private static unsafe void UnsafeSwap(Double *array, Int32 i, Int32 j) { var temp = array[i]; array[i] = array[j]; array[j] = temp; }
public static unsafe void FastInverse2d(Double[,] input, out Double[,] output, Wavelet wavelet, Int32 Level) { Int32 DataLen = input.GetLength(0); Int32 Len = wavelet.DecompositionHigh.Length; Int32 Bound; output = new Double[DataLen, DataLen]; Double[] buffData = new Double[DataLen]; Double[] buffLow = new Double[DataLen]; Double[] buffHigh = new Double[DataLen]; Double *RecLow = stackalloc Double[Len]; Double *RecHigh = stackalloc Double[Len]; for (int i = 0; i < Len; i++) { RecLow[i] = wavelet.ReconstructionLow[i]; RecHigh[i] = wavelet.ReconstructionHigh[i]; } for (int i = 0; i < DataLen; i++) { for (int j = 0; j < DataLen; j++) { output[i, j] = input[i, j]; } } for (int lev = Level; lev > 0; lev--) { Bound = DataLen >> lev; for (int j = 0; j < Bound << 1; j++) { for (int i = 0; i < Bound << 1; i++) { buffData[i] = output[i, j]; } FastStepInverse(ref buffData, buffLow, buffHigh, Len, lev, RecLow, RecHigh); for (int i = 0; i < Bound << 1; i++) { output[i, j] = buffData[i]; } } for (int i = 0; i < Bound << 1; i++) { for (int j = 0; j < Bound << 1; j++) { buffData[j] = output[i, j]; } FastStepInverse(ref buffData, buffLow, buffHigh, Len, lev, RecLow, RecHigh); for (int j = 0; j < Bound << 1; j++) { output[i, j] = buffData[j]; } } } }
private unsafe UInt64 _FIXED(Double d) { Double *ptr = (Double *)m_BufferPtr; * ptr = d; UInt64 value = *(UInt64 *)ptr; return(value); }
public static unsafe void FastInverse1d(Double[] input, out Double[] output, Wavelet wavelet, Int32 startLevel) { Int32 Len = wavelet.ReconstructionLow.Length; Int32 CircleInd; output = new Double[input.Length]; Double[] Buff = new Double[input.Length]; Double[] BufferLow = new Double[input.Length]; Double[] BufferHigh = new Double[input.Length]; Buffer.BlockCopy(input, 0, output, 0, input.Length * 8); Double Buf = 0; Double *RecLow = stackalloc Double[Len]; Double *RecHigh = stackalloc Double[Len]; for (int i = 0; i < Len; i++) { RecLow[i] = wavelet.ReconstructionLow[i]; RecHigh[i] = wavelet.ReconstructionHigh[i]; } fixed(Double *pbuf = Buff, pLow = BufferLow, pHigh = BufferHigh) { for (int level = startLevel; level > 0; level--) { Int32 Bound = input.Length >> level; Int32 StartIndex = -((Len >> 1) - 1); for (int i = 0, j = 0; i < Bound << 1; i += 2, j++) { pLow[i] = 0; pHigh[i] = 0; pLow[i + 1] = output[j]; pHigh[i + 1] = output[Bound + j]; } for (int i = 0; i < Bound << 1; i++) { for (int j = StartIndex, k = 0; k < Len; j++, k++) { if ((StartIndex < 0) || j >= (Bound << 1)) { CircleInd = (j % (Bound << 1) + (Bound << 1)) % (Bound << 1); } else { CircleInd = j; } Buf += RecLow[k] * pLow[CircleInd] + RecHigh[k] * pHigh[CircleInd]; } StartIndex += 1; pbuf[i] = Buf; Buf = 0; } Buffer.BlockCopy(Buff, 0, output, 0, Bound * 16); } } }
