public void SelectDoll(Doll doll) { DollSelectButton.Name = "Dolls/" + doll.Name; if (screen.Exists(DollSelectButton, 1000)) { screen.Click(DollSelectButton); return; } var filterType = new Button("FormationPage/Filter" + doll.Type, new Rectangle(453, 305, 451, 147), new Button($"FormationPage/Filter{doll.Type}Clicked", new Rectangle(453, 305, 451, 147), null), .95f, FilterOptionArea); var filterRarity = new Button("FormationPage/Filter" + doll.Rarity, new Rectangle(453, 124, 456, 151), new Button($"FormationPage/Filter{doll.Rarity}Clicked", new Rectangle(453, 124, 456, 151), null), .95f, FilterOptionArea); screen.Click(FilterDollButton); if (screen.Exists(FilterActiveSample, 1000)) { if (!(screen.Exists(filterType.Next, 0) && screen.Exists(filterRarity.Next))) { screen.Click(FilterResetButton); screen.Click(FilterDollButton); screen.Click(filterRarity); screen.Click(filterType); } } else { screen.Click(filterRarity); screen.Click(filterType); } screen.Click(FilterConfirmButton); screen.Click(DollSelectButton); }
public Doll EstimateSingleFrame(float w, float h, List <Keypoint> keypoints) { // Setup unknown variables' information var estimationDoll = new Doll(); double[] unknowns; double[] lowerLimits; double[] upperLimits; InitializeInputArrays(estimationDoll, out unknowns, out lowerLimits, out upperLimits); double[] unknowns2 = new double[unknowns.Length]; // Call Nelder-mead solver in Microsoft.Solver.Foundation librabry var solution = NelderMeadSolver.Solve( (input) => { ReflectDecisionsToDoll(input, estimationDoll); estimationDoll.RenewAllPositions(); return(estimationDoll.CalculateResidualSum(w, h, (float)input[0], keypoints)); }, unknowns, lowerLimits, upperLimits); Debug.WriteLine($"{solution.Result}"); Debug.WriteLine($"Solution = {solution.GetSolutionValue(0)}"); // Output return(estimationDoll); }
public void Produce(IEnumerable <Tile> level) { while (this.gifts.Count < Constants.MaxGifts) { int randomGift = this.Generator.Next(1, 6); Vector2 newPosition = ChoosePosition(level); Gift newGift = null; switch (randomGift) { case (int)GiftTypes.Doll: newGift = new Doll(newPosition); break; case (int)GiftTypes.Robot: newGift = new Robot(newPosition); break; case (int)GiftTypes.Drone: newGift = new Drone(newPosition); break; case (int)GiftTypes.Car: newGift = new RealCar(newPosition); break; case (int)GiftTypes.Plane: newGift = new RealPlane(newPosition); break; } this.gifts.Add(newGift); } }
public List <Doll> ChosenDollMove(Doll doll, List <Doll> dolls, string cardName) { var targetIndex = dolls.FindIndex(x => x.Id == doll.Id); switch (cardName) { case "UpThree": dolls.Insert(targetIndex - 3, doll); dolls.RemoveAt(targetIndex + 1); return(dolls); case "UpTwo": dolls.Insert(targetIndex - 2, doll); dolls.RemoveAt(targetIndex + 1); return(dolls); case "UpOne": dolls.Insert(targetIndex - 1, doll); dolls.RemoveAt(targetIndex + 1); return(dolls); case "DropDown": dolls.Add(doll); dolls.RemoveAt(targetIndex); return(dolls); default: return(null); } }
