/// <summary>
        /// Convert the Voronoi Diagram into a city with roads and building zones
        /// </summary>
        private void GenerateCity()
        {
            if (_voronoiDiagram == null)
            {
                //GenerateVoronoi();
                return;
            }

            //Settings for generation
            _citySettings.DistrictSettings   = DistrictSettings.ToList();
            _citySettings.GenerateInnerRoads = GenerateInnerRoads;
            _citySettings.RoadSubdivision    = RoadSubdivisions;
            _citySettings.DebugMode          = DebugMode.Value;

            //generate city
            var timer = Stopwatch.StartNew();

            _cityData = CityBuilder.GenerateCity(_citySettings, _voronoiDiagram);
            timer.Stop();

            //update timer
            var time = timer.ElapsedMilliseconds / 1000.0;

            GenerationTimeText = $"City generated in {time} seconds.";

            //update canvas
            RefreshCanvas();

            //InsetTesting
            var insetCells = new List <Cell>();
            var points     = new List <Point>();

            foreach (var d in _cityData.Districts)
            {
                foreach (var c in d.Cells)
                {
                    var cInset = c.Inset(20);
                    insetCells.Add(cInset);
                    //_drawService.DrawCell(c, Color.FromArgb(255, 120, 120, 120), true, true);
                    points.AddRange(cInset.GenerateRandomPoints(9));
                }
            }

            ////Draw

            foreach (var c in insetCells)
            {
                //_drawService.DrawCell(c, Color.FromArgb(255, 188, 188, 188), true, true);

                //Draw Triangulation
                var triangles = new BowyerWatsonGenerator().DelaunayTriangulation(c.Points);
                foreach (var t in triangles)
                {
                    //_drawService.DrawTriangle(t, Colors.CornflowerBlue);
                }
            }

            foreach (var p in points)
            {
                _drawService.DrawPoint(p, 4, Colors.OrangeRed);
            }
        }