public static unsafe void FastForward2d(Double[,] input, out Double[,] output, Wavelet wavelet, Int32 Level) { Int32 DataLen = input.GetLength(0); Int32 Len = wavelet.DecompositionHigh.Length; Int32 Bound; output = new Double[DataLen, DataLen]; Double[] buff = new Double[DataLen]; Double[] buffData = new Double[DataLen]; Double *DecLow = stackalloc Double[Len]; Double *DecHigh = stackalloc Double[Len]; for (int i = 0; i < Len; i++) { DecLow[i] = wavelet.DecompositionLow[i]; DecHigh[i] = wavelet.DecompositionHigh[i]; } for (int i = 0; i < DataLen; i++) { for (int j = 0; j < DataLen; j++) { output[i, j] = input[i, j]; } } for (int lev = 0; lev < Level; lev++) { Bound = DataLen >> lev; for (int i = 0; i < Bound; i++) { for (int j = 0; j < Bound; j++) { buffData[j] = output[i, j]; } FastStepForward(ref buffData, buff, Len, lev, DecLow, DecHigh); for (int j = 0; j < Bound; j++) { output[i, j] = buffData[j]; } } for (int j = 0; j < Bound; j++) { for (int i = 0; i < Bound; i++) { buffData[i] = output[i, j]; } FastStepForward(ref buffData, buff, Len, lev, DecLow, DecHigh); for (int i = 0; i < Bound; i++) { output[i, j] = buffData[i]; } } } }
public static unsafe DwtOutput Forward(double[] input, Wavelet wavelet, Int32 level) { Int32 Len = wavelet.DecompositionLow.Length; Int32 CircleInd; double[] output = new Double[input.Length]; Double[] Buff = new Double[input.Length]; Buffer.BlockCopy(input, 0, output, 0, input.Length * 8); Double BufScal = 0; Double BufDet = 0; Double *DecLow = stackalloc Double[Len]; Double *DecHigh = stackalloc Double[Len]; for (int i = 0; i < Len; i++) { DecLow[i] = wavelet.DecompositionLow[i]; DecHigh[i] = wavelet.DecompositionHigh[i]; } fixed(Double *pout = output, pbuf = Buff) { for (int lvl = 0; lvl < level; lvl++) { Int32 Bound = input.Length >> lvl; Int32 StartIndex = -((Len >> 1) - 1); Buffer.BlockCopy(output, 0, Buff, 0, Bound * 8); for (int i = 0; i < Bound >> 1; i++) { for (int j = StartIndex, k = 0; k < Len; j++, k++) { if ((StartIndex < 0) || j >= Bound) { CircleInd = ((j % Bound) + Bound) % Bound; } else { CircleInd = j; } BufScal += DecLow[k] * pout[CircleInd]; BufDet += DecHigh[k] * pout[CircleInd]; } StartIndex += 2; pbuf[i] = BufScal; pbuf[i + (Bound >> 1)] = BufDet; BufScal = 0; BufDet = 0; } Buffer.BlockCopy(Buff, 0, output, 0, Bound * 8); } } DwtOutput res = new DwtOutput(output, level, wavelet); return(res); }
private unsafe void LLt(Double[,] value) { n = value.GetLength(0); L = new Double[n, n]; D = new Double[n]; for (int i = 0; i < D.Length; i++) { D[i] = 1; } robust = false; Double[,] a = value; this.positiveDefinite = true; this.symmetric = true; fixed(Double *ptrL = L) { for (int j = 0; j < n; j++) { Double *Lrowj = ptrL + j * n; Double d = 0; for (int k = 0; k < j; k++) { Double *Lrowk = ptrL + k * n; Double s = 0; for (int i = 0; i < k; i++) { s += Lrowk[i] * Lrowj[i]; } Lrowj[k] = s = (a[j, k] - s) / Lrowk[k]; d += s * s; this.symmetric = this.symmetric & (a[k, j] == a[j, k]); } d = a[j, j] - d; // Use a tolerance for positive-definiteness this.positiveDefinite &= (d > (Double)1e-14 * Math.Abs(a[j, j])); Lrowj[j] = (Double)System.Math.Sqrt((double)System.Math.Max(d, 0)); for (int k = j + 1; k < n; k++) { Lrowj[k] = 0; } } } }
public static void GetBytes(Double primitive, byte[] bytes, int offset = 0) { unsafe { fixed(byte *ptr = &bytes[offset]) { Double *primitivePtr = (Double *)ptr; *primitivePtr = primitive; } } }
public static Double ToDouble(byte[] bytes, int offset = 0) { unsafe { fixed(byte *ptr = &bytes[offset]) { Double *primitivePtr = (Double *)ptr; return(*primitivePtr); } } }
public static void GetBytes(Double primitive, byte[] bytes, ref int offset) { unsafe { fixed(byte *ptr = &bytes[offset]) { offset += sizeof(Double); Double *primitivePtr = (Double *)ptr; *primitivePtr = primitive; } } }
