Exemple #1
0
        public void Setup()
        {
            doorwayToUnderworld = new DoorwayToUnderworld();
            room            = new Mock <IRoom>();
            effectParameter = new Mock <IEffectParameter>();
            gameDateTime    = new Mock <IGameDateTime>();
            mockNpc         = new Mock <INonPlayerCharacter>();
            mockPc          = new Mock <IPlayerCharacter>();
            tagWrapper      = new Mock <ITagWrapper>();
            notify          = new Mock <INotify>();
            roomAttrbuties  = new List <Objects.Room.Room.RoomAttribute>();

            room.Setup(e => e.Attributes).Returns(roomAttrbuties);
            room.Setup(e => e.NonPlayerCharacters).Returns(new List <INonPlayerCharacter>()
            {
                mockNpc.Object
            });
            room.Setup(e => e.PlayerCharacters).Returns(new List <IPlayerCharacter>()
            {
                mockPc.Object
            });
            effectParameter.Setup(e => e.Target).Returns(room.Object);

            GlobalReference.GlobalValues.GameDateTime = gameDateTime.Object;
            GlobalReference.GlobalValues.TagWrapper   = tagWrapper.Object;
            GlobalReference.GlobalValues.Notify       = notify.Object;
        }
Exemple #2
0
        public void Setup()
        {
            GlobalReference.GlobalValues = new GlobalValues();

            doorwayToUnderworld = new DoorwayToUnderworld();
            room            = new Mock <IRoom>();
            effectParameter = new Mock <IEffectParameter>();
            inGameDateTime  = new Mock <IInGameDateTime>();
            mockNpc         = new Mock <INonPlayerCharacter>();
            mockPc          = new Mock <IPlayerCharacter>();
            tagWrapper      = new Mock <ITagWrapper>();
            notify          = new Mock <INotify>();
            roomAttrbuties  = new HashSet <RoomAttribute>();
            gameDateTime    = new Mock <IGameDateTime>();

            room.Setup(e => e.Attributes).Returns(roomAttrbuties);
            room.Setup(e => e.NonPlayerCharacters).Returns(new List <INonPlayerCharacter>()
            {
                mockNpc.Object
            });
            room.Setup(e => e.PlayerCharacters).Returns(new List <IPlayerCharacter>()
            {
                mockPc.Object
            });
            effectParameter.Setup(e => e.Target).Returns(room.Object);
            inGameDateTime.Setup(e => e.GameDateTime).Returns(gameDateTime.Object);
            gameDateTime.Setup(e => e.Hour).Returns(12);
            gameDateTime.Setup(e => e.DayName).Returns(Objects.GameDateTime.Days.Death);
            tagWrapper.Setup(e => e.WrapInTag(It.IsAny <string>(), TagType.Info)).Returns((string x, TagType y) => (x));

            GlobalReference.GlobalValues.GameDateTime = inGameDateTime.Object;
            GlobalReference.GlobalValues.TagWrapper   = tagWrapper.Object;
            GlobalReference.GlobalValues.Notify       = notify.Object;
        }