Exemple #1
0
        private void CreateDoctFromCoct(IList <CollisionMesh> vifPacketRenderingGroupIndexMatched)
        {
            // directly mapping:
            // coctMesh → doct.Entry2
            // coctMeshGroup → doct.Entry1

            var coctMeshList = new List <CollisionMesh>();

            foreach (var coctMeshGroup in coct.CollisionMeshGroupList)
            {
                var vifPacketIndices = coctMeshGroup.Meshes
                                       .Select(it => vifPacketRenderingGroupIndexMatched.IndexOf(it))
                                       .ToArray();

                var minIdx = 0;
                var maxIdx = 0;
                if (vifPacketIndices.Length != 0)
                {
                    minIdx = vifPacketIndices.Min();
                    maxIdx = vifPacketIndices.Max() + 1;
                }

                doct.Entry1List.Add(
                    new Doct.Entry1
                {
                    Child1          = coctMeshGroup.Child1,
                    Child2          = coctMeshGroup.Child2,
                    Child3          = coctMeshGroup.Child3,
                    Child4          = coctMeshGroup.Child4,
                    Child5          = coctMeshGroup.Child5,
                    Child6          = coctMeshGroup.Child6,
                    Child7          = coctMeshGroup.Child7,
                    Child8          = coctMeshGroup.Child8,
                    BoundingBox     = coctMeshGroup.BoundingBox.ToBoundingBox(),
                    Entry2Index     = (ushort)minIdx,
                    Entry2LastIndex = (ushort)maxIdx,
                }
                    );
            }

            foreach (var coctMesh in vifPacketRenderingGroupIndexMatched)
            {
                doct.Add(
                    new Doct.Entry2
                {
                    BoundingBox = coctMesh.BoundingBox
                                  .ToBoundingBox(),
                }
                    );
            }
        }
Exemple #2
0
        private void CreateDoctFromCoct()
        {
            // directly mapping:
            // coctMesh → doct.Entry2
            // coctMeshGroup → doct.Entry1

            foreach (var coctMesh in coct.CollisionMeshList)
            {
                doct.Add(
                    new Doct.Entry2
                {
                    BoundingBox = coctMesh.BoundingBox
                                  .ToBoundingBox(),
                }
                    );
            }

            foreach (var coctMeshGroup in coct.CollisionMeshGroupList)
            {
                doct.Entry1List.Add(
                    new Doct.Entry1
                {
                    Child1          = coctMeshGroup.Child1,
                    Child2          = coctMeshGroup.Child2,
                    Child3          = coctMeshGroup.Child3,
                    Child4          = coctMeshGroup.Child4,
                    Child5          = coctMeshGroup.Child5,
                    Child6          = coctMeshGroup.Child6,
                    Child7          = coctMeshGroup.Child7,
                    Child8          = coctMeshGroup.Child8,
                    BoundingBox     = coctMeshGroup.BoundingBox.ToBoundingBox(),
                    Entry2Index     = coctMeshGroup.CollisionMeshStart,
                    Entry2LastIndex = coctMeshGroup.CollisionMeshEnd,
                }
                    );
            }
        }