public static Double ToDouble(byte[] bytes, ref int offset) { unsafe { fixed(byte *ptr = &bytes[offset]) { offset += sizeof(Double); Double *primitivePtr = (Double *)ptr; return(*primitivePtr); } } }
private static unsafe void UnsafePrint(Double *array, Int32 size, String message) { if (size <= 0) { return; } Console.WriteLine($"\n{message}"); for (var i = 0; i < size; ++i) { Console.WriteLine($"\t{array[i]}"); } Console.WriteLine(); }
/// <summary> /// Writes a list of System.Double integers to the current stream using the specified buffer. /// </summary> /// <param name="stream">The stream to write.</param> /// <param name="array">A list of System.Double integers.</param> /// <param name="startIndex">A position in the list where the writing starts.</param> /// <param name="count">The number of integers to be written into the current stream. /// <para>!!! Note this number should be no larger than the number of integers from <paramref name="startIndex" /> to the end of the array.</para></param> /// <param name="buffer">A byte array used to temporarily store data to write.</param> public unsafe static void WriteDoubles(this Stream stream, IList <Double> list, int startIndex, int count, byte[] buffer) { fixed(byte *ptr = buffer) { Double *iptr2 = (Double *)ptr; for (int i = 0, j = startIndex; i < count;) { iptr2[i] = list[j]; ++i; ++j; } } stream.Write(buffer, 0, buffer.Length); }
private static unsafe void UnsafeQuickSort(Double *array, Int32 size) { if (size < 2) { return; } var pivot = random.Next(size); UnsafeSwap(array, 0, pivot); var last = 0; for (var index = 0; index < size; ++index) { if (array[index] < array[0]) { UnsafeSwap(array, ++last, index); } } UnsafeSwap(array, 0, last); UnsafeQuickSort(array, last); UnsafeQuickSort(array + last + 1, size - last - 1); }
internal static extern void glMap1d(MapTarget target, Double u1, Double u2, Int32 stride, Int32 order, Double *points);
internal static extern void glVertex4dv(Double *v);
public void Read(Double *p) { var token = _GetNumber(true); *p = Double.Parse(token); }
internal static extern void glTexCoord4dv(Double *v);
internal static extern void glTexGendv(TextureCoordName coord, TextureGenParameter pname, [OutAttribute] Double * @params);
internal static extern void glRasterPos4dv(Double *v);
internal static extern void glRectdv(Double *v1, Double *v2);
internal static extern void glClipPlane(ClipPlaneName plane, Double *equation);
internal static extern void glColor3dv(Double *v);
internal static extern void glNormal3dv(Double *v);
internal static extern void glMultMatrixd(Double *m);
internal static extern void glIndexdv(Double *c);
/// <summary> /// Constructs a new LU decomposition. /// </summary> /// <param name="value">The matrix A to be decomposed.</param> /// <param name="transpose">True if the decomposition should be performed on /// the transpose of A rather than A itself, false otherwise. Default is false.</param> /// <param name="inPlace">True if the decomposition should be performed over the /// <paramref name="value"/> matrix rather than on a copy of it. If true, the /// matrix will be destroyed during the decomposition. Default is false.