Exemple #1
0
        private async Task LoadTasks()
        {
            var result = await apiService.GetAllTasks();

            if (result.HttpResponse.IsSuccessStatusCode)
            {
                foreach (var item in result.Data)
                {
                    switch (item.Status)
                    {
                    case 0:
                        ToDo.Add(ViewModelHelper.Get(item));
                        break;

                    case 1:
                        Doing.Add(ViewModelHelper.Get(item));
                        break;

                    case 2:
                        Done.Add(ViewModelHelper.Get(item));
                        break;
                    }
                }
            }
        }
Exemple #2
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        public void RefreshMainWindow()
        {
            ToDo.Clear();
            Doing.Clear();
            Backlog.Clear();
            Done.Clear();

            var result = readDbDataToDisplay();

            foreach (var i in result)
            {
                if (i.States == BackLog.State.IsToDo)
                {
                    ToDo.Add(i);
                }
                else if (i.States == BackLog.State.IsDoing)
                {
                    Doing.Add(i);
                }
                else if (i.States == BackLog.State.Backlog)
                {
                    Backlog.Add(i);
                }
                else
                {
                    Done.Add(i);
                }
            }
        }
Exemple #3
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        public void Next()
        {
            if (Ready.Count == 0)
            {
                return;
            }

            var task = Ready[0];

            task.Start = Point;

            ScheduleTask(task);

            Point = task.End;

            foreach (Link link in task.Outgoing)
            {
                link.Fulfilled = true;

                if (link.To.IncomingAllFulfilled)
                {
                    link.To.Resource.Blocked.Remove(link.To);
                    link.To.Resource.Ready.Add(link.To);
                }
            }

            Done.Add(task);
            Ready.Remove(task);
        }
Exemple #4
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 /// <summary>
 /// Add the retrieved data to the datatable
 /// </summary>
 /// <param name="data"></param>
 /// <param name="request"></param>
 public void HandInAssignment(string data, TableMetadata request)
 {
     HandInAssignment_m.WaitOne();
     Data[request] = data;
     Done.Add(request);
     HandInAssignment_m.ReleaseMutex();
 }
Exemple #5
0
        /// <summary>
        ///     Worker has finished a task, he push it to done in the TaskManager
        /// </summary>
        /// <param name="task"></param>
        public void SetDone(SymuTask task)
        {
            if (task is null)
            {
                throw new ArgumentNullException(nameof(task));
            }

            if (!task.IsAssigned)
            {
                // Task has been cancelled
                return;
            }

            task.UnAssign();
            var todo       = ToDo.Contains(task);
            var inProgress = InProgress.Contains(task);

            if (todo)
            {
                ToDo.Remove(task);
            }
            else if (inProgress)
            {
                InProgress.Remove(task);
            }
            else
            {
                return;
            }

            task.SetDone();
            if (_debug)
            {
                Done.Add(task);
            }

            // We don't want to track message as Task
            if (task.Parent is Message)
            {
                return;
            }

            if (todo)
            {
                TaskResult.ToDo--;
            }
            else
            {
                TaskResult.InProgress--;
            }

            TaskResult.Done++;
            TaskResult.WeightDone    += task.Weight;
            TaskResult.Incorrectness += (int)task.Incorrectness;
        }
Exemple #6
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        public void Track(ushort step, TasksManager manager)
        {
            if (manager == null)
            {
                throw new ArgumentNullException(nameof(manager));
            }

            ToDo.Add(step, manager.ToDo.Count);
            InProgress.Add(step, manager.InProgress.Count);
            Done.Add(step, manager.Done.Count);
            Cancelled.Add(step, manager.Cancelled.Count);
        }
Exemple #7
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        public virtual TSinkItem TryGetCreate(TSourceItem source)
        {
            var result = default(TSinkItem);

            if (!Dict.TryGetValue(source, out result))
            {
                if (!(source is TSourceEdge))
                {
                    var sink = CreateItem(this.Source, this.Sink, source);
                    if (ItemCreated != null)
                    {
                        ItemCreated(sink);
                    }
                    Sink.Add(sink);
                    RegisterPair(source, sink);
                    result = sink;
                }
                else
                {
                    var sourceEdge = (TSourceEdge)source;

                    var root = TryGetCreate(sourceEdge.Root);
                    var leaf = TryGetCreate(sourceEdge.Leaf);
                    Done.Add(sourceEdge.Root);
                    Done.Add(sourceEdge.Leaf);

                    if (!Dict.TryGetValue(source, out result))
                    {
                        var sinkEdge = CreateEdge(this.Source, this.Sink, sourceEdge);

