private void CheckDodgeInput() { if (Input.GetKeyDown(gameSettings.dodgeKey)) { DodgeInput.Invoke(KeyInputType.Down); } else if (Input.GetKey(gameSettings.dodgeKey)) { DodgeInput.Invoke(KeyInputType.Held); } else if (Input.GetKeyUp(gameSettings.dodgeKey)) { DodgeInput.Invoke(KeyInputType.Up); } }