public void update(int[] vramBits) { if (vramViewer) { Buffer.BlockCopy(vramBits, 0, display.Bits, 0, 0x200000); } else if (is24BitDepth) //pretty much hacked from our current limitations on vram... { blit24bpp(vramBits); } else { blit16bpp(vramBits); } fps++; screen.Invalidate(); }
public void update(int[] vramBits) { if (isVramViewer) { Buffer.BlockCopy(vramBits, 0, display.Bits, 0, 0x200000); } else if (is24BitDepth) { blit24bpp(vramBits); } else { blit16bpp(vramBits); } fps++; screen.Invalidate(); }
public void update(int[] vramBits) { fps++; Buffer.BlockCopy(vramBits, 0, buffer.Bits, 0, 0x200000); screen.Invalidate(); }