                        sinkEdge.Root = root;
                        sinkEdge.Leaf = leaf;

                        if (ItemCreated != null)
                        {
                            ItemCreated(sinkEdge);
                        }

                        RegisterPair(sourceEdge, sinkEdge);

                        Sink.Add(sinkEdge);

                        EdgeCreated(sourceEdge, sinkEdge);
                        result = sinkEdge;
                    }
                }
            }

            return(result);
        }
Exemple #8
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 /// <summary>
 /// Method that will refresh all the data in the view. Specifically it will add a backlog item to the new correct Observable list
 /// This is called from the edit Command, so we after deleted the item from the prvious view, add it to the new view.
 /// </summary>
 /// <param name="item">Specific item you want to change to a new listbox in the view</param>
 public void RefreshMainWindow(BackLog item)
 {
     if (item.States == BackLog.State.IsToDo)
     {
         ToDo.Add(item);
     }
     else if (item.States == BackLog.State.IsDoing)
     {
         Doing.Add(item);
     }
     else if (item.States == BackLog.State.Backlog)
     {
         Backlog.Add(item);
     }
     else
     {
         Done.Add(item);
     }
 }
        private void SplitTask()
        {
            Debug.WriteLine($"Number of items in Task: {Task.Count}");
            foreach (var task in Task)
            {
                switch (task.Progress)
                {
                case Progress.ToDo:
                    ToDo.Add(task);
                    break;

                case Progress.Doing:
                    Doing.Add(task);
                    break;

                case Progress.Done:
                    Done.Add(task);
                    break;

                default:
                    break;
                }
            }
        }
Exemple #10
0
        private void Plan(RegisterClass @class)
        {
            int i;
            var clobbered = Map.ClobberedRegs.Get(@class);

            var willAlloc = _willAlloc.Get(@class);
            var willFree  = clobbered & ~willAlloc;

            var list  = VaList[(int)@class];
            var count = Count.Get(@class);

            var state = VariableContext.State;

            // Calculate 'willAlloc' and 'willFree' masks based on mandatory masks.
            for (i = 0; i < count; i++)
            {
                var va = list[i];
                var vd = va.VariableData;

                var vaFlags  = va.Flags;
                var regIndex = vd.RegisterIndex;
                var regMask  = regIndex != RegisterIndex.Invalid ? Utils.Mask(regIndex) : 0;

                if (vaFlags.IsSet(VariableFlags.RReg))
                {
                    // Planning register allocation. First check whether the variable is
                    // already allocated in register and if it can stay there. Function
                    // arguments are passed either in a specific register or in stack so
                    // we care mostly of mandatory registers.
                    var inRegs = va.InRegs;

                    if (inRegs == 0)
                    {
                        inRegs = va.AllocableRegs;
                    }

                    // Optimize situation where the variable has to be allocated in a
                    // mandatory register, but it's already allocated in register that
                    // is not clobbered (i.e. it will survive function call).
                    if ((regMask & inRegs) != 0 || ((regMask & ~clobbered) != 0 && !vaFlags.IsSet(VariableFlags.Unuse)))
                    {
                        va.InRegIndex = regIndex;
                        va.Flags     |= VariableFlags.AllocRDone;
                        Done.Add(@class);
                    }
                    else
                    {
                        willFree |= regMask;
                    }
                }
                else
                {
                    // Memory access - if variable is allocated it has to be freed.
                    if (regMask != 0)
                    {
                        willFree |= regMask;
                    }
                    else
                    {
                        va.Flags |= VariableFlags.AllocRDone;
                        Done.Add(@class);
                    }
                }
            }

