void backForce() { if (isBack()) { verticalSpeed = 0; dodgingState = DodgingState.Stay; } else { verticalSpeed += Gravity * Time.deltaTime; } }
void dodge() { float keyDownAxisVertical = Input.GetAxisRaw("Vertical"); if (Application.isConsolePlatform || Application.isEditor) keyDownAxisVertical = Input.GetAxisRaw("Vertical"); else if (Application.isMobilePlatform) keyDownAxisVertical = getMobileVerticalMove(); if (keyDownAxisVertical < 0 && dodgingState == DodgingState.Stay) { verticalSpeed = -DodgeSpeed; dodgingState = DodgingState.Dodging; } }