/// <summary> /// 读取一个结构体变量 /// </summary> /// <typeparam name="T"></typeparam> /// <returns></returns> public T ReadStruct <T>() { Type anytype = typeof(T); int rawsize = Marshal.SizeOf(anytype); if ((m_Index + rawsize) > m_Size) { return(default(T)); } var buff = DogBuffer.GetFromPool4K(); System.Buffer.BlockCopy(m_Data, (int)m_Index, buff.Bytes, 0, rawsize); m_Index += rawsize; GCHandle hObject = GCHandle.Alloc(buff.Bytes, GCHandleType.Pinned); IntPtr pObject = hObject.AddrOfPinnedObject(); try { return((T)Marshal.PtrToStructure(pObject, anytype)); } finally { if (hObject.IsAllocated) { hObject.Free(); } buff.Release(); } }
/// <summary> /// 数据包写入器 /// </summary> /// <param name="codeId">消息报的id</param> private PacketWriter(ushort codeId) { buffer = DogBuffer.GetFromPool32K(); // 先预留2位用于存放消息id buffer.Length = ReceiveQueue.PacketLengthSize; Write(codeId); }
/// <summary> /// 收到Socket数据 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void OnSocketRecv(object sender, SocketRecvEventArgs <Session> e) { var session = e.Session.Data; session.RQ.Enqueue(e.Buffer.Bytes, 0, e.Buffer.Length); var packetlen = session.RQ.GetPacketLength(); while (packetlen >= session.RQ.Length) { var dogBuffer = new DogBuffer(); session.RQ.Dequeue(dogBuffer.Bytes, 0, packetlen); var reader = new PacketReader(); reader.SetBuffer(dogBuffer); var pid = reader.GetPacketID(); var handler = packetHandlersManager.GetHandler(pid); if (handler == null) { Logs.Error("未知消息ID {0}", pid); } else { // 网络的消息包都会压入任务队列里等待执行 taskManager.AppendTask(session, handler, reader); } packetlen = session.RQ.GetPacketLength(); } }
/// <summary> /// 从缓冲池里分配一个消息包 /// </summary> /// <param name="buffer"></param> /// <returns></returns> public static PacketReader AcquireContent(DogBuffer buffer) { var ret = s_pool.AcquireContent(); ret.SetBuffer(buffer); return(ret); }
/// <summary> /// /// </summary> /// <param name="buffer"></param> public void SetBuffer(DogBuffer buffer) { m_Data = buffer.Bytes; m_Size = buffer.Length; m_Index = ReceiveQueue.PacketLengthSize + 2; // 包头的长度和消息码长度 m_buffer = buffer; }
/// <summary> /// 释放资源 /// </summary> public void Dispose() { if (m_buffer != null) { var t = m_buffer; m_buffer = null; t.Release(); } }
/// <summary> /// 设置网络消息码 /// </summary> /// <param name="codeId"></param> public void SetNetCode(ushort codeId) { if (buffer != null) { buffer.Release(); } buffer = DogBuffer.GetFromPool32K(); // 先预留2位用于存放消息id buffer.Length = ReceiveQueue.PacketLengthSize; Write(codeId); }
/// <summary> /// 收到Socket数据 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void OnSocketRecv(object sender, SocketRecvEventArgs <Session> e) { var session = e.Session.Data; session.RQ.Enqueue(e.Buffer.Bytes, 0, e.Buffer.Length); var packetlen = session.RQ.GetPacketLength(); while (packetlen >= session.RQ.Length) { var dogBuffer = new DogBuffer(); session.RQ.Dequeue(dogBuffer.Bytes, 0, packetlen); var reader = new PacketReader(); reader.SetBuffer(dogBuffer); /* * var pid = (OpCode)reader.GetPacketID(); * * switch (pid) * { * case OpCode.Login: * OnLogin(session, reader); * break; * case OpCode.SendMessage: * OnSendMessage(session, reader); * break; * case OpCode.SendPriviteMessage: * OnSendPrivateMessage(session, reader); * break; * default: * Logs.Error("未知消息ID {0}", (int)pid); * break; * } */ var pid = reader.GetPacketID(); var handler = packetHandlersManager.GetHandler(pid); if (handler == null) { Logs.Error("未知消息ID {0}", pid); } else { handler.OnReceive(session, reader); } packetlen = session.RQ.GetPacketLength(); } }
