Exemple #1
0
        public override void Execute()
        {
            Debug.Assert(DobjMonster != null);

            if (CastSpell && !gEngine.CheckPlayerSpellCast(Spell.Heal, ShouldAllowSkillGains()))
            {
                goto Cleanup;
            }

            IsCharMonster = DobjMonster.IsCharacterMonster();

            if (DobjMonster.DmgTaken > 0)
            {
                if (Globals.IsRulesetVersion(5, 15, 25))
                {
                    Globals.Buf.SetFormat("{0}Some of {1}",
                                          Environment.NewLine,
                                          IsCharMonster ? "your" :
                                          DobjMonster.EvalPlural(DobjMonster.GetTheName(buf: Globals.Buf01),
                                                                 DobjMonster.GetArticleName(false, true, false, true, Globals.Buf02)));
                }
                else
                {
                    Globals.Buf.SetFormat("{0}{1}",
                                          Environment.NewLine,
                                          IsCharMonster ? "Your" :
                                          DobjMonster.EvalPlural(DobjMonster.GetTheName(true, buf: Globals.Buf01),
                                                                 DobjMonster.GetArticleName(true, true, false, true, Globals.Buf02)));
                }

                if (!IsCharMonster)
                {
                    gEngine.GetPossessiveName(Globals.Buf);
                }

                if (Globals.IsRulesetVersion(5, 15, 25))
                {
                    Globals.Buf.AppendFormat(" wounds seem to clear up.{0}", Environment.NewLine);
                }
                else
                {
                    Globals.Buf.AppendFormat(" health improves!{0}", Environment.NewLine);
                }

                gOut.Write("{0}", Globals.Buf);

                DamageHealed = gEngine.RollDice(1, Globals.IsRulesetVersion(5, 15, 25) ? 10 : 12, 0);

                DobjMonster.DmgTaken -= DamageHealed;
            }

            if (DobjMonster.DmgTaken < 0)
            {
                DobjMonster.DmgTaken = 0;
            }

            Globals.Buf.SetFormat("{0}{1} {2} ",
                                  Environment.NewLine,
                                  IsCharMonster ? "You" : DobjMonster.GetTheName(true, true, false, true, Globals.Buf01),
                                  IsCharMonster ? "are" : "is");

            DobjMonster.AddHealthStatus(Globals.Buf);

            gOut.Write("{0}", Globals.Buf);

Cleanup:

            if (NextState == null)
            {
                NextState = Globals.CreateInstance <IMonsterStartState>();
            }
        }
Exemple #2
0
        public override void Execute()
        {
            RetCode rc;

            Debug.Assert(DobjArtifact != null || DobjMonster != null);

            if (!ActorRoom.IsLit())
            {
                Debug.Assert(DobjMonster != null && DobjMonster.IsCharacterMonster());
            }

            if (DobjArtifact != null)
            {
                DobjArtAc = DobjArtifact.InContainer;

                if (DobjArtAc == null)
                {
                    DobjArtAc = DobjArtifact.OnContainer;
                }

                if (DobjArtAc == null && AllowExtendedContainers)
                {
                    DobjArtAc = DobjArtifact.UnderContainer;
                }

                if (DobjArtAc == null && AllowExtendedContainers)
                {
                    DobjArtAc = DobjArtifact.BehindContainer;
                }

                if (DobjArtAc == null)
                {
                    PrintCantVerbObj(DobjArtifact);

                    NextState = Globals.CreateInstance <IStartState>();

                    goto Cleanup;
                }

                DobjArtContainerType = gEngine.GetContainerType(DobjArtAc.Type);

                if (DobjArtifact.IsEmbeddedInRoom(ActorRoom))
                {
                    DobjArtifact.SetInRoom(ActorRoom);
                }

                if (DobjArtAc == DobjArtifact.InContainer && !DobjArtAc.IsOpen() && !DobjArtifact.ShouldExposeInContentsWhenClosed())
                {
                    PrintMustFirstOpen(DobjArtifact);

                    NextState = Globals.CreateInstance <IStartState>();

                    goto Cleanup;
                }

                DobjArtContainedArtifactList = DobjArtifact.GetContainedList(containerType: DobjArtContainerType);

                ShowCharOwned = !DobjArtifact.IsCarriedByCharacter() && !DobjArtifact.IsWornByCharacter();

                if (DobjArtContainedArtifactList.Count > 0)
                {
                    Globals.Buf.SetFormat("{0}{1} {2} you see ",
                                          Environment.NewLine,
                                          gEngine.EvalContainerType(DobjArtContainerType, "Inside", "On", "Under", "Behind"),
                                          DobjArtifact.GetTheName(false, ShowCharOwned, false, false, Globals.Buf01));

                    rc = gEngine.GetRecordNameList(DobjArtContainedArtifactList.Cast <IGameBase>().ToList(), ArticleType.A, ShowCharOwned, StateDescDisplayCode.None, false, false, Globals.Buf);

                    Debug.Assert(gEngine.IsSuccess(rc));
                }
                else
                {
                    Globals.Buf.SetFormat("{0}There's nothing {1} {2}",
                                          Environment.NewLine,
                                          gEngine.EvalContainerType(DobjArtContainerType, "inside", "on", "under", "behind"),
                                          DobjArtifact.GetTheName(false, ShowCharOwned, false, false, Globals.Buf01));
                }

