/// <summary> 命令通用方法 </summary> protected override async void RelayMethod(object obj) { string command = obj?.ToString(); // Do:对话消息 if (command == "Button.ShowDialogMessage") { await MessageService.ShowSumitMessge("这是消息对话框?"); } // Do:等待消息 else if (command == "Button.ShowWaittingMessge") { await MessageService.ShowWaittingMessge(() => Thread.Sleep(2000)); } // Do:百分比进度对话框 else if (command == "Button.ShowPercentProgress") { Action <IPercentProgress> action = l => { for (int i = 0; i < 100; i++) { l.Value = i; Thread.Sleep(50); } Thread.Sleep(1000); MessageService.ShowSnackMessageWithNotice("加载完成!"); }; await MessageService.ShowPercentProgress(action); } // Do:文本进度对话框 else if (command == "Button.ShowStringProgress") { Action <IStringProgress> action = l => { for (int i = 1; i <= 100; i++) { l.MessageStr = $"正在提交当前页第{i}份数据,共100份"; Thread.Sleep(50); } Thread.Sleep(1000); MessageService.ShowSnackMessageWithNotice("提交完成:成功100条,失败0条!"); }; await MessageService.ShowStringProgress(action); } // Do:确认取消对话框 else if (command == "Button.ShowResultMessge") { var result = await MessageService.ShowResultMessge("确认要退出系统?"); if (result) { MessageService.ShowSnackMessageWithNotice("你点击了取消"); } else { MessageService.ShowSnackMessageWithNotice("你点击了确定"); } } // Do:提示消息 else if (command == "Button.ShowSnackMessage") { MessageService.ShowSnackMessageWithNotice("这是提示消息?"); } // Do:气泡消息 else if (command == "Button.ShowNotifyMessage") { MessageService.ShowNotifyMessage("你有一条报警信息需要处理,请检查", "Notify By HeBianGu"); } // Do:气泡消息 else if (command == "Button.ShowWindowSumitMessage") { MessageWindow.ShowSumit("这是窗口提示消息"); } // Do:气泡消息 else if (command == "Button.ShowWindowResultMessage") { MessageWindow.ShowDialog("这是窗口提示消息"); } // Do:气泡消息 else if (command == "Button.ShowWindowIndentifyMessage") { List <Tuple <string, Action <MessageWindow> > > acts = new List <Tuple <string, Action <MessageWindow> > >(); Action <MessageWindow> action = l => { l.CloseAnimation(l); l.DialogResult = true; MessageService.ShowSnackMessageWithNotice("你点到我了!"); }; acts.Add(Tuple.Create("按钮一", action)); acts.Add(Tuple.Create("按钮二", action)); acts.Add(Tuple.Create("按钮三", action)); MessageWindow.ShowDialogWith("这是自定义按钮提示消息", "好心提醒", acts.ToArray()); } // Do:气泡消息 else if (command == "Button.Upgrade") { UpgradeWindow window = new UpgradeWindow(); window.TitleMessage = "发现新版本:V3.0.1"; List <string> message = new List <string>(); message.Add("1、增加了检验更新和版本下载"); message.Add("2、增加了Mvc跳转页面方案"); message.Add("3、修改了一些已知BUG"); window.Message = message; var find = window.ShowDialog(); if (find.HasValue && find.Value) { DownLoadWindow downLoad = new DownLoadWindow(); downLoad.TitleMessage = "正在下载新版本:V3.0.1"; downLoad.Url = @"http://download.blender.org/peach/bigbuckbunny_movies/BigBuckBunny_320x180.mp4"; downLoad.Message = message; downLoad.ShowDialog(); } } }
