Exemple #1
0
    public WorldTile Buy(GameObject restFab, int playerNumber)
    {
        //Add to purchaser's buildings
        WorldTile newTile = Instantiate(restFab, tile.transform.position, Quaternion.identity).GetComponent <WorldTile>();

        newTile.building = ScriptableObject.CreateInstance <BuildingRestaurant>();
        BuildingRestaurant restaurantScript = (BuildingRestaurant)newTile.building;

        GameController.Instance().player[playerNumber].AddResteraunt(restaurantScript);
        newTile.building.tile   = newTile;
        newTile.building.canvas = canvas;
        newTile.district        = tile.district;
        newTile.building.name   = "Player " + (playerNumber + 1).ToString() + "'s Restaurant";
        newTile.building.world  = world;
        DistrictDisplay display = tile.gameObject.GetComponentInChildren <DistrictDisplay>();

        newTile.gameObject.GetComponentInChildren <DistrictDisplay>().SetBorders(display.GetLayout(), display.GetColor());
        world.allTiles.Add(newTile.gameObject);
        world.allTiles.Remove(tile.gameObject);
        tile.UnClick();
        //sound
        try
        {
            spendMoney.PlayOneShot(sfx_currency_spend_money);
        }
        catch { }

        //After this function, nothing here will run I think.
        Destroy(tile.gameObject);
        return(newTile);
    }
Exemple #2
0
    public void Buy(GameObject restFab)
    {
        //Add to activePlayer's buildings
        WorldTile newTile = Instantiate(restFab, tile.transform.position, Quaternion.identity).GetComponent <WorldTile>();

        newTile.building = ScriptableObject.CreateInstance <BuildingRestaurant>();
        BuildingRestaurant restaurantScript = (BuildingRestaurant)newTile.building;

        GameController.Instance().activePlayer.AddResteraunt(restaurantScript);
        newTile.building.tile   = newTile;
        newTile.building.canvas = canvas;
        newTile.district        = tile.district;
        Debug.Log("Transfer district to bought tile" + newTile.district);
        newTile.building.name  = "Player " + GameController.Instance().GetPlayerNumber().ToString() + "'s Restaurant";
        newTile.building.world = world;
        DistrictDisplay display = tile.gameObject.GetComponentInChildren <DistrictDisplay>();

        newTile.gameObject.GetComponentInChildren <DistrictDisplay>().SetBorders(display.GetLayout(), display.GetColor());
        world.allTiles.Add(newTile.gameObject);
        world.allTiles.Remove(tile.gameObject);
        tile.UnClick();
        Destroy(tile.gameObject);
        //sound
        spendMoney.PlayOneShot(sfx_currency_spend_money);
    }