Exemple #1
0
    /// <summary>
    ///   拷贝初始目录所有文件
    /// </summary>
    IEnumerator CopyAllInitialFiles()
    {
        //拷贝所有配置文件
        yield return(DownLoadCommon.StartCopyInitialFile(DownLoadCommon.MAIN_MANIFEST_FILE_NAME));

        string mainifestFullName    = DownLoadCommon.GetFileFullName(DownLoadCommon.MAIN_MANIFEST_FILE_NAME);
        AssetBundleManifest initial = DownLoadCommon.LoadMainManifestByPath(mainifestFullName);

        if (initial == null)
        {
            yield break;
        }
        //拷贝AssetBundle文件
        string[] all_assetbundle = initial.GetAllAssetBundles();
        this.InitTotal = all_assetbundle.Length;
        for (int i = 0; i < all_assetbundle.Length; ++i)
        {
            this.InitCurrent = i;
            string name = all_assetbundle[i];
            yield return(DownLoadCommon.StartCopyInitialFile(name));
        }

        //拷贝结束资源 保证安装包拷贝结束
        yield return(DownLoadCommon.StartCopyInitialFile(DownLoadCommon.END_RESOUCES_FILE_NAME));
    }
Exemple #2
0
    /// <summary>
    ///   更新AssetBundle
    /// </summary>
    IEnumerator StartUpdateAssetBundle()
    {
        Debug.Log("AssetUpdater:StartUpdateAssetBundle");
        if (ErrorCode != EmErrorCode.None)
        {
            yield break;
        }

        UpdateCompleteValue(0f, 0f);

        ////载入MainManifest
        AssetBundleManifest manifest = ZTAssetBundleManager.GetInstance().MainManifest;
        //载入新的ResourcesManifest
        string file = DownLoadCommon.GetCacheFileFullName(DownLoadCommon.MAIN_MANIFEST_FILE_NAME);
        AssetBundleManifest new_manifest = DownLoadCommon.LoadMainManifestByPath(file);

        if (new_manifest == null)
        {
            Error(EmErrorCode.LoadNewMainManifestFailed
                  , "Can't find new version MainManifest!");
            yield break;
        }

        ////获取需下载的资源列表与删除的资源的列表
        List <string> download_files = new List <string>();
        List <string> delete_files   = new List <string>();

        CompareAssetBundleDifference(ref download_files, ref delete_files
                                     , manifest, new_manifest);

        //删除已废弃的文件
        if (delete_files.Count > 0)
        {
            for (int i = 0; i < delete_files.Count; ++i)
            {
                string full_name = DownLoadCommon.GetFileFullName(delete_files[i]);
                if (File.Exists(full_name))
                {
                    File.Delete(full_name);
                    yield return(0);
                }
            }
        }

        //更新所有需下载的资源
        _ab_download = new AssetBundleDownloader(_current_ab_url);
        _ab_download.Start(DownLoadCommon.PATH, download_files);
        while (!_ab_download.IsDone)
        {
            UpdateCompleteValue(_ab_download.CompletedSize, _ab_download.TotalSize);
            yield return(0);
        }
        if (_ab_download.IsFailed)
        {
            Error(EmErrorCode.DownloadAssetBundleFailed);
            yield break;
        }
    }
Exemple #3
0
    /// <summary>
    ///   写入下载缓存信息,用于断点续传
    /// </summary>
    void SaveDownloadCacheData()
    {
        if (CurrentState < EmState.UpdateAssetBundle)
        {
            return;
        }

        if (!Directory.Exists(DownLoadCommon.CACHE_PATH))
        {
            return;
        }

        //载入新的Manifest
        string new_manifest_name         = DownLoadCommon.GetCacheFileFullName(DownLoadCommon.MAIN_MANIFEST_FILE_NAME);
        AssetBundleManifest new_manifest = DownLoadCommon.LoadMainManifestByPath(new_manifest_name);

        if (new_manifest == null)
        {
            return;
        }

        //先尝试读取旧的缓存信息,再保存现在已经下载的数据
        //PS:由于只有版本完整更新完才会移动Cache目录,且玩家可能多次尝试下载更新,所以必须保留旧的缓存信息
        DownloadCache cache = new DownloadCache();

        cache.Load(DownLoadCommon.DOWNLOADCACHE_FILE_PATH);
        if (_ab_download != null &&
            _ab_download.CompleteDownloads != null &&
            _ab_download.CompleteDownloads.Count > 0)
        {
            for (int i = 0; i < _ab_download.CompleteDownloads.Count; ++i)
            {
                string  assetbundle_name = _ab_download.CompleteDownloads[i];
                Hash128 hash_code        = new_manifest.GetAssetBundleHash(assetbundle_name);
                if (hash_code.isValid && !cache.Data.AssetBundles.ContainsKey(assetbundle_name))
                {
                    DownloadCacheData.AssetBundle elem = new DownloadCacheData.AssetBundle()
                    {
                        AssetBundleName = assetbundle_name,
                        Hash            = hash_code.ToString(),
                    };
                    Debug.Log(cache.Data.AssetBundles.Count + " - Cache Add:" + assetbundle_name);
                    cache.Data.AssetBundles.Add(assetbundle_name, elem);
                }
            }
        }
        if (cache.HasData())
        {
            cache.Save(DownLoadCommon.DOWNLOADCACHE_FILE_PATH);
        }
    }
Exemple #4
0
    /// <summary>
    ///   拷贝初始目录所有文件
    /// </summary>
    IEnumerator CopyAllInitialFiles()
    {
        //拷贝所有配置文件
        yield return(DownLoadCommon.StartCopyInitialFile(DownLoadCommon.MAIN_MANIFEST_FILE_NAME));

        string initial_full_name    = DownLoadCommon.GetFileFullName(DownLoadCommon.MAIN_MANIFEST_FILE_NAME);
        AssetBundleManifest initial = DownLoadCommon.LoadMainManifestByPath(initial_full_name);

        if (initial == null)
        {
            yield break;
        }
        //拷贝AssetBundle文件
        string[] all_assetbundle = initial.GetAllAssetBundles();
        for (int i = 0; i < all_assetbundle.Length; ++i)
        {
            string name = all_assetbundle[i];
            yield return(DownLoadCommon.StartCopyInitialFile(name));
        }
        //ResourcesManifest resources_manifest = DownLoadCommon.LoadResourcesManifest();
        //if (resources_manifest == null)
        //{
        //    Debug.LogWarning("Can't load ResourcesManifest file!");
        //    yield break;
        //}
        //var itr = resources_manifest.Data.AssetBundles.GetEnumerator();
        //while (itr.MoveNext())
        //{
        //    if (itr.Current.Value.IsNative)
        //    {
        //        string assetbundlename = itr.Current.Value.AssetBundleName;
        //        string dest = DownLoadCommon.GetFileFullName(assetbundlename);

        //        //保证路径存在
        //        string directory = Path.GetDirectoryName(dest);
        //        if (!Directory.Exists(directory))
        //            Directory.CreateDirectory(directory);

        //        //拷贝数据
        //        yield return DownLoadCommon.StartCopyInitialFile(assetbundlename);
        //    }
        //}
        //itr.Dispose();
    }