public void RemoveTest() { Doll cloneDorothy = dorothy.Copy(); // Doll with several accessories. Dress dorothyDress = pinkPartyDress.Copy() as Dress; Purse dorothyPurse = premiumPurse.Copy() as Purse; Necklace dorothyNecklace = diamondNecklace.Copy() as Necklace; Bracelet dorothyBraceletA = braidedBracelet.Copy() as Bracelet; Bracelet dorothyBraceletB = diamondBracelet.Copy() as Bracelet; Bracelet dorothyBraceletC = fantasyBraceletA.Copy() as Bracelet; Bracelet dorothyBraceletD = fantasyBraceletB.Copy() as Bracelet; cloneDorothy.Wear(dorothyDress); cloneDorothy.Wear(dorothyPurse); cloneDorothy.Wear(dorothyNecklace); cloneDorothy.Wear(dorothyBraceletA); cloneDorothy.Wear(dorothyBraceletB); cloneDorothy.Wear(dorothyBraceletC); cloneDorothy.Wear(dorothyBraceletD); // Removing a doll's dress will remove all accessories at once. cloneDorothy.Remove(dorothyDress); Assert.AreEqual(cloneDorothy.TotalAccessories, 0); }
void SpawnDoll() { currDoll = spawnMgr.SpawnOurForce(dollPrefab, line, transform.position) as Doll; currDoll.Init(this); dollSpawned = true; canSpawn = false; }
private void RadioButtonSpeaking_Checked(object sender, RoutedEventArgs e) { RadioButton radioButton = (RadioButton)sender; string speaking = radioButton.Content.ToString(); if (buttonsChecked["speaking"]) { if (valueChecked["speaking"] == "Yes") { priceInt -= Doll.PriceSpeaking(true); } else { priceInt -= Doll.PriceSpeaking(false); } } else { buttonsChecked["speaking"] = true; } valueChecked["speaking"] = speaking; if (speaking == "Yes") { priceInt += Doll.PriceSpeaking(true); } else { priceInt += Doll.PriceSpeaking(false); } price.Content = priceInt.ToString(); }
public void AddContent(Doll doll) { var go = Instantiate(dollButtonPrefab, content.position, Quaternion.identity) as GameObject; go.transform.SetParent(content, false); go.GetComponent <Button>().onClick.AddListener(() => SelectDoll(doll.id)); }
public void ReplaceZas() { var dollOut = Doll.Get("Zas1"); var dollIn = Doll.Get("Zas2Leader"); ReplaceDoll(dollOut, dollIn); AddDollToEchelon(dollOut, 2, 1); }
// call during initialization only public Doll AssignNextDoll(BattleUnit unit) { Doll doll = dolls[dollFillIndex]; doll.Populate(unit); dollFillIndex += 1; return(doll); }
public void Spawn(Doll doll, int pos) { if (pos - 1 < 0) { return; } doll.Spawn(tiles[pos - 1].tr); tiles[pos - 1].doll = doll; }
public void CanParticipateTest() { Doll cloneDorothy = dorothy.Copy(); // Doll without accessories. Can't participate Doll cloneAnastasia = anastasia.Copy(); // Doll with a single dress. Can participate cloneAnastasia.Wear(blackOfficeSuit); Assert.AreEqual(cloneDorothy.CanParticipate, false); Assert.AreEqual(cloneAnastasia.CanParticipate, true); }
public void ReplaceCorpseDragger() { var dollOut = Doll.Get(Properties.Settings.Default.DollExhausted); var dollIn = Doll.Get(Properties.Settings.Default.DollLoaded); ReplaceDoll(dollOut, dollIn); //AddDollToEchelon(dollOut, 2, 1); Properties.Settings.Default.DollExhausted = dollIn.Name; Properties.Settings.Default.DollLoaded = dollOut.Name; Properties.Settings.Default.Save(); }
public bool HasDollInCollision() { foreach (Collider2D entity in entitiesInCollision) { Doll dollComponent = entity.GetComponent <Doll>(); if (dollComponent != null) { return(true); } } return(false); }
protected override async void OnCreate(Bundle savedInstanceState) { try { base.OnCreate(savedInstanceState); if (ETC.useLightTheme) { SetTheme(Resource.Style.GFS_Toolbar_Light); } // Create your application here SetContentView(Resource.Layout.DollDBImageViewer); string[] temp = Intent.GetStringExtra("Data").Split(';'); modIndex = int.Parse(temp[1]); doll = new Doll(ETC.FindDataRow(ETC.dollList, "DicNumber", int.Parse(temp[0]))); censorType = doll.HasCensored ? doll.CensorType : null; toolbar = FindViewById <AndroidX.AppCompat.Widget.Toolbar>(Resource.Id.DollDBImageViewerMainToolbar); loadingLayout = FindViewById <RelativeLayout>(Resource.Id.DollDBImageViewerLoadingLayout); loadingIndicator = FindViewById <AVLoadingIndicatorView>(Resource.Id.DollDBImageViewerLoadingIndicatorView); loadingText = FindViewById <TextView>(Resource.Id.DollDBImageViewerLoadingIndicatorExplainText); dollImageView = FindViewById <PhotoView>(Resource.Id.DollDBImageViewerImageView); snackbarLayout = FindViewById <CoordinatorLayout>(Resource.Id.DollDBImageViewerSnackbarLayout); costumeList = FindViewById <Spinner>(Resource.Id.DollDBImageViewerCostumeList); costumeList.ItemSelected += (sender, e) => { isDamage = false; costumeIndex = e.Position; censorMenuItem.SetVisible(CheckCensorType()); _ = LoadImage(costumeIndex, false); }; imageStatus = FindViewById <TextView>(Resource.Id.DollDBImageViewerImageStatus); SetSupportActionBar(toolbar); SupportActionBar.SetDisplayShowTitleEnabled(false); SupportActionBar.SetDisplayHomeAsUpEnabled(true); await InitializeProcess(); LoadCostumeList(); _ = LoadImage(0, false); } catch (Exception ex) { ETC.LogError(ex, this); Toast.MakeText(this, Resource.String.Activity_OnCreateError, ToastLength.Short).Show(); } }
public static Monster CreateMonster(MonsterList monster, Game game, int level) { Monster newMonster = null; switch (monster) { case MonsterList.Bat: newMonster = Bat.Create(level, game); newMonster.Behavior = new StandardMoveAndAttack(); break; case MonsterList.Banshee: newMonster = Banshee.Create(level, game); newMonster.Behavior = new TeleportAroundPlayer(); break; case MonsterList.Demon: newMonster = Demon.Create(level, game); newMonster.Behavior = new StandardMoveAndAttack(); break; case MonsterList.Doll: newMonster = Doll.Create(level, game); newMonster.Behavior = new DontLookAway(); break; case MonsterList.Ghoul: newMonster = Ghoul.Create(level, game); newMonster.Behavior = new StandardMoveAndAttack(); break; case MonsterList.LivingArmor: newMonster = LivingArmor.Create(level, game); newMonster.Behavior = new DontLookAway(); break; case MonsterList.Spider: newMonster = Spider.Create(level, game); newMonster.Behavior = new StandardMoveAndAttack(); break; case MonsterList.Wraith: newMonster = Wraith.Create(level, game); newMonster.Behavior = new TeleportAroundPlayer(); break; } newMonster.Health = newMonster.Health + (level - 1); newMonster.Attack = newMonster.Attack + (level - 1); return(newMonster); }
/// <summary> /// 스크롤뷰 콘텐츠에 인형버튼 추가 및 버튼 이벤트 할당 /// </summary> /// <param name="doll"></param> public void AddContent(Doll doll) { var go = Instantiate(dollButtonPrefab, content.position, Quaternion.identity) as GameObject; go.transform.SetParent(content, false); go.GetComponent <Button>().onClick.AddListener(() => SelectDoll(doll.id)); go.GetComponent <Image>().sprite = doll.profilePic; var ele = go.GetComponent <ListElement>(); ele.doll = doll; elements.Add(ele); }
public void ReplaceDoll(Doll dollOut, Doll dollIn) { screen.Wait(FormationScene); if (dollOut.Name.StartsWith("Zas")) { DollFormationButton.Name = "Dolls/Zas"; } else { DollFormationButton.Name = "Dolls/" + dollOut.Name; } screen.Click(DollFormationButton); SelectDoll(dollIn); }
