private void OnDoubleAttackBonusCollected(DoubleAttackBonus bonus) { _attacker.AttackBehavior = _doubleHitAttackBehavior; this.DOKill(); DOTween.Sequence().AppendInterval(bonus.Duration).OnComplete(() => { _attacker.AttackBehavior = _singleHitAttackBehavior; }); }
private void OnDoubleAttackBonusCollected(DoubleAttackBonus bonus) { EnableForTime(_doubleAttack, bonus.Duration); }