private void CheckDodgeInput()
 {
     if (Input.GetKeyDown(gameSettings.dodgeKey))
     {
         DodgeInput.Invoke(KeyInputType.Down);
     }
     else if (Input.GetKey(gameSettings.dodgeKey))
     {
         DodgeInput.Invoke(KeyInputType.Held);
     }
     else if (Input.GetKeyUp(gameSettings.dodgeKey))
     {
         DodgeInput.Invoke(KeyInputType.Up);
     }
 }