/// <summary> /// Adjusts dog type for each dog in a pack. /// NOTE: significantly improves the performance of the tests. /// </summary> static DogPack AdjustDogPack(DogPack dp) { if (dp.Dogs.Any()) { if (!HaveSameType(dp.Dogs)) { var first = dp.Dogs.First(); dp.Dogs.ForEach(x => (x.Size, x.IsAggressive) = (first.Size, first.IsAggressive)); } } return(dp); }
public static (DogSize, bool) GetDogPackType(DogPack pack) { var firstDog = pack.Dogs.FirstOrDefault(); return(firstDog.Size, firstDog.IsAggressive); }