void OnDpaCtrlRedo() { Debug.Log("DistinguishPictureView.OnDpaCtrlRedo(): 第三阶段 第一关 区辨喜欢和不喜欢物品的图卡 重做!!!"); dpaCtrl.evtFinished -= OnDpaCtrlFinished; dpaCtrl.evtRedo -= OnDpaCtrlRedo; dpaCtrl.Dispose(); dpaCtrl = ResManager.GetPrefab("Prefabs/DistinguishPicture/DistinguishPictureA").GetComponent <DistinguishPictureCtrlA>(); dpaCtrl.evtFinished += OnDpaCtrlFinished; dpaCtrl.evtRedo += OnDpaCtrlRedo; }
private void Start() { CommonUI com = UIManager.Instance.GetUI <CommonUI>("CommonUI"); com.SetComUITitle("第三阶段 分辨图片"); //PeopleManager.Instance.ResetModel(); UnityEngine.Debug.Log("DistinguishPictureView::Start(): 第三阶段 第一关 区辨喜欢和不喜欢物品的图卡"); dpaCtrl = ResManager.GetPrefab("Prefabs/DistinguishPicture/DistinguishPictureA").GetComponent <DistinguishPictureCtrlA>(); dpaCtrl.evtFinished += OnDpaCtrlFinished; dpaCtrl.evtRedo += OnDpaCtrlRedo; //dpbCtrl = ResManager.GetPrefab("Prefabs/DistinguishPicture/DistinguishPictureB").GetComponent<DistinguishPictureCtrlB>(); //dpbCtrl.evtFinished += OnDpbCtrlFinished; //dpbCtrl.evtRedo += OnