if (GUIUtility.hotControl == 0) { if (Event.current.type == EventType.MouseDown && controlRect.Contains(Event.current.mousePosition)) { GUIUtility.hotControl = controlID; Event.current.Use(); } } else if (GUIUtility.hotControl == controlID) { if (Event.current.type == EventType.MouseDrag) { Vector2 mousePosition = Event.current.mousePosition; Vector2 handleOffset = new Vector2((mousePosition.x - windowRect.x) * positionFilter.x, (mousePosition.y - windowRect.y) * positionFilter.y); offset = handleOffset.x + handleOffset.y; HandleUtility.Repaint(); } else if (Event.current.type == EventType.MouseUp) { GUIUtility.hotControl = 0; } } // Debug draw // GUI.Box(controlRect, ""); return(offset); }
private void EndTouch(Vector2 position) { dragPosition = position; swipeLength = (initialClickPosition - dragPosition).magnitude; swipeTime += Time.deltaTime; Vector2 DragVectioDirection = (dragPosition - initialClickPosition).normalized; dragDirection = GetSwipeDirection(DragVectioDirection); swipeSpeed = GetSwipeSpeed(); Debug.LogError("DragDirection End" + dragDirection); isDragEnded = true; Utils.EventSync(new Events.DragEvent(swipeLength, dragDirection, swipeSpeed, isDragEnded, dragInputLayerMask)); resetDragEvents(); }
public static float DragableHandle(int id, Rect windowRect, float offset, DragDirection direction) { int controlID = GUIUtility.GetControlID(id, FocusType.Passive); Vector2 positionFilter = Vector2.zero; Rect controlRect = windowRect; switch (direction) { case DragDirection.Horizontal: controlRect = new Rect(controlRect.x + offset - resizeBarHotSpotSize, controlRect.y, resizeBarHotSpotSize * 2 + 1.0f, controlRect.height); positionFilter.x = 1.0f; break; } EditorGUIUtility.AddCursorRect(controlRect, MouseCursor.ResizeHorizontal); if (GUIUtility.hotControl == 0) { if (Event.current.type == EventType.MouseDown && controlRect.Contains(Event.current.mousePosition)) { GUIUtility.hotControl = controlID; Event.current.Use(); } } else if (GUIUtility.hotControl == controlID) { if (Event.current.type == EventType.MouseDrag) { Vector2 mousePosition = Event.current.mousePosition; Vector2 handleOffset = new Vector2((mousePosition.x - windowRect.x) * positionFilter.x, (mousePosition.y - windowRect.y) * positionFilter.y); offset = handleOffset.x + handleOffset.y; HandleUtility.Repaint(); } else if (Event.current.type == EventType.MouseUp) { GUIUtility.hotControl = 0; } } // Debug draw // GUI.Box(controlRect, ""); return offset; }
private DragDirectionFlags GetDirectionFlags(DragDirection direction) { DragDirectionFlags flags = DragDirectionFlags.None; switch (direction) { case DragDirection.None: break; case DragDirection.NorthWest: flags = DragDirectionFlags.North | DragDirectionFlags.West; break; case DragDirection.North: flags = DragDirectionFlags.North; break; case DragDirection.NorthEast: flags = DragDirectionFlags.North | DragDirectionFlags.East; break; case DragDirection.East: flags = DragDirectionFlags.East; break; case DragDirection.SouthEast: flags = DragDirectionFlags.South | DragDirectionFlags.East; break; case DragDirection.South: flags = DragDirectionFlags.South; break; case DragDirection.SouthWest: flags = DragDirectionFlags.South | DragDirectionFlags.West; break; case DragDirection.West: flags = DragDirectionFlags.West; break; default: break; } return(flags); }
public void OnEndDrag(PointerEventData eventData) { // 拖拽方向 _dragDirection = JudgeDragDirection(_vecDrag); // 目标下标 int finalIndex = JudgeTargetIndex(_posList, _dragDirection); if (finalIndex != -1) { _isCanMove = true; _targetHorPos = _posList[finalIndex]; } else { _isCanMove = false; } }
private Cursor GetCursorFromPoint(Point point) { DragDirection direction = GetDragDirection(point); Cursor cursor = null; switch (direction) { case DragDirection.NorthWest: cursor = Cursors.SizeNWSE; break; case DragDirection.North: cursor = Cursors.SizeNS; break; case DragDirection.NorthEast: cursor = Cursors.SizeNESW; break; case DragDirection.East: cursor = Cursors.SizeWE; break; case DragDirection.SouthEast: cursor = Cursors.SizeNWSE; break; case DragDirection.South: cursor = Cursors.SizeNS; break; case DragDirection.SouthWest: cursor = Cursors.SizeNESW; break; case DragDirection.West: cursor = Cursors.SizeWE; break; default: cursor = Cursors.Arrow; break; } return(cursor); }