            // Occupied registers without 'willFree' registers; contains basically
            // all the registers we can use to allocate variables without inRegs
            // speficied.
            var occupied  = state.Occupied.Get(@class) & ~willFree;
            var willSpill = 0;

            // Find the best registers for variables that are not allocated yet. Only
            // useful for Gp registers used as call operand.
            for (i = 0; i < count; i++)
            {
                var va = list[i];
                var vd = va.VariableData;

                var vaFlags = va.Flags;
                if (vaFlags.IsSet(VariableFlags.AllocRDone) || !vaFlags.IsSet(VariableFlags.RReg))
                {
                    continue;
                }

                // All registers except Gp used by call itself must have inRegIndex.
                var m = va.InRegs;
                if (@class != RegisterClass.Gp || m != 0)
                {
                    if (!(m != 0))
                    {
                        throw new ArgumentException();
                    }
                    va.InRegIndex = m.FindFirstBit();
                    willSpill    |= occupied & m;
                    continue;
                }

                m = va.AllocableRegs & ~(willAlloc ^ m);
                m = GuessAlloc(@class, vd, m);
                if (!(m != 0))
                {
                    throw new ArgumentException();
                }

                var candidateRegs = m & ~occupied;
                if (candidateRegs == 0)
                {
                    candidateRegs = m & occupied & ~state.Modified.Get(@class);
                    if (candidateRegs == 0)
                    {
                        candidateRegs = m;
                    }
                }

                if (!vaFlags.IsSet(VariableFlags.WReg) && !vaFlags.IsSet(VariableFlags.Unuse) && candidateRegs.IsSet(~clobbered))
                {
                    candidateRegs &= ~clobbered;
                }

                var regIndex = candidateRegs.FindFirstBit();
                var regMask  = Utils.Mask(regIndex);

                va.InRegIndex = regIndex;
                va.InRegs     = regMask;

                willAlloc |= regMask;
                willSpill |= regMask & occupied;
                willFree  &= ~regMask;

                occupied |= regMask;
            }

            // Set calculated masks back to the allocator; needed by spill() and alloc().
            _willSpill.Set(@class, willSpill);
            _willAlloc.Set(@class, willAlloc);
        }
Exemple #11
0
        private void Alloc(RegisterClass @class)
        {
            if (Done.Get(@class) == Count.Get(@class))
            {
                return;
            }
            var list  = VaList[(int)@class];
            var count = Count.Get(@class);

            var state = VariableContext.State;
            //			var sVars = state.GetListByClass(@class);

            bool didWork;

            do
            {
                didWork = false;
                int i;
                for (i = 0; i < count; i++)
                {
                    var aVa = list[i];
                    var aVd = aVa.VariableData;

                    if ((aVa.Flags & (VariableFlags.RReg | VariableFlags.AllocRDone)) != VariableFlags.RReg)
                    {
                        continue;
                    }

                    var aIndex = aVd.RegisterIndex;
                    var bIndex = aVa.InRegIndex;

                    // Shouldn't be the same.
                    if (aIndex == bIndex)
                    {
                        throw new ArgumentException();
                    }

                    var bVd = state.GetListByClass(@class)[bIndex];
                    if (bVd != null)
                    {
                        var bVa = bVd.Attributes;

                        // Gp registers only - Swap two registers if we can solve two
                        // allocation tasks by a single 'xchg' instruction, swapping
                        // two registers required by the instruction/node or one register
                        // required with another non-required.
                        if (@class != RegisterClass.Gp)
                        {
                            continue;
                        }
                        Translator.SwapGp(aVd, bVd);

                        aVa.Flags |= VariableFlags.AllocRDone;
                        Done.Add(@class);

                        // Doublehit, two registers allocated by a single swap.
                        if (bVa != null && bVa.InRegIndex == aIndex)
                        {
                            bVa.Flags |= VariableFlags.AllocRDone;
                            Done.Add(@class);
                        }