public void TestSize() { var _4Kbuf = DogBuffer.GetFromPool4K(); Assert.IsNotNull(_4Kbuf); Assert.AreEqual(_4Kbuf.Bytes.Length, 1024 * 4); Assert.AreEqual(_4Kbuf.Length, 0); var _32kbuf = DogBuffer.GetFromPool32K(); Assert.IsNotNull(_32kbuf); Assert.AreEqual(_32kbuf.Bytes.Length, 1024 * 32); Assert.AreEqual(_32kbuf.Length, 0); }
public void TestRelease32K() { var firstFree = Get32KbufferFree(); var buf = DogBuffer.GetFromPool32K(); var 分配后的数量 = Get32KbufferFree(); Assert.AreEqual(firstFree - 1, 分配后的数量); buf.Release(); var 释放缓冲区后的数量 = Get32KbufferFree(); Assert.AreEqual(firstFree, 释放缓冲区后的数量); // 测试重复释放会不会有问题 buf.Release(); 释放缓冲区后的数量 = Get32KbufferFree(); Assert.AreEqual(firstFree, 释放缓冲区后的数量); }
public void BaseTest() { var manager = new PacketHandlersBase(); var pr = new PacketReaderModule(); new RegisterNetMethod(manager).Register(new ILogicModule[] { pr }); Assert.IsNotNull(manager.Handlers[1], "方法没注册到消息管理器里"); manager.Handlers[1].OnReceive(new NetState(), new PacketReader(DogBuffer.GetFromPool32K())); Assert.IsTrue(pr.IsTouchOnReadTest); Assert.IsNotNull(manager.Handlers[2], "包读取方法没注册到消息管理器"); manager.Handlers[2].OnReceive(new NetState(), new PacketReader(DogBuffer.GetFromPool32K())); Assert.IsTrue(pr.IsTouchPackageReader); Assert.IsNotNull(manager.Handlers[3], "简单读取方法没注册到消息管理器"); manager.Handlers[3].OnReceive(new NetState(), new PacketReader(DogBuffer.GetFromPool32K())); Assert.IsTrue(pr.IsTouchSimpleMethod); }
public void TestUpdateCapacity() { var buf = DogBuffer.GetFromPool4K(); Assert.AreEqual(buf.Bytes.Length, 1024 * 4); Assert.AreEqual(buf.Length, 0); buf.Bytes[0] = 1; buf.Bytes[1] = 2; buf.Bytes[1024 * 4 - 1] = 255; var b = buf.Bytes; buf.UpdateCapacity(); // 扩容后对象引用会不一样了 Assert.AreNotSame(buf.Bytes, b); Assert.AreEqual(buf.Bytes.Length, 1024 * 8); // 验证数据扩容后是否正确 Assert.AreEqual(buf.Bytes[0], 1); Assert.AreEqual(buf.Bytes[1], 2); Assert.AreEqual(buf.Bytes[1024 * 4 - 1], 255); }
public void Test重复引用对象() { var firstFree = Get4KbufferFree(); var buf = DogBuffer.GetFromPool4K(); var 分配后的数量 = Get4KbufferFree(); Assert.AreEqual(firstFree - 1, 分配后的数量); buf.Use(); buf.Release(); // 只释放一个引用 var 释放缓冲区后的数量 = Get4KbufferFree(); Assert.AreEqual(分配后的数量, 释放缓冲区后的数量); buf.Release(); 释放缓冲区后的数量 = Get4KbufferFree(); Assert.AreEqual(firstFree, 释放缓冲区后的数量); buf.Release(); 释放缓冲区后的数量 = Get4KbufferFree(); Assert.AreEqual(firstFree, 释放缓冲区后的数量); }
/// <summary> /// 收到Socket数据 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void OnSocketRecv(object sender, SocketRecvEventArgs<Session> e) { lock (sessions) { var session = e.Session.Data; DogBuffer buf; if (e.Buffer.Length > 1024*4) { buf = DogBuffer.GetFromPool32K(); } else { buf = DogBuffer.GetFromPool4K(); } Array.Copy(e.Buffer.Bytes, buf.Bytes, e.Buffer.Length); buf.Length = e.Buffer.Length; session.Client.SendPackage(buf); buf.Release(); recvPackageCount++; recvPackageLength += e.Buffer.Length; } }
/// <summary> /// 收到网络消息包 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnSocketRecv(object sender, SocketRecvEventArgs <NetState> e) { var netState = e.Session.Data; netState.ReceiveBuffer.Enqueue(e.Buffer.Bytes, 0, e.Buffer.Length); if (netState.ReceiveBuffer.Length > MaxPackageSize) { // 缓冲区过多,一定发送了某种异常情况 Logs.Error("client recv buff is full."); netState.NetSocket.CloseSocket(); return; } while (netState.ReceiveBuffer.Length > 2) // 大于包头长度才具备解析的需求 { var len = netState.ReceiveBuffer.GetPacketLength(); if (len == 0) { Logs.Error("get package