/// <summary> 命令通用方法 </summary> protected override async void RelayMethod(object obj) { string command = obj?.ToString(); // Do:对话消息 if (command == "Button.ShowDialogMessage") { await MessageService.ShowSumitMessge("这是消息对话框?"); } // Do:等待消息 else if (command == "Button.ShowWaittingMessge") { await MessageService.ShowWaittingMessge(() => Thread.Sleep(2000)); } // Do:百分比进度对话框 else if (command == "Button.ShowPercentProgress") { Action <IPercentProgress> action = l => { for (int i = 0; i < 100; i++) { l.Value = i; Thread.Sleep(10); } Thread.Sleep(1000); MessageService.ShowSnackMessageWithNotice("加载完成!"); }; await MessageService.ShowPercentProgress(action); } // Do:文本进度对话框 else if (command == "Button.ShowStringProgress") { Action <IStringProgress> action = l => { for (int i = 1; i <= 100; i++) { l.MessageStr = $"正在提交当前页第{i}份数据,共100份"; Thread.Sleep(10); } Thread.Sleep(1000); MessageService.ShowSnackMessageWithNotice("提交完成:成功100条,失败0条!"); }; await MessageService.ShowStringProgress(action); } // Do:确认取消对话框 else if (command == "Button.ShowResultMessge") { var result = await MessageService.ShowResultMessge("确认要退出系统?"); if (result) { MessageService.ShowSnackMessageWithNotice("你点击了取消"); } else { MessageService.ShowSnackMessageWithNotice("你点击了确定"); } } // Do:提示消息 else if (command == "Button.ShowSnackMessage") { MessageService.ShowSnackMessageWithNotice("这是提示消息?"); } // Do:气泡消息 else if (command == "Button.ShowNotifyMessage") { MessageService.ShowNotifyMessage("你有一条报警信息需要处理,请检查", "Notify By HeBianGu"); } // Do:气泡消息 else if (command == "Button.ShowIdentifyNotifyMessage") { MessageService.ShowNotifyDialogMessage("自定义气泡消息" + DateTime.Now.ToString("yyyy-mm-dd HH:mm:ss"), "友情提示", 5); } // Do:气泡消息 else if (command == "Button.ShowWindowSumitMessage") { MessageWindow.ShowSumit("这是窗口提示消息", "提示", true); } // Do:气泡消息 else if (command == "Button.ShowWindowResultMessage") { MessageWindow.ShowDialog("这是窗口提示消息", "提示", -1, true); } // Do:气泡消息 else if (command == "Button.ShowWindowIndentifyMessage") { List <Tuple <string, Action <MessageWindow> > > acts = new List <Tuple <string, Action <MessageWindow> > >(); Action <MessageWindow> action = l => { l.CloseAnimation(l); l.Result = true; MessageService.ShowSnackMessageWithNotice("你点到我了!"); }; acts.Add(Tuple.Create("按钮一", action)); acts.Add(Tuple.Create("按钮二", action)); acts.Add(Tuple.Create("按钮三", action)); MessageWindow.ShowDialogWith("这是自定义按钮提示消息", "好心提醒", true, acts.ToArray()); } // Do:气泡消息 else if (command == "Button.Upgrade") { UpgradeWindow window = new UpgradeWindow(); window.TitleMessage = "发现新版本:V3.0.1"; List <string> message = new List <string>(); message.Add("1、增加了检验更新和版本下载"); message.Add("2、增加了Mvc跳转页面方案"); message.Add("3、修改了一些已知BUG"); window.Message = message; var find = window.ShowDialog(); if (find.HasValue && find.Value) { DownLoadWindow downLoad = new DownLoadWindow(); downLoad.TitleMessage = "正在下载新版本:V3.0.1"; downLoad.Url = @"http://download.blender.org/peach/bigbuckbunny_movies/BigBuckBunny_320x180.mp4"; downLoad.Message = message; downLoad.ShowDialog(); } //UpgradeWindow.BeginUpgrade("发现新版本:V3.0.1", @"http://download.blender.org/peach/bigbuckbunny_movies/BigBuckBunny_320x180.mp4", // message.ToArray()); } // Do:气泡消息 else if (command.StartsWith("Button.Message.Error")) { ErrorMessage message = new ErrorMessage(); message.Message = "错误信息!"; this.AddMessage(message, command); } // Do:气泡消息 else if (command.StartsWith("Button.Message.Info")) { InfoMessage message = new InfoMessage(); message.Message = "提示信息!"; this.AddMessage(message, command); } // Do:气泡消息 else if (command.StartsWith("Button.Message.Success")) { SuccessMessage message = new SuccessMessage(); message.Message = "保存成功!"; this.AddMessage(message, command); } // Do:气泡消息 else