private void _server_DistressSignalCreated(object sender, DistressSignalReceivedMessage e) { var ds = new DistressSignal() { Player = _playerState.PlayerInfo, SignalLocation = e.Location, Time = DateTime.Now, }; DistressSignalCreated?.Invoke(this, ds); }
private void server_OnDistressSignal(object sender, DistressSignalReceivedMessage e) { var ds = new DistressSignal() { Player = new Player { Name = e.PlayerName }, SignalLocation = e.Location, Time = DateTime.Now, }; _playerState.ReceivedDistressSignals.Add(ds); DistressSignalReceived?.Invoke(this, ds); }