Exemple #1
0
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     boss          = animator.GetComponent <Boss>();
     boss.canBeHit = true;
     animator.GetComponentInChildren <BossWeapon>().enraged = true;
     eggmanBoss = animator.GetComponentInChildren <DrEggmanBoss>();
     eggmanBoss.setMadSprite();
 }
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     Boss          = animator.GetComponent <Boss>();
     eggmanBoss    = animator.GetComponentInChildren <DrEggmanBoss>();
     Boss.canBeHit = false;
 }