void StartInstallation()
    {
        Debug.Log("Starting installation with name : " + Nickname);
        GetComponent <Canvas>().enabled = false;
        DownloadGame downloader = GameObject.Find("Downloader").GetComponent <DownloadGame>();

        installscreen.GetComponent <Canvas>().enabled = true;
        downloader.GetComponent <DownloadGame>().StartDownloader();
    }
Exemple #2
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    private void SyncSettings()
    {
        DownloadGame Downloader = GameObject.Find("Downloader").GetComponent <DownloadGame>();

        Downloader.ArraySize = Files.Length.ToString();
        Downloader.SyncFileArray();
        Downloader.Starturl     = Starturl;
        SpecialScripts.Gamename = GameName;
        Debug.Log(Starturl + " is a fileserver location");
        Array.Copy(Files, Downloader.Files, Files.Length);
    }
    public static void InstallDone() // dont change this
    {
        Unzipper Unzipper = GameObject.Find("Unzipper").GetComponent <Unzipper>();

        Unzipper.GetComponent <Unzipper>().InstallText.text = ("Afronden van installatie");
        DownloadGame   downloader     = GameObject.Find("Downloader").GetComponent <DownloadGame>();
        InstallOptions installoptions = GameObject.Find("InstallOptions").GetComponent <InstallOptions>();

        installoptions.ResetShortcut();
        downloader.GetComponent <DownloadGame>().CleanUp();
        Unzipper.GetComponent <Unzipper>().InstallText.text = ("Installatie Voltooid !");
        Gamebuttons.Enable();
        ExitButtonStatic.SetActive(true);
    }
    public static void Special()
    {
        DownloadGame downloader = GameObject.Find("Downloader").GetComponent <DownloadGame>();

        downloader.GetComponent <DownloadGame>().InstallText.text = ("Bezig met toepassen van de config");
        string config = (Browser.Savefolder + ConfigLocation);
        string text   = File.ReadAllText(config);

        Debug.Log(config + text);
        text = text.Replace("Spectator_122", InstallOptions.Nickname);
        File.WriteAllText(config, text);
        GameName = SpecialScripts.Gamename;
        CheckForShortcut();
    }