                        didWork = true;
                    }
                    else if (aIndex != RegisterIndex.Invalid)
                    {
                        Translator.Move(aVd, @class, bIndex);
                        VariableContext.ClobberedRegs.Or(@class, Utils.Mask(bIndex));

                        aVa.Flags |= VariableFlags.AllocRDone;
                        Done.Add(@class);

                        didWork = true;
                    }
                    else
                    {
                        Translator.Alloc(aVd, @class, bIndex);
                        VariableContext.ClobberedRegs.Or(@class, Utils.Mask(bIndex));

                        aVa.Flags |= VariableFlags.AllocRDone;
                        Done.Add(@class);

                        didWork = true;
                    }
                }
            }while (didWork);
        }
Exemple #12
0
        private void Plan(RegisterClass @class)
        {
            if (Done.Get(@class) == Count.Get(@class))
            {
                return;
            }

            int i;
            int willAlloc = _willAlloc.Get(@class);
            int willFree  = 0;

            var list  = VaList[(int)@class];
            var count = Count.Get(@class);

            var state = VariableContext.State;

            // Calculate 'willAlloc' and 'willFree' masks based on mandatory masks.
            for (i = 0; i < count; i++)
            {
                var va = list[i];
                var vd = va.VariableData;

                var vaFlags  = va.Flags;
                var regIndex = vd.RegisterIndex;
                var regMask  = (regIndex != RegisterIndex.Invalid) ? Utils.Mask(regIndex) : 0;

                if ((vaFlags & VariableFlags.XReg) != 0)
                {
                    // Planning register allocation. First check whether the variable is
                    // already allocated in register and if it can stay allocated there.
                    //
                    // The following conditions may happen:
                    //
                    // a) Allocated register is one of the mandatoryRegs.
                    // b) Allocated register is one of the allocableRegs.
                    var mandatoryRegs = va.InRegs;
                    var allocableRegs = va.AllocableRegs;

                    if (regMask != 0)
                    {
                        // Special path for planning output-only registers.
                        if ((vaFlags & VariableFlags.XReg) == VariableFlags.WReg)
                        {
                            var outRegIndex = va.OutRegIndex;
                            mandatoryRegs = (outRegIndex != RegisterIndex.Invalid) ? Utils.Mask(outRegIndex) : 0;

                            if ((mandatoryRegs | allocableRegs).IsSet(regMask))
                            {
                                va.OutRegIndex = regIndex;
                                va.Flags      |= VariableFlags.AllocWDone;

                                if (mandatoryRegs.IsSet(regMask))
                                {
                                    // Case 'a' - 'willAlloc' contains initially all inRegs from all VarAttr's.
                                    if (!((willAlloc & regMask) != 0))
                                    {
                                        throw new ArgumentException();
                                    }
                                }
                                else
                                {
                                    // Case 'b'.
                                    va.OutRegIndex = regIndex;
                                    willAlloc     |= regMask;
                                }

                                Done.Add(@class);
                                continue;
                            }
                        }
                        else
                        {
                            if ((mandatoryRegs | allocableRegs).IsSet(regMask))
                            {
                                va.InRegIndex = regIndex;
                                va.Flags     |= VariableFlags.AllocRDone;

                                if (mandatoryRegs.IsSet(regMask))
                                {
                                    // Case 'a' - 'willAlloc' contains initially all inRegs from all VarAttr's.
                                    if (!((willAlloc & regMask) != 0))
                                    {
                                        throw new ArgumentException();
                                    }
                                }
                                else
                                {
                                    // Case 'b'.
                                    va.InRegs |= regMask;
                                    willAlloc |= regMask;
                                }

                                Done.Add(@class);
                                continue;
                            }
                        }
                    }