private static void Main(string[] args) { //System.Console.ReadLine(); PageantJury ConcursoPrueba = new PageantJury(); Doll doll = new Doll("2Pac"); Accessory vestido = new Dress(15, Dress.EColor.Black, Dress.EDressCategory.Casual); doll.Wear(vestido); Accessory accesorio = new Necklace(20000); doll.Wear(accesorio); doll.Remove(vestido); ConcursoPrueba.AddContestant(doll); doll = new Doll("Snoop Dog"); accesorio = new Dress(10, Dress.EColor.White, Dress.EDressCategory.Suit); doll.Wear(accesorio); accesorio = new Necklace(60); doll.Wear(accesorio); accesorio = new Bracelet(160); doll.Wear(accesorio); ConcursoPrueba.AddContestant(doll); doll = new Doll("Mexicano 777"); accesorio = new Dress(25, Dress.EColor.Pink, Dress.EDressCategory.Party); doll.Wear(accesorio); ConcursoPrueba.AddContestant(doll); doll = new Doll("El judio"); accesorio = new Dress(5, Dress.EColor.Green, Dress.EDressCategory.Casual); doll.Wear(accesorio); accesorio = new Bracelet(700); doll.Wear(accesorio); ConcursoPrueba.AddContestant(doll); if (ConcursoPrueba.GetWinner() == null) { System.Console.WriteLine("Sin ganador"); } else { System.Console.WriteLine("ganador = " + ConcursoPrueba.GetWinner().Name); } System.Console.WriteLine("Pulse enter para salir"); System.Console.ReadLine(); }
/// <summary> /// 정보 표시 /// </summary> /// <param name="tr">표시될 위치 트랜스폼</param> /// <param name="doll">표시될 인형 정보</param> public void Show(Transform tr, Doll doll) { go.SetActive(true); sb.Length = 0; string color; switch (doll.dollData.rank) { case 2: color = "#DCEBFF"; break; case 3: color = "#A7FAEB"; break; case 4: color = "#8AE634"; break; case 5: if ((doll.dollData.id < 1000) || (doll.dollData.id > 9999)) { color = "#FFD73C"; } else { color = "#FF98A3"; } break; default: color = "white"; break; } sb.Append("<Color="); sb.Append(color); sb.Append(">"); sb.Append(doll.dollData.krName); sb.Append("</color>"); sb.Append("\n"); sb.Append(doll.dollData.rank); sb.Append("성 "); sb.Append(doll.dollData.type); text.text = sb.ToString(); target = tr; }
public void WearTest() { // Restricted wears Doll cloneBelle = belle.Copy(); // Doll using a suit can't equip a necklace Doll cloneAnastasia = anastasia.Copy(); // Doll using a green dress can't equip a necklace Doll cloneDorothy = dorothy.Copy(); // Doll using a purse can't equip a new purse; Doll cloneNataliya = nataliya.Copy(); // Doll without a dress can't equip anything else Dress belleSuit = cheapBlackOfficeSuit.Copy() as Dress; Purse bellePurse = cheapPurseA.Copy() as Purse; Necklace belleNecklace = fantasyNecklaceA.Copy() as Necklace; cloneBelle.Wear(belleSuit); cloneBelle.Wear(bellePurse); cloneBelle.Wear(belleNecklace); Assert.AreEqual(cloneBelle.TotalAccessories, 2); Dress anastasiaDress = greenPartyDress.Copy() as Dress; Necklace anastasiaNecklace = diamondNecklace.Copy() as Necklace; cloneAnastasia.Wear(anastasiaDress); Assert.AreEqual(cloneAnastasia.Wear(anastasiaNecklace), false); Dress dorothyDress = blueCasualDress.Copy() as Dress; Purse dorothyPurse = midPurse.Copy() as Purse; Purse dorothyNewPurse = premiumPurse.Copy() as Purse; cloneDorothy.Wear(dorothyDress); cloneDorothy.Wear(dorothyPurse); Assert.AreEqual(dorothy.Wear(dorothyNewPurse), false); Assert.AreEqual(cloneNataliya.Wear(belleNecklace), false); Assert.AreEqual(cloneNataliya.TotalAccessories, 0); // CloneNataliya can equip only up to 5 bracelets cloneNataliya.Wear(belleSuit); for (int i = 0; i < 10; i++) { cloneNataliya.Wear(diamondBracelet.Copy()); } Assert.AreEqual(cloneNataliya.BraceletCount, 5); }
