/// <summary> /// 数据包写入器 /// </summary> /// <param name="codeId">消息报的id</param> private PacketWriter(ushort codeId) { buffer = DogBuffer.GetFromPool32K(); // 先预留2位用于存放消息id buffer.Length = ReceiveQueue.PacketLengthSize; Write(codeId); }
/// <summary> /// 资源释放 /// </summary> private void Release() { if (buffer != null) { buffer.Release(); buffer = null; } }
/// <summary> /// 设置网络消息码 /// </summary> /// <param name="codeId"></param> public void SetNetCode(ushort codeId) { if (buffer != null) { buffer.Release(); } buffer = DogBuffer.GetFromPool32K(); // 先预留2位用于存放消息id buffer.Length = ReceiveQueue.PacketLengthSize; Write(codeId); }
/// <summary> /// 资源释放 /// </summary> public void Dispose(bool t) { if (!t) { return; } if (buffer != null) { buffer.Release(); buffer = null; } }