len is zero."); netState.NetSocket.CloseSocket(); return; } if (len < 4) { Logs.Error("get package len is min 4."); netState.NetSocket.CloseSocket(); return; } if (len > MaxPackageSize) { Logs.Error("get package len is error. size:{0}", len); netState.NetSocket.CloseSocket(); return; } if (len <= netState.ReceiveBuffer.Length) { DogBuffer readBuffer; if (len < 1024 * 4) { readBuffer = DogBuffer.GetFromPool4K(); } else { readBuffer = DogBuffer.GetFromPool32K(); } var get = netState.ReceiveBuffer.Dequeue(readBuffer.Bytes, 0, len); if (get == len) { readBuffer.Length = len; var packageReader = PacketReader.AcquireContent(readBuffer); var packageId = packageReader.GetPacketID(); //Debug.Write("msgId = " + packageId.ToString()); var packetHandler = PacketHandlersManger.GetHandler(packageId); if (packetHandler != null) { // 加入网络消息处理 if (_useManyTaskThread) { switch (packetHandler.TaskType) { case TaskType.Low: lowTask.AppendTask(netState, packetHandler, packageReader); break; case TaskType.Assist: Logs.Debug("assist task."); assistTask.AppendTask(netState, packetHandler, packageReader); break; default: mainTask.AppendTask(netState, packetHandler, packageReader); break; } } else { mainTask.AppendTask(netState, packetHandler, packageReader); } } else { Logs.Error("unknow packetid. code={0}", packageId); netState.ErrorCount++; if (netState.ErrorCount >= 10) { // 错误达到极大值,则关闭连接 Logs.Error("ip {0} error count max.", netState.GetIP()); netState.NetSocket.CloseSocket(); } } } continue; } break; } }
void NetSocket_SocketRecv(object sender, SocketRecvEventArgs <NetState> e) { var netState = e.Session.Data; netState.ReceiveBuffer.Enqueue(e.Buffer.Bytes, 0, e.Buffer.Length); if (netState.ReceiveBuffer.Length > MaxPackageSize) { // 缓冲区过多,一定发送了某种异常情况 Logs.Error("client recv buff is full."); netState.NetSocket.CloseSocket(); return; } while (netState.ReceiveBuffer.Length > 2) { var len = netState.ReceiveBuffer.GetPacketLength(); if (len == 0) { Logs.Error("get package len is zero."); netState.NetSocket.CloseSocket(); return; } if (len < 4) { Logs.Error("package is min 4."); netState.NetSocket.CloseSocket(); return; } if (len > MaxPackageSize) { Logs.Error("get package len is error. size:{0}", len); netState.NetSocket.CloseSocket(); return; } IsWaitCheckOnline = false; if (len <= netState.ReceiveBuffer.Length) { DogBuffer readBuffer; if (len < 1024 * 4) { readBuffer = DogBuffer.GetFromPool4K(); } else { readBuffer = DogBuffer.GetFromPool32K(); } if (len >= readBuffer.Bytes.Length) { readBuffer.UpdateCapacity(len); } var get = netState.ReceiveBuffer.Dequeue(readBuffer.Bytes, 0, len); if (get == len) { readBuffer.Length = len; var packageReader = PacketReader.AcquireContent(readBuffer); ushort id = packageReader.GetPacketID(); Logs.Debug("msgid= {0}", id); var packetHandler = PacketHandlersManger.GetHandler(id); if (packetHandler != null) { // 加入网络消息处理 TaskManager.AppendTask(netState, packetHandler, packageReader); } else { Logs.Error("unknow packetid. code={0}", id); } } continue; } break; } }