// === STATE MACHINE =========================================================================== public IEnumerator StartBattleRoutine() { battle.SetUpWithController(this); foreach (BattleUnit unit in battle.UnitsByAlignment(Alignment.Enemy)) { Doll doll = enemySelect.AssignNextDoll(unit); dolls[unit] = doll; } foreach (BattleUnit unit in battle.UnitsByAlignment(Alignment.Hero)) { Doll doll = allySelect.AssignNextDoll(unit); dolls[unit] = doll; } yield return(battle.BattleRoutine()); }
public void AddDollToEchelon(Doll doll, int echelon, int slot) { if (echelon > 9) { //TODO drag } EchelonButton.Name = $"FormationPage/Echelon{echelon.ToString()}"; EchelonClickedScene.Name = $"FormationPage/Echelon{echelon.ToString()}Clicked"; if (!screen.Exists(EchelonClickedScene, 1000)) { screen.Click(EchelonButton); } var area = SlotArea(new Point(220 + (160 * (slot - 1)), 290)); screen.Click(area, FilterDollButton); SelectDoll(doll); }
static void Main(string[] args) { Person brother = new Person(); ActionMan am = new ActionMan(); am.guns = "Laser Beam"; brother.actionMan = am; Person sister = new Person(); Doll d = new Doll(); d.name = "Jill"; sister.doll = d; Serialize(brother, "brother.xml"); Serialize(sister, "sister.xml"); Person b = Deserialize("brother.xml"); Person s = Deserialize("sister.xml"); Console.WriteLine(((ActionMan)b.toy).guns); Console.WriteLine(((Doll)s.toy).name); Console.Read(); }
/// <summary> /// 포인터가 가르키는 위치의 인형 선택 /// </summary> /// <param name="num">tile 위치</param> public void SelectTile(int num) { //타일 밖이면 리턴 if (num < 1) { return; } //모든 타일에 활성화된 이미지를 off이미지로 변경(체인된 딜리게이트) AllImageOff(); //선택한 인형이 주는 버프 계산 CalcIndiBuff(num); //기존에 선택되어있는 인형이 null이 아니고 지금 선택한 타일과 다른곳에 있으면 //인형상태를 대기로 변경 if (selectedDoll != null && selectedDoll != tiles[num - 1].doll) { selectedDoll.SetState(Doll.DollState.Idle); } //인형 info 말풍선 생성 SingleTon.instance.info.SetInfo(tiles[num - 1].doll); //선택된어있는 인형 해당 타일의 인형으로 변경 selectedDoll = tiles[num - 1].doll; //감산 버프적용시 재계산 if (lossBuff) { CalcBuff(); } //선택한 타일에 인형이 null이면 리턴 if (tiles[num - 1].doll == null) { return; } //선택한 타일의 이미지 선택상태로 변경 tiles[num - 1].SelectImage(); //선택한 타일의 인형 상태 선택상태로 변경 tiles[num - 1].doll.SetState(Doll.DollState.Selected); }
void ReflectDecisionsToDoll(double[] unknowns, Doll doll) { int idx = 1; // idx = 0 is used by the field of view // Center position doll.SetRootLocation(new Vector3( (float)unknowns[idx++], (float)unknowns[idx++], (float)unknowns[idx++])); // Angles foreach (var part in _targetParts) { doll.SetEulerAngle(part, new EulerAngle( (float)unknowns[idx++], (float)unknowns[idx++], (float)unknowns[idx++])); } }
/// <summary> /// 인형 스폰 /// </summary> /// <param name="doll"></param> /// <param name="selecter">인형을 스폰하는 셀렉터</param> public void Spawn(Doll doll, DollSelecter.Select selecter) { if (selecter.gridPos - 1 < 0) { return; } //셀렉터가 가르키는 타일에 이미 인형이 있으면 해당 타일의 인형을 디스폰 if (tiles[selecter.gridPos - 1].doll != null) { Despawn(selecter.gridPos); } //셀렉터에 인형의 초상화 설정 selecter.image.sprite = doll.profilePic; //인형 개별버프 초기화 ResetIndiBuff(); //모든 이미지오프 딜리게이트 실행 AllImageOff(); if (doll.go.activeSelf) { //스폰하려는 인형이 이미 다른타일에 있으면, 해당인형의 셀렉터의 초상화를 지움 doll.selecter.image.sprite = SingleTon.instance.nullButtonSprite; //이미 다른타일에 있는 인형을 스폰하고자하는 셀렉터의 위치로 옮김 MoveTo(doll.pos, selecter.gridPos, false); } else { //그렇지 않으면 일반 스폰 진행 doll.Spawn(tiles[selecter.gridPos - 1].tr); //인형의 Pos에 셀렉터의 gridPos 할당 doll.pos = selecter.gridPos; //해당 타일의 인형에 스폰한 인형, 셀렉터 할당 //해당 타일의 미니버프 설정 tiles[selecter.gridPos - 1].doll = doll; tiles[selecter.gridPos - 1].selecter = selecter; tiles[selecter.gridPos - 1].miniBuff.SetMiniBuff(doll.dollData); } //인형의 셀렉터에 스폰한 셀렉터 할당. doll.selecter = selecter; //전체 버프 계산 CalcBuff(); }