                    // Variable is not allocated or allocated in register that doesn't
                    // match inRegs or allocableRegs. The next step is to pick the best
                    // register for this variable. If `inRegs` contains any register the
                    // decision is simple - we have to follow, in other case will use
                    // the advantage of `guessAlloc()` to find a register (or registers)
                    // by looking ahead. But the best way to find a good register is not
                    // here since now we have no information about the registers that
                    // will be freed. So instead of finding register here, we just mark
                    // the current register (if variable is allocated) as `willFree` so
                    // the planner can use this information in the second step to plan the
                    // allocation as a whole.
                    willFree |= regMask;
                }
                else
                {
                    // Memory access - if variable is allocated it has to be freed.
                    if (regMask != 0)
                    {
                        willFree |= regMask;
                    }
                    else
                    {
                        va.Flags |= VariableFlags.AllocRDone;
                        Done.Add(@class);
                    }
                }
            }

            // Occupied registers without 'willFree' registers; contains basically
            // all the registers we can use to allocate variables without inRegs
            // speficied.
            var occupied  = state.Occupied.Get(@class) & ~willFree;
            var willSpill = 0;

            // Find the best registers for variables that are not allocated yet.
            for (i = 0; i < count; i++)
            {
                var va = list[i];
                var vd = va.VariableData;

                var vaFlags = va.Flags;

                if ((vaFlags & VariableFlags.XReg) != 0)
                {
                    if ((vaFlags & VariableFlags.XReg) == VariableFlags.WReg)
                    {
                        if (vaFlags.IsSet(VariableFlags.AllocWDone))
                        {
                            continue;
                        }

                        // Skip all registers that have assigned outRegIndex. Spill if occupied.
                        if (va.OutRegIndex != RegisterIndex.Invalid)
                        {
                            var outRegs = Utils.Mask(va.OutRegIndex);
                            willSpill |= occupied & outRegs;
                            continue;
                        }
                    }
                    else
                    {
                        if (vaFlags.IsSet(VariableFlags.AllocRDone))
                        {
                            continue;
                        }

                        // We skip all registers that have assigned inRegIndex, indicates that
                        // the register to allocate in is known.
                        if (va.InRegIndex != RegisterIndex.Invalid)
                        {
                            var inRegs = va.InRegs;
                            willSpill |= occupied & inRegs;
                            continue;
                        }
                    }

                    var m = va.InRegs;
                    if (va.OutRegIndex != RegisterIndex.Invalid)
                    {
                        m |= Utils.Mask(va.OutRegIndex);
                    }

                    m = va.AllocableRegs & ~(willAlloc ^ m);
                    m = GuessAlloc(vd, m, @class);
                    if (!(m != 0))
                    {
                        throw new ArgumentException();
                    }

                    var candidateRegs = m & ~occupied;
                    var homeMask      = vd.HomeMask;

                    if (candidateRegs == 0)
                    {
                        candidateRegs = m & occupied & ~state.Modified.Get(@class);
                        if (candidateRegs == 0)
                        {
                            candidateRegs = m;
                        }
                    }

                    // printf("CANDIDATE: %s %08X\n", vd->getName(), homeMask);
                    if (candidateRegs.IsSet(homeMask))
                    {
                        candidateRegs &= homeMask;
                    }

                    var regIndex = candidateRegs.FindFirstBit();
                    var regMask  = Utils.Mask(regIndex);

                    if ((vaFlags & VariableFlags.XReg) == VariableFlags.WReg)
                    {
                        va.OutRegIndex = regIndex;
                    }
                    else
                    {
                        va.InRegIndex = regIndex;
                        va.InRegs     = regMask;
                    }

                    willAlloc |= regMask;
                    willSpill |= regMask & occupied;
                    willFree  &= ~regMask;
                    occupied  |= regMask;
                }
                else if ((vaFlags & VariableFlags.XMem) != 0)
                {
                    var regIndex = vd.RegisterIndex;
                    if (regIndex != RegisterIndex.Invalid && (vaFlags & VariableFlags.XMem) != VariableFlags.WMem)
                    {
                        willSpill |= Utils.Mask(regIndex);
                    }
                }
            }

            _willSpill.Set(@class, willSpill);
            _willAlloc.Set(@class, willAlloc);
        }