//Now we check if there is a collision with the object
    private void OnCollisionEnter(Collision collision)
    {
        //If there is, we check if it's either the Box or the Capsule that has touched it. We also need to know if it was already touched before.
        if ((collision.collider.CompareTag("Box") || collision.collider.CompareTag("Capsule")) && !hasTriggered)
        {
            //If it's the Box or the Capsule, we make the button move a bit and make sure we know it has been triggered
            hasTriggered = true;
            transform.DOPunchScale(new Vector3(0.5f, 0f, 0.5f), 1f);
            //Depending on if their Box Collider Component is enabled or not, we either fade in or fade out the doors
            if (door.GetComponent <BoxCollider>().enabled)
            {
                doorScript.FadeOut();
            }
            else
            {
                doorScript.FadeIn();
            }

            if (door1.GetComponent <BoxCollider>().enabled)
            {
                doorScript1.FadeOut();
            }
            else
            {
                doorScript1.FadeIn();
            }
        }
    }