/// <summary> /// 전부 초기화 /// </summary> /// <param name="showMsg">초기화 매시지를 출력할까?</param> public void ResetAll(bool showMsg = true) { selectedDoll = null; ResetIndiBuff(); AllImageOff(); if (showMsg) { SingleTon.instance.msg.SetMsg("초기화"); } for (int i = 0; i < tiles.Length; i++) { if (tiles[i].doll == null) { continue; } Despawn(i + 1); } CalcBuff(); }
// --- private --- void InitializeInputArrays(Doll doll, out double[] unknowns, out double[] lowerLimits, out double[] upperLimits) { var unknownList = new List <double>(); var lowerLimitList = new List <double>(); var upperLimitList = new List <double>(); // Field of view unknownList.Add(System.Math.PI / 4); // Initial assumption is 45 degree lowerLimitList.Add(30 * System.Math.PI / 180); upperLimitList.Add(50 * System.Math.PI / 180); // Center position for (int i = 0; i < 3; i++) { unknownList.Add(0.0); // Origin lowerLimitList.Add(double.MinValue); upperLimitList.Add(double.MaxValue); } // Angles foreach (var part in _targetParts) { // Heading-Pitch-Bank order for (int i = 0; i < 3; i++) { unknownList.Add(0.0); // No rotation } var limit = doll.GetEulerAngleLimit(part); lowerLimitList.Add(limit.Min.HeadingDeg); lowerLimitList.Add(limit.Min.PitchDeg); lowerLimitList.Add(limit.Min.BankDeg); upperLimitList.Add(limit.Max.HeadingDeg); upperLimitList.Add(limit.Max.PitchDeg); upperLimitList.Add(limit.Max.BankDeg); } unknowns = unknownList.ToArray(); lowerLimits = lowerLimitList.ToArray(); upperLimits = upperLimitList.ToArray(); }
static void Main(string[] args) { Doll vader = new Doll("Vader"); Doll trooper = new Doll("Storm Trooper"); Doll tarken = new Doll("Grand Moff Tarken"); Doll pilot = new Doll("Pilot"); Doll raider = new Doll("Raider"); Doll luke = new Doll("Luke"); vader.Inner = trooper; trooper.Inner = tarken; tarken.Inner = pilot; pilot.Inner = raider; // insert Luke between Trooper and Tarken luke.Outer = trooper; luke.Inner = tarken; Console.WriteLine(tarken.Name); Console.WriteLine(tarken.Outer.Name); Console.WriteLine(tarken.Inner.Name); Console.WriteLine("\n\nOn to people!"); Person ma = new Person("Luci"); Person pa = new Person("Jim"); Person michael = new Person("Michael", ma, pa); Person chris = new Person("Chris", ma, pa); Person john = new Person("John", ma, pa); chris.AddSibling(michael); michael.AddSibling(chris); john.AddSibling(michael); Console.WriteLine("Chris' brother Michael's siblings:"); chris.GetSibling("Michael").GetSiblings().ForEach(sibling => Console.WriteLine(sibling.Name)); }
private void MoveSelection(int delta) { Doll oldSelected = GetSelectedDoll(); if (oldSelected != null) { oldSelected.GetComponent <Selectable>().selected = false; } int max = dolls.Count; do { selectionIndex += delta; if (selectionIndex < 0) { selectionIndex = max - 1; } else if (selectionIndex >= max) { selectionIndex = 0; } } while (GetSelectedDoll().unit.IsDead()); Doll newSelected = GetSelectedDoll(); newSelected.GetComponent <Selectable>().selected = true; if (newSelected.unit.align == Alignment.Enemy) { StartCoroutine(newSelected.unit.battle.controller.enemyHUD.enableRoutine(newSelected.unit)); } if (oldSelected != newSelected) { Global.Instance().Audio.PlaySFX("cursor"); } }
public void OnDollDeath() { dollSpawned = false; currDoll = null; StartCoroutine(SpawnWaiting()); }