</param> /// public LuDecomposition(Double[,] value, bool transpose, bool inPlace) { if (value == null) { throw new ArgumentNullException("value", "Matrix cannot be null."); } if (transpose) { this.lu = value.Transpose(inPlace); } else { this.lu = inPlace ? value : (Double[, ])value.Clone(); } this.rows = lu.GetLength(0); this.cols = lu.GetLength(1); this.pivotSign = 1; this.pivotVector = new int[rows]; for (int i = 0; i < rows; i++) { pivotVector[i] = i; } var LUcolj = new Double[rows]; unsafe { fixed(Double *LU = lu) { // Outer loop. for (int j = 0; j < cols; j++) { // Make a copy of the j-th column to localize references. for (int i = 0; i < rows; i++) { LUcolj[i] = lu[i, j]; } // Apply previous transformations. for (int i = 0; i < rows; i++) { Double s = 0; // Most of the time is spent in // the following dot product: int kmax = Math.Min(i, j); Double *LUrowi = &LU[i * cols]; for (int k = 0; k < kmax; k++) { s += LUrowi[k] * LUcolj[k]; } LUrowi[j] = LUcolj[i] -= s; } // Find pivot and exchange if necessary. int p = j; for (int i = j + 1; i < rows; i++) { if (Math.Abs(LUcolj[i]) > Math.Abs(LUcolj[p])) { p = i; } } if (p != j) { for (int k = 0; k < cols; k++) { var t = lu[p, k]; lu[p, k] = lu[j, k]; lu[j, k] = t; } int v = pivotVector[p]; pivotVector[p] = pivotVector[j]; pivotVector[j] = v; pivotSign = -pivotSign; } // Compute multipliers. if (j < rows && lu[j, j] != 0) { for (int i = j + 1; i < rows; i++) { lu[i, j] /= lu[j, j]; } } } } } }
internal static extern void glLoadMatrixd(Double *m);
/// <summary> /// Constructs a new singular value decomposition. /// </summary> /// /// <param name="value"> /// The matrix to be decomposed.</param> /// <param name="computeLeftSingularVectors"> /// Pass <see langword="true"/> if the left singular vector matrix U /// should be computed. Pass <see langword="false"/> otherwise. Default /// is <see langword="true"/>.</param> /// <param name="computeRightSingularVectors"> /// Pass <see langword="true"/> if the right singular vector matrix V /// should be computed. Pass <see langword="false"/> otherwise. Default /// is <see langword="true"/>.</param> /// <param name="autoTranspose"> /// Pass <see langword="true"/> to automatically transpose the value matrix in /// case JAMA's assumptions about the dimensionality of the matrix are violated. /// Pass <see langword="false"/> otherwise. Default is <see langword="false"/>.</param> /// <param name="inPlace"> /// Pass <see langword="true"/> to perform the decomposition in place. The matrix /// <paramref name="value"/> will be destroyed in the process, resulting in less /// memory comsumption.</param> /// public unsafe SingularValueDecomposition(Double[,] value, bool computeLeftSingularVectors, bool computeRightSingularVectors, bool autoTranspose, bool inPlace) { if (value == null) { throw new ArgumentNullException("value", "Matrix cannot be null."); } Double[,] a; m = value.GetLength(0); // rows n = value.GetLength(1); // cols if (m == 0 || n == 0) { throw new ArgumentException("Matrix does not have any rows or columns.", "value"); } if (m < n) // Check if we are violating JAMA's assumption { if (!autoTranspose) // Yes, check if we should correct it { // Warning! This routine is not guaranteed to work when A has less rows // than columns. If this is the case, you should compute SVD on the // transpose of A and then swap the left and right eigenvectors. // However, as the solution found can still be useful, the exception below // will not be thrown, and only a warning will be output in the trace. // throw new