/// <summary> /// 收到Socket数据 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void OnSocketRecv(object sender, SocketRecvEventArgs <Session> e) { var session = e.Session.Data; session.RQ.Enqueue(e.Buffer.Bytes, 0, e.Buffer.Length); var packetlen = session.RQ.GetPacketLength(); if (packetlen > 1024 * 64) { session.Client.CloseSocket(); return; } while (packetlen >= session.RQ.Length) { var dogBuffer = new DogBuffer(); session.RQ.Dequeue(dogBuffer.Bytes, 0, packetlen); var reader = new PacketReader(); reader.SetBuffer(dogBuffer); var pid = (OpCode)reader.GetPacketID(); switch (pid) { case OpCode.Login: { var userName = reader.ReadUTF8String(); var pwd = reader.ReadUTF8String(); if (string.IsNullOrEmpty(userName)) { Logs.Error("连接的用户名是空"); session.Client.CloseSocket(); } if (pwd != "123") { Logs.Error("用户名 {0} 速度的密码错误", userName); var writer = new PacketWriter(); writer.SetNetCode((ushort)OpCode.LoginResult); writer.Write(1); // 0表示登录成功 1表示密码错误 session.Client.SendPackage(writer.GetBuffer()); return; } // 如果玩家之前登录过,则把之前的客户端踢下线 var exists = sessions.FirstOrDefault(o => o.Name == userName); if (exists != null) { exists.IsLogin = false; sessions.Remove(exists); exists.Client.CloseSocket(); } // 登录完成 session.IsLogin = true; nologinSessions.Remove(session); sessions.Add(session); session.Name = userName; session.Pwd = pwd; var writer2 = new PacketWriter(); writer2.SetNetCode((ushort)OpCode.LoginResult); writer2.Write(0); // 0表示登录成功 1表示密码错误 session.Client.SendPackage(writer2.GetBuffer()); } break; case OpCode.SendMessage: { var message = reader.ReadUTF8String(); if (string.IsNullOrEmpty(message)) { // 空消息 return; } // 广播给所有在线的用户 var writer = new PacketWriter(); writer.SetNetCode((ushort)OpCode.RecvMessage); foreach (var ss in sessions) { ss.Client.SendPackage(writer.GetBuffer()); } } break; case OpCode.SendPriviteMessage: { var userName = reader.ReadUTF8String(); var message = reader.ReadUTF8String(); if (message == null) { return; } var target = sessions.FirstOrDefault(o => o.Name == userName); if (target == null) { return; } var writer = new PacketWriter(); writer.SetNetCode((ushort)OpCode.RecvPrivateMessage); writer.WriteUTF8Null(session.Name); writer.WriteUTF8Null(message); target.Client.SendPackage(writer.GetBuffer()); } break; default: Logs.Error("未知消息ID {0}", (int)pid); break; } packetlen = session.RQ.GetPacketLength(); } }
/// <summary> /// /// </summary> /// <param name="buffer"></param> public PacketReader(DogBuffer buffer) { m_Data = buffer.Bytes; m_Size = buffer.Length; m_Index = ReceiveQueue.PacketLengthSize + 2; // 包头的长度和消息码长度 }
/// <summary> /// 收到网络消息包 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnSocketRecv(object sender, SocketRecvEventArgs <NetState> e) { var netState = e.Session.Data; netState.ReceiveBuffer.Enqueue(e.Buffer.Bytes, 0, e.Buffer.Length); var len = netState.ReceiveBuffer.GetPacketLength(); do { if (len <= netState.ReceiveBuffer.Length) { DogBuffer readBuffer; if (len < 1024 * 4) { readBuffer = DogBuffer.GetFromPool4K(); } else { readBuffer = DogBuffer.GetFromPool32K(); } var get = netState.ReceiveBuffer.Dequeue(readBuffer.Bytes, 0, len); if (get == len) { readBuffer.Length = len; var packageReader = new PacketReader(readBuffer); var packageId = packageReader.GetPacketID(); var packetHandler = PacketHandlersManger.GetHandler(packageId); if (packetHandler != null) { // 加入网络消息处理 if (_useManyTaskThread) { switch (packetHandler.TaskType) { case TaskType.Low: lowTask.AppendTask(netState, packetHandler, packageReader); break; case TaskType.Assist: Logs.Debug("assist task."); assistTask.AppendTask(netState, packetHandler, packageReader); break; default: mainTask.AppendTask(netState, packetHandler, packageReader); break; } } else { mainTask.AppendTask(netState, packetHandler, packageReader); } } else { Logs.Error("unknow packetid. code={0}", packageId); } } } // 一次网络消息可能会对应多个消息包,因此这里用循环获得消息包 len = netState.ReceiveBuffer.GetPacketLength(); } while (len > 0); }