protected void setupDragIcon(CustomizerGestureModel currentGesture)
 {
     dragContainer.SetImage(Sprite.Create(dragTexture, new Rect(0f, 0f, dragTexture.width, dragTexture.height), default(Vector2)));
     (dragContainer.transform as RectTransform).anchoredPosition = currentGesture.TouchDownStartPos;
     setRelativeIconPostion(currentGesture.TouchDownStartPos);
     dragContainer.Show();
 }
Exemple #2
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 private void ShowDragContainer()
 {
     dragContainer.Show();
     Service.Get <EventDispatcher>().DispatchEvent(default(ObjectManipulationEvents.BeginDragInventoryItem));
 }
        protected void onDrag(Vector2 touchPosition)
        {
            if (dragContainer == null)
            {
                return;
            }
            bool       flag       = true;
            float      num        = 1136f;
            GameObject gameObject = GameObject.FindWithTag("UIHud");

            if (gameObject != null)
            {
                num = gameObject.GetComponentInChildren <CanvasScalerExt>().ReferenceResolutionY;
            }
            bool    flag2  = PlatformUtils.GetPlatformType() == PlatformType.Standalone;
            Vector2 vector = touchPosition;

            if (!flag2)
            {
                vector += DragIconOffset * ((float)Screen.height / num);
            }
            Ray ray = mainCamera.ScreenPointToRay(vector);

            if (Physics.Raycast(ray, out var hitInfo))
            {
                GameObject          gameObject2 = hitInfo.collider.gameObject;
                SkinnedMeshRenderer component   = gameObject2.GetComponent <SkinnedMeshRenderer>();
                if (component != null && component.sharedMaterial.shader.name.Contains("Equipment"))
                {
                    lastTouchedPosition = touchPosition;
                    Texture2D texture2D = gameObject2.GetComponent <SkinnedMeshRenderer>().sharedMaterial.GetTexture(EquipmentShaderParams.DECALS_123_OPACITY_TEX) as Texture2D;
                    if (texture2D == null)
                    {
                        Log.LogErrorFormatted(this, "Unable to retrieve decal 123 map on item {0}. Property did not exist {1}.", gameObject2.name, EquipmentShaderParams.DECALS_123_OPACITY_TEX);
                        return;
                    }
                    Vector2 textureCoord = hitInfo.textureCoord;
                    textureCoord.Scale(new Vector2(texture2D.width, texture2D.height));
                    Color pixel = texture2D.GetPixel((int)textureCoord.x, (int)textureCoord.y);
                    if (Mathf.Abs(pixel.r) < Mathf.Epsilon && Mathf.Abs(pixel.g) < Mathf.Epsilon && Mathf.Abs(pixel.b) < Mathf.Epsilon)
                    {
                        flag = true;
                    }
                    else if (pixel.r > pixel.g && pixel.r > pixel.b)
                    {
                        dragChannelRed(hitInfo.textureCoord, component);
                        flag = false;
                    }
                    else if (pixel.g > pixel.r && pixel.g > pixel.b)
                    {
                        dragChannelGreen(hitInfo.textureCoord, component);
                        flag = false;
                    }
                    else
                    {
                        dragChannelBlue(hitInfo.textureCoord, component);
                        flag = false;
                    }
                }
            }
            if (flag)
            {
                dragContainer.Show();
                setRelativeIconPostion(touchPosition);
                if (channelUpdated != 0)
                {
                    dragChannelNone();
                }
            }
            else
            {
                dragContainer.Hide(instant: true);
            }
        }