public static void OnUpdate() { _currTState = TouchPanel.GetState(); while (TouchPanel.IsGestureAvailable) { GestureSample gesture = TouchPanel.ReadGesture(); switch (gesture.GestureType) { case GestureType.HorizontalDrag: Console.WriteLine("Horizontal Drag: " + gesture.Delta); if (gesture.Delta.X > 0) _direction = DragDirection.RIGHT; else if (gesture.Delta.X < 0) _direction = DragDirection.LEFT; else _direction = DragDirection.NONE; break; case GestureType.VerticalDrag: Console.WriteLine("Vertical Drag: " + gesture.Delta); if (gesture.Delta.Y > 0) _direction = DragDirection.DOWN; else if (gesture.Delta.Y < 0) _direction = DragDirection.UP; else _direction = DragDirection.NONE; break; default: _direction = DragDirection.NONE; break; } } }
void Update() { Vector3 mouseWorldPos = camera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, camera.nearClipPlane)); if (Input.GetMouseButtonDown(0)) { initMousePosition = mouseWorldPos; lastMousePosition = mouseWorldPos; currentState = State.Idle; } if (Input.GetMouseButton(0) && initMousePosition != Vector3.negativeInfinity) { if (Vector3.Distance(mouseWorldPos, initMousePosition) > dragDiff && currentState == State.Idle) { Vector3 diff = mouseWorldPos - initMousePosition; float vDiff = Mathf.Abs(diff.y); float hDiff = Mathf.Abs(diff.x); dragDirection = (vDiff > hDiff) ? DragDirection.Vertical : DragDirection.Horizontal; currentState = State.Drag; } else if (currentState == State.Drag) { //Debug.Log(mouseWorldPos +", "+ lastMousePosition); moveDelta = (mouseWorldPos - lastMousePosition); DragObject(moveDelta * dragPower, dragDirection); } lastMousePosition = mouseWorldPos; } if (Input.GetMouseButtonUp(0)) { initMousePosition = Vector3.negativeInfinity; currentState = State.Idle; } }
private void DragScroll(DragDirection direction) { bool isUp = (direction == DragDirection.Up); double offset = Math.Max(0.0, VerticalOffset + (isUp ? -(_dragVelocity * s_dragInterval) : (_dragVelocity * s_dragInterval))); ScrollToVerticalOffset(offset); _dragVelocity = Math.Min(s_dragMaxVelocity, _dragVelocity + (s_dragAcceleration * s_dragInterval)); }
//Input used in Update vs FixedUpdate void Update() { if (Input.touchCount > 0) { Touch touch = Input.touches [0]; switch (touch.phase) { //if touch began case TouchPhase.Began: couldBeDrag = true; lastDrag = DragDetectorScript.DragDirection.None; lastDragTime = 0; couldBeDrag = true; startPos = touch.position; startTime = Time.time; break; //if touch moved case TouchPhase.Moved: if(couldBeDrag) { float dragDist = (new Vector3(0, touch.position.y, 0) - new Vector3(0, startPos.y, 0)).magnitude; //took out comfortZone // if (Mathf.Abs (touch.position.x - startPos.x) > comfortZone) { // // Debug.Log ("Not a swipe. Swipe strayed " + (int)Mathf.Abs (touch.position.x - startPos.x) + // // "px which is " + (int)(Mathf.Abs (touch.position.x - startPos.x) - comfortZone) + // // "px outside the comfort zone."); // // couldBeDrag = false; // // } // else if (dragDist > minDragDist) if(dragDist > minDragDist) { float dragValue = Mathf.Sign (touch.position.y - startPos.y); if(dragValue > 0) { if(lastDrag == DragDirection.Down || lastDrag == DragDirection.None) { lastDrag = DragDetectorScript.DragDirection.Up; player.setGravityUp(true); player.setGravityButton(true); } } else if(dragValue < 0) { if(lastDrag == DragDirection.Up || lastDrag == DragDirection.None) { lastDrag = DragDetectorScript.DragDirection.Down; player.setGravityUp(false); player.setGravityButton(true); } } startPos = touch.position; } } break; case TouchPhase.Stationary: if(couldBeDrag) { startPos = touch.position; } break; //if touch ended case TouchPhase.Ended: if (couldBeDrag) { float swipeTime = Time.time - startTime; float dragDist = (new Vector3 (0, touch.position.y, 0) - new Vector3 (0, startPos.y, 0)).magnitude; if ((swipeTime < maxDragTime) && (dragDist > minDragDist)) { // It's a swiiiiiiiiiiiipe! //float dragValue = Mathf.Sign (touch.position.y - startPos.y); // If the swipe direction is positive, it was an upward swipe. // If the swipe direction is negative, it was a downward swipe. // if (dragValue > 0) // // lastDrag = DragDetectorScript.DragDirection.Up; // else if (dragValue < 0) // // lastDrag = DragDetectorScript.DragDirection.Down; // if(dragValue > 0) // { // lastDrag = DragDetectorScript.DragDirection.Up; // player.setGravityUp(true); // player.setGravityButton(true); // // } // else if(dragValue < 0) // { // lastDrag = DragDetectorScript.DragDirection.Down; // player.setGravityUp(false); // player.setGravityButton(true); // } // Set the time the last swipe occured, useful for other scripts to check: lastDragTime = Time.time; //Debug.Log("Found a swipe! Direction: " + lastDrag); } } break; } } }
public TouchDragTrigger(DragDirection direction = DragDirection.Free) { Direction = direction; }