if (command.StartsWith("Button.Message.Fatal")) { FatalMessage message = new FatalMessage(); message.Message = "问题很严重!"; this.AddMessage(message, command); } // Do:气泡消息 else if (command.StartsWith("Button.Message.Warn")) { WarnMessage message = new WarnMessage(); message.Message = "警告信息!"; this.AddMessage(message, command); } // Do:气泡消息 else if (command.StartsWith("Button.Message.Dailog")) { DailogMessage message = new DailogMessage(); message.Message = "可以保存了么?"; this.AddMessage(message, command); } // Do:气泡消息 else if (command.StartsWith("Button.ShowCoverMessge")) { SettingControl setting = new SettingControl(); MessageService.ShowWithLayer(setting); } // Do:气泡消息 else if (command.StartsWith("Button.ShowObjectWithPropertyForm")) { Student student = new Student(); await MessageService.ShowObjectWithPropertyForm(student, l => true, "修改学生信息"); } // Do:气泡消息 else if (command == "Button.ShowObjectWithContent") { Student student = new Student(); Predicate <Student> match = l => { if (this.random.Next(3) == 1) { MessageService.ShowSnackMessageWithNotice("随机测试提交失败,请再试几次"); return(false); } else { MessageService.ShowSnackMessageWithNotice("随机测试提交成功,请再试几次"); return(true); } }; await MessageService.ShowObjectWithContent(student, match, "修改学生信息"); } // Do:气泡消息 else if (command == "Button.ShowObjectWithContent.WithValidation") { StudentViewModel student = new StudentViewModel(); Predicate <StudentViewModel> match = l => { //if (ObjectPropertyFactory.ModelState(student.Model,out List<string> errors)) if (student.ModelState(out List <string> errors)) { MessageService.ShowSnackMessageWithNotice("提交成功"); return(true); } else { MessageService.ShowSnackMessageWithNotice(errors?.FirstOrDefault()); return(false); } }; await MessageService.ShowObjectWithContent(student, match, "修改学生信息"); } else if (command == "Button.Add") { if (this.StoryBoardPlayerViewModel.PlayMode) { MessageService.ShowSnackMessageWithNotice("请先停止播放再进行添加!"); return; } this.StoryBoardPlayerViewModel.Create(); } else if (command == "init") { for (int i = 0; i < 60; i++) { ComboBoxItems.Add(new FComboBoxItemModel() { Header = "ComboBoxItem" + (ComboBoxItems.Count + 1), Value = (ComboBoxItems.Count + 1), CanDelete = true }); } } }
/// <summary> 命令通用方法 </summary> protected override async void RelayMethod(object obj) { string command = obj?.ToString(); // Do:对话消息 if (command == "Button.ShowDialogMessage") { await MessageService.ShowSumitMessge("这是消息对话框?"); } // Do:等待消息 else if (command == "Button.ShowWaittingMessge") { await MessageService.ShowWaittingMessge(() => Thread.Sleep(2000)); } // Do:百分比进度对话框 else if (command == "Button.ShowPercentProgress") { Action <IPercentProgress> action = l => { for (int i = 0; i < 100; i++) { l.Value = i; Thread.Sleep(10); } Thread.Sleep(1000); MessageService.ShowSnackMessageWithNotice("加载完成!"); }; await MessageService.ShowPercentProgress(action); } // Do:文本进度对话框 else if (command == "Button.ShowStringProgress") { Action <IStringProgress> action = l => { for (int i = 1; i <= 100; i++) { l.MessageStr = $"正在提交当前页第{i}份数据,共100份"; Thread.Sleep(10); } Thread.Sleep(1000); MessageService.ShowSnackMessageWithNotice("提交完成:成功100条,失败0条!"); }; await MessageService.ShowStringProgress(action); } // Do:确认取消对话框 else if (command == "Button.ShowResultMessge") { var result = await MessageService.ShowResultMessge("确认要退出系统?"); if (result) { MessageService.ShowSnackMessageWithNotice("你点击了取消"); } else { MessageService.ShowSnackMessageWithNotice("你点击了确定"); } } // Do:提示消息 else if (command == "Button.ShowSnackMessage") { MessageService.ShowSnackMessageWithNotice("这是提示消息?"); } // Do:气泡消息 else if (command == "Button.ShowNotifyMessage") { MessageService.ShowNotifyMessage("你有一条报警信息需要处理,请检查", "Notify By HeBianGu"); } // Do:气泡消息 else if (command == "Button.ShowIdentifyNotifyMessage") { MessageService.ShowNotifyDialogMessage("自定义气泡消息" + DateTime.Now.ToString("yyyy-mm-dd HH:mm:ss"), "友情提示", 5); } // Do:气泡消息 else if (command == "Button.ShowWindowSumitMessage") { MessageWindow.ShowSumit("这是窗口提示消息"); } // Do:气泡消息 else if (command == "Button.ShowWindowResultMessage") { MessageWindow.ShowDialog("这是窗口提示消息"); } // Do:气泡消息 else if (command == "Button.ShowWindowIndentifyMessage") { List <Tuple <string, Action <MessageWindow> > > acts = new List <Tuple <string, Action <MessageWindow> > >(); Action <MessageWindow> action = l => { l.CloseAnimation(l); l.Result = true; MessageService.ShowSnackMessageWithNotice("你点到我了!"); }; acts.Add(Tuple.Create("按钮一", action)); acts.Add(Tuple.Create("按钮二", action)); acts.Add(Tuple.Create("按钮三", action)); MessageWindow.ShowDialogWith("这是自定义按钮提示消息", "好心提醒", acts.ToArray()); } // Do:气泡消息 else if (command == "Button.Upgrade") { UpgradeWindow window = new UpgradeWindow(); window.TitleMessage = "发现新版本:V3.0.1"; List <string> message = new List <string>(); message.Add("1、增加了检验更新和版本下载"); message.Add("2、增加了Mvc跳转页面方案"); message.Add("3、修改了一些已知BUG"); window.Message = message; var find = window.ShowDialog(); if (find.HasValue && find.Value) { DownLoadWindow downLoad = new DownLoadWindow(); downLoad.TitleMessage = "正在下载新版本:V3.0.1"; downLoad.Url = @"http://download.blender.org/peach/bigbuckbunny_movies/BigBuckBunny_320x180.mp4"; downLoad.Message = message; downLoad.ShowDialog(); } //UpgradeWindow.BeginUpgrade("发现新版本:V3.0.1", @"http://download.blender.org/peach/bigbuckbunny_movies/BigBuckBunny_320x180.mp4", // message.ToArray()); } // Do:气泡消息 else if (command.StartsWith("Button.Message.Error")) { ErrorMessage message = new ErrorMessage(); message.Message = "错误信息!"; this.AddMessage(message, command); } // Do:气泡消息 else if (command.StartsWith("Button.Message.Info")) { InfoMessage message = new InfoMessage(); message.Message = "提示信息!"; this.AddMessage(message, command); } // Do:气泡消息 else if (command.StartsWith("Button.Message.Success")) { SuccessMessage message = new SuccessMessage(); message.Message = "保存成功!"; this.AddMessage(message, command); } // Do:气泡消息 else if (command.StartsWith("Button.Message.Fatal")) { FatalMessage message = new FatalMessage(); message.Message = "问题很严重!"; this.AddMessage(message, command); } // Do:气泡消息 else if (command.StartsWith("Button.Message.Warn")) { WarnMessage message = new WarnMessage(); message.Message = "警告信息!"; this.AddMessage(message, command); } // Do:气泡消息 else if (command.StartsWith("Button.Message.Dailog")) { DailogMessage message = new DailogMessage(); message.Message = "可以保存了么?"; this.AddMessage(message, command); } // Do:气泡消息 else if (command.StartsWith("Button.ShowCoverMessge")) { SettingControl setting = new SettingControl(); MessageService.ShowWithLayer(setting); } }