                Globals.Buf.AppendFormat(".{0}", Environment.NewLine);

                gOut.Write("{0}", Globals.Buf);

                goto Cleanup;
            }

            IsCharMonster = DobjMonster.IsCharacterMonster();

            if (!IsCharMonster && DobjMonster.Reaction < Friendliness.Friend)
            {
                gEngine.MonsterEmotes(DobjMonster);

                gOut.WriteLine();

                goto Cleanup;
            }

            HasWornInventory = DobjMonster.HasWornInventory();

            if (HasWornInventory)
            {
                DobjMonsterWornArtifactList = DobjMonster.GetWornList();

                if (DobjMonsterWornArtifactList.Count > 0)
                {
                    Globals.Buf.SetFormat("{0}{1} {2} {3}",
                                          Environment.NewLine,
                                          IsCharMonster ? "You" : DobjMonster.EvalPlural(DobjMonster.GetTheName(true, true, false, true, Globals.Buf01), "They"),
                                          IsCharMonster ? "are" : DobjMonster.EvalPlural("is", "are"),
                                          IsCharMonster ? "wearing " : DobjMonster.EvalPlural("wearing ", "wearing among them "));

                    rc = gEngine.GetRecordNameList(DobjMonsterWornArtifactList.Cast <IGameBase>().ToList(), ArticleType.A, IsCharMonster ? false : true, IsCharMonster ? StateDescDisplayCode.AllStateDescs : StateDescDisplayCode.SideNotesOnly, IsCharMonster ? true : false, false, Globals.Buf);

                    Debug.Assert(gEngine.IsSuccess(rc));

                    Globals.Buf.AppendFormat(".{0}", Environment.NewLine);

                    gOut.Write("{0}", Globals.Buf);
                }
            }

            HasCarriedInventory = DobjMonster.HasCarriedInventory();

            if (HasCarriedInventory)
            {
                DobjMonsterCarriedArtifactList = DobjMonster.GetCarriedList();

                if (IsCharMonster)
                {
                    // use total debt for characters with no assets; otherwise use HeldGold (which may be debt or asset)

                    TotalGold = gCharacter.HeldGold < 0 && gCharacter.BankGold < 0 ? gCharacter.HeldGold + gCharacter.BankGold : gCharacter.HeldGold;

                    if (TotalGold != 0)
                    {
                        GoldArtifact = Globals.CreateInstance <IArtifact>(x =>
                        {
                            x.Name = string.Format("{0}{1} gold piece{2}",
                                                   TotalGold < 0 ? "a debt of " : "",
                                                   gEngine.GetStringFromNumber(Math.Abs(TotalGold), false, Globals.Buf),
                                                   Math.Abs(TotalGold) != 1 ? "s" : "");
                        });

                        DobjMonsterCarriedArtifactList.Add(GoldArtifact);
                    }
                }

                Globals.Buf.SetFormat("{0}{1} {2} {3}",
                                      Environment.NewLine,
                                      IsCharMonster ? "You" : DobjMonster.EvalPlural(DobjMonster.GetTheName(true, true, false, true, Globals.Buf01), "They"),
                                      IsCharMonster ? "are" : DobjMonster.EvalPlural("is", "are"),
                                      DobjMonsterCarriedArtifactList.Count == 0 ? "" :
                                      IsCharMonster ? "carrying " : DobjMonster.EvalPlural("carrying ", "carrying among them "));

                if (DobjMonsterCarriedArtifactList.Count > 0)
                {
                    rc = gEngine.GetRecordNameList(DobjMonsterCarriedArtifactList.Cast <IGameBase>().ToList(), ArticleType.A, IsCharMonster ? false : true, IsCharMonster ? StateDescDisplayCode.AllStateDescs : StateDescDisplayCode.SideNotesOnly, IsCharMonster ? true : false, false, Globals.Buf);

                    Debug.Assert(gEngine.IsSuccess(rc));
                }
                else
                {
                    Globals.Buf.Append("empty handed");
                }

                Globals.Buf.AppendFormat(".{0}", Environment.NewLine);

                gOut.Write("{0}", Globals.Buf);
            }

            ShouldShowHealthStatusWhenInventoried = DobjMonster.ShouldShowHealthStatusWhenInventoried();

            if (ShouldShowHealthStatusWhenInventoried)
            {
                IsUninjuredGroup = DobjMonster.CurrGroupCount > 1 && DobjMonster.DmgTaken == 0;

                Globals.Buf.SetFormat("{0}{1} {2} ",
                                      Environment.NewLine,
                                      IsCharMonster ? "You" :
                                      IsUninjuredGroup ? "They" :
                                      DobjMonster.GetTheName(true, true, false, true, Globals.Buf01),
                                      IsCharMonster || IsUninjuredGroup ? "are" : "is");

                DobjMonster.AddHealthStatus(Globals.Buf);

                gOut.Write("{0}", Globals.Buf);
            }

            if (GoldArtifact != null)
            {
                GoldArtifact.Dispose();

                GoldArtifact = null;
            }

            if (!HasWornInventory && !HasCarriedInventory && !ShouldShowHealthStatusWhenInventoried)
            {
                PrintCantVerbObj(DobjMonster);

                NextState = Globals.CreateInstance <IStartState>();

                goto Cleanup;
            }

Cleanup:

            if (NextState == null)
            {
                NextState = Globals.CreateInstance <IMonsterStartState>();
            }
        }