ArgumentException("Matrix should have more rows than columns."); System.Diagnostics.Trace.WriteLine( "WARNING: Computing SVD on a matrix with more columns than rows."); // Proceed anyway a = inPlace ? value : (Double[, ])value.Clone(); } else { // Transposing and swapping a = value.Transpose(inPlace && m == n); m = value.GetLength(1); n = value.GetLength(0); swapped = true; bool aux = computeLeftSingularVectors; computeLeftSingularVectors = computeRightSingularVectors; computeRightSingularVectors = aux; } } else { // Input matrix is ok a = inPlace ? value : (Double[, ])value.Clone(); } int nu = System.Math.Min(m, n); int ni = System.Math.Min(m + 1, n); s = new Double[ni]; u = new Double[m, nu]; v = new Double[n, n]; Double[] e = new Double[n]; Double[] work = new Double[m]; bool wantu = computeLeftSingularVectors; bool wantv = computeRightSingularVectors; fixed(Double *U = u) fixed(Double * V = v) fixed(Double * A = a) { // Will store ordered sequence of indices after sorting. si = new int[ni]; for (int i = 0; i < ni; i++) { si[i] = i; } // Reduce A to bidiagonal form, storing the diagonal elements in s and the super-diagonal elements in e. int nct = System.Math.Min(m - 1, n); int nrt = System.Math.Max(0, System.Math.Min(n - 2, m)); for (int k = 0; k < System.Math.Max(nct, nrt); k++) { if (k < nct) { // Compute the transformation for the k-th column and place the k-th diagonal in s[k]. // Compute 2-norm of k-th column without under/overflow. s[k] = 0; for (int i = k; i < m; i++) { s[k] = Accord.Math.Tools.Hypotenuse(s[k], a[i, k]); } if (s[k] != 0) { if (a[k, k] < 0) { s[k] = -s[k]; } for (int i = k; i < m; i++) { a[i, k] /= s[k]; } a[k, k] += 1; } s[k] = -s[k]; } for (int j = k + 1; j < n; j++) { Double *ptr_ak = A + k * n + k; // A[k,k] Double *ptr_aj = A + k * n + j; // A[k,j] if ((k < nct) & (s[k] != 0)) { // Apply the transformation. Double t = 0; Double *ak = ptr_ak; Double *aj = ptr_aj; for (int i = k; i < m; i++) { t += (*ak) * (*aj); ak += n; aj += n; } t = -t / *ptr_ak; ak = ptr_ak; aj = ptr_aj; for (int i = k; i < m; i++) { *aj += t * (*ak); ak += n; aj += n; } } // Place the k-th row of A into e for the subsequent calculation of the row transformation. e[j] = *ptr_aj; } if (wantu & (k < nct)) { // Place the transformation in U for subsequent back // multiplication. for (int i = k; i < m; i++) { u[i, k] = a[i, k]; } } if (k < nrt) { // Compute the k-th row transformation and place the k-th super-diagonal in e[k]. // Compute 2-norm without under/overflow. e[k] = 0; for (int i = k + 1; i < n; i++) { e[k] = Accord.Math.Tools.Hypotenuse(e[k], e[i]); } if (e[k] != 0) { if (e[k + 1] < 0) { e[k] = -e[k]; } for (int i = k + 1; i < n; i++) { e[i] /= e[k]; } e[k + 1] += 1; } e[k] = -e[k]; if ((k + 1 < m) & (e[k] != 0)) { // Apply the transformation. for (int i = k + 1; i < m; i++) { work[i] = 0; } int k1 = k + 1; for (int i = k1; i < m; i++) { Double *ai = A + (i * n) + k1; for (int j = k1; j < n; j++, ai++) { work[i] += e[j] * (*ai); } } for (int j = k1; j < n; j++) { Double t = -e[j] / e[k1]; Double *aj = A + (k1 * n) + j; for (int i = k1; i < m; i++, aj += n) { *aj += t * work[i]; } } } if (wantv) { // Place the transformation in V for subsequent back multiplication. for (int i = k + 1; i < n; i++) { v[i, k] = e[i]; } } } } // Set up the final bidiagonal matrix or order p. int p = System.Math.Min(n, m + 1); if (nct < n) { s[nct] = a[nct, nct]; } if (m < p) { s[p - 1] = 0; } if (nrt + 1 < p) { e[nrt] = a[nrt, p - 1]; } e[p - 1] = 0; // If required, generate U. if (wantu) { for (int j = nct; j < nu; j++) { for (int i = 0; i < m; i++) { u[i, j] = 0; } u[j, j] = 1; } for (int k = nct - 1; k >= 0; k--) { if (s[k] != 0) { Double *ptr_uk = U + k * nu + k; // u[k,k] Double *uk, uj; for (int j = k + 1; j < nu; j++) { Double *ptr_uj = U + k * nu + j; // u[k,j] Double t = 0; uk = ptr_uk; uj = ptr_uj; for (int i = k; i < m; i++) { t += *uk * *uj; uk += nu; uj += nu; } t = -t / *ptr_uk; uk = ptr_uk; uj = ptr_uj; for (int i = k; i < m; i++) { *uj += t * (*uk); uk += nu; uj += nu; } } uk = ptr_uk; for (int i = k; i < m; i++) { *uk = -(*uk); uk += nu; } u[k, k] = 1 + u[k, k]; for (int i = 0; i < k - 1; i++) { u[i, k] = 0; } } else { for (int i = 0; i < m; i++) { u[i, k] = 0; } u[k, k] = 1; } } } // If required, generate V. if (wantv) { for (int k = n - 1; k >= 0; k--) { if ((k < nrt) & (e[k] != 0)) { // TODO: The following is a pseudo correction to make SVD // work on matrices with n > m (less rows than columns). // For the proper correction, compute the decomposition of the // transpose of A and swap the left and right eigenvectors // Original line: // for (int j = k + 1; j < nu; j++) // Pseudo correction: // for (int j = k + 1; j < n; j++) for (int j = k + 1; j < n; j++) // pseudo-correction { Double *ptr_vk = V + (k + 1) * n + k; // v[k + 1, k] Double *ptr_vj = V + (k + 1) * n + j; // v[k + 1, j] Double t = 0; Double *vk = ptr_vk; Double *vj = ptr_vj; for (int i = k + 1; i < n; i++) { t += *vk * *vj; vk += n; vj += n; } t = -t / *ptr_vk; vk = ptr_vk; vj = ptr_vj; for (int i = k + 1; i < n; i++) { *vj += t * (*vk); vk += n; vj += n; } } } for (int i = 0; i < n; i++) { v[i, k] = 0; } v[k, k] = 1; } } // Main iteration loop for the singular values. int pp = p - 1; int iter = 0; while (p > 0) { int k, kase; // Here is where a test for too many iterations would go. // This section of the program inspects for // negligible elements in the s and e arrays. On // completion the variables kase and k are set as follows. // kase = 1 if s(p) and e[k-1] are negligible and k<p // kase = 2 if s(k) is negligible and k<p // kase = 3 if e[k-1] is negligible, k<p, and // s(k), ..., s(p) are not negligible (qr step). // kase = 4 if e(p-1) is negligible (convergence). for (k = p - 2; k >= -1; k--) { if (k == -1) { break; } if (System.Math.Abs(e[k]) <= tiny + eps * (System.Math.Abs(s[k]) + System.Math.Abs(s[k + 1]))) { e[k] = 0; break; } } if (k == p - 2) { kase = 4; } else { int ks; for (ks = p - 1; ks >= k; ks--) { if (ks == k) { break; } Double t = (ks != p ? System.Math.Abs(e[ks]) : 0) + (ks != k + 1 ? System.Math.Abs(e[ks - 1]) : 0); if (System.Math.Abs(s[ks]) <= tiny + eps * t) { s[ks] = 0; break; } } if (ks == k) { kase = 3; } else if (ks == p - 1) { kase = 1; } else { kase = 2; k = ks; } } k++; // Perform the task indicated by kase. switch (kase) { // Deflate negligible s(p). case 1: { Double f = e[p - 2]; e[p - 2] = 0; for (int j = p - 2; j >= k; j--) { Double t = Accord.Math.Tools.Hypotenuse(s[j], f); Double cs = s[j] / t; Double sn = f / t; s[j] = t; if (j != k) { f = -sn * e[j - 1]; e[j - 1] = cs * e[j - 1]; } if (wantv) { for (int i = 0; i < n; i++) { t = cs * v[i, j] + sn * v[i, p - 1]; v[i, p - 1] = -sn * v[i, j] + cs * v[i, p - 1]; v[i, j] = t; } } } } break; // Split at negligible s(k). case 2: { Double f = e[k - 1]; e[k - 1] = 0; for (int j = k; j < p; j++) { Double t = Accord.Math.Tools.Hypotenuse(s[j], f); Double cs = s[j] / t; Double sn = f / t; s[j] = t; f = -sn * e[j]; e[j] = cs * e[j]; if (wantu) { for (int i = 0; i < m; i++) { t = cs * u[i, j] + sn * u[i, k - 1]; u[i, k - 1] = -sn * u[i, j] + cs * u[i, k - 1]; u[i, j] = t; } } } } break; // Perform one qr step. case 3: { // Calculate the shift. Double scale = System.Math.Max(System.Math.Max(System.Math.Max(System.Math.Max(System.Math.Abs(s[p - 1]), System.Math.Abs(s[p - 2])), System.Math.Abs(e[p - 2])), System.Math.Abs(s[k])), System.Math.Abs(e[k])); Double sp = s[p - 1] / scale; Double spm1 = s[p - 2] / scale; Double epm1 = e[p - 2] / scale; Double sk = s[k] / scale; Double ek = e[k] / scale; Double b = ((spm1 + sp) * (spm1 - sp) + epm1 * epm1) / 2; Double c = (sp * epm1) * (sp * epm1); double shift = 0; if ((b != 0) | (c != 0)) { if (b < 0) { shift = -System.Math.Sqrt(b * b + c); } else { shift = System.Math.Sqrt(b * b + c); } shift = c / (b + shift); } Double f = (sk + sp) * (sk - sp) + (Double)shift; Double g = sk * ek; // Chase zeros. for (int j = k; j < p - 1; j++) { Double t = Accord.Math.Tools.Hypotenuse(f, g); Double cs = f / t; Double sn = g / t; if (j != k) { e[j - 1] = t; } f = cs * s[j] + sn * e[j]; e[j] = cs * e[j] - sn * s[j]; g = sn * s[j + 1]; s[j + 1] = cs * s[j + 1]; if (wantv) { unsafe { fixed(Double *ptr_vj = &v[0, j]) { Double *vj = ptr_vj; Double *vj1 = ptr_vj + 1; for (int i = 0; i < n; i++) { /*t = cs * v[i, j] + sn * v[i, j + 1]; * v[i, j + 1] = -sn * v[i, j] + cs * v[i, j + 1]; * v[i, j] = t;*/ Double vij = *vj; Double vij1 = *vj1; t = cs * vij + sn * vij1; *vj1 = -sn * vij + cs * vij1; *vj = t; vj += n; vj1 += n; } } } } t = Accord.Math.Tools.Hypotenuse(f, g); cs = f / t; sn = g / t; s[j] = t; f = cs * e[j] + sn * s[j + 1]; s[j + 1] = -sn * e[j] + cs * s[j + 1]; g = sn * e[j + 1]; e[j + 1] = cs * e[j + 1]; if (wantu && (j < m - 1)) { fixed(Double *ptr_uj = &u[0, j]) { Double *uj = ptr_uj; Double *uj1 = ptr_uj + 1; for (int i = 0; i < m; i++) { /* t = cs * u[i, j] + sn * u[i, j + 1]; * u[i, j + 1] = -sn * u[i, j] + cs * u[i, j + 1]; * u[i, j] = t;*/ Double uij = *uj; Double uij1 = *uj1; t = cs * uij + sn * uij1; *uj1 = -sn * uij + cs * uij1; *uj = t; uj += nu; uj1 += nu; } } } } e[p - 2] = f; iter = iter + 1; } break; // Convergence. case 4: { // Make the singular values positive. if (s[k] <= 0) { s[k] = (s[k] < 0 ? -s[k] : 0); if (wantv) { for (int i = 0; i <= pp; i++) { v[i, k] = -v[i, k]; } } } // Order the singular values. while (k < pp) { if (s[k] >= s[k + 1]) { break; } Double t = s[k]; s[k] = s[k + 1]; s[k + 1] = t; int ti = si[k]; si[k] = si[k + 1]; si[k + 1] = ti; if (wantv && (k < n - 1)) { for (int i = 0; i < n; i++) { t = v[i, k + 1]; v[i, k + 1] = v[i, k]; v[i, k] = t; } } if (wantu && (k < m - 1)) { for (int i = 0; i < m; i++) { t = u[i, k + 1]; u[i, k + 1] = u[i, k]; u[i, k] = t; } } k++; } iter = 0; p--; } break; } } } // If we are violating JAMA's assumption about // the input dimension, we need to swap u and v. if (swapped) { Double[,] temp = this.u; this.u = this.v; this.v = temp; } }
internal static extern void glMap2d(MapTarget target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double *points);