void OnTriggerEnter(Collider other) { if (other.tag == "Boundary" || other.tag == "Enemy") { return; } if (explosion != null) { Instantiate(explosion, transform.position, transform.rotation); } if (other.tag == "Player") { Instantiate(playerExplosion, other.transform.position, other.transform.rotation); gameController.GameOver(); } gameController.StopTimer(); Destroy(other.gameObject); Destroy(gameObject); }