Exemple #1
0
 /// <summary>
 /// 完成任务
 /// </summary>
 public bool CompleteTask(Task task)
 {
     if (!task)
     {
         return(false);
     }
     task = ResMgr.Instance.Load <Task>(task.TaskID);
     if (OnGoingTask != null && task.IsComplete)
     {
         cmpleteTask    = task;
         task.IsOngoing = false;
         OnGoingTask    = null;
         DoneTaskList.Add(task);
         GameDataMgr.Instance.CompleteTask(task);
         //如果该任务在中转站中,需要消除
         if (TaskGiverMgr.Instance.GiverTransferStation.ContainsKey(task.CmpltNpcID))
         {
             TaskGiverMgr.Instance.GiverTransferStation.Remove(task.CmpltNpcID);
         }
         foreach (Objective o in task.Objectives)
         {
             o.OnFinishThisEvent -= UpdateCollectObjectives;
             if (o is CollectObjective)
             {
                 CollectObjective co = o as CollectObjective;
                 GameDataMgr.Instance.RemoveTaskCoItem(co.ItemID, co.Amount);
                 GameDataMgr.Instance.playerInfo.OnGetItemEvent -= co.UpdateCollectAmountUp;
             }
             if (o is KillObjective)
             {
                 KillObjective ko = o as KillObjective;
                 LevelManager.Instance.OnDeathEvent -= ko.UpdateKillAmount;
             }
             if (o is TalkObjective)
             {
                 TalkObjective to = o as TalkObjective;
                 if (TaskGiverMgr.Instance.CmpDbTransferStation.ContainsKey(to.TalkerID))
                 {
                     TaskGiverMgr.Instance.CmpDbTransferStation.Remove(to.TalkerID);
                 }
                 TaskGiverMgr.Instance.OnTalkFinishEvent -= to.UpdateTalkStatus;
             }
         }
         //奖励
         if (task.OnCmpltDialog != null)
         {
             DialogMgr.Instance.rewardEvent += Reward;
         }
         else
         {
             Reward();
         }
         return(true);
     }
     return(false);
 }
Exemple #2
0
 /// <summary>
 /// 初始化
 /// </summary>
 public void Init()
 {
     DoneTaskList.Clear();
     OnGoingTask = null;
     foreach (string id in GameDataMgr.Instance.playerInfo.taskDoneList)
     {
         DoneTaskList.Add(ResMgr.Instance.Load <Task>(id));
     }
     foreach (string id in GameDataMgr.Instance.playerInfo.currentTaskList)
     {
         OnGoingTask = ResMgr.Instance.Load <Task>(id);
         LoadTask(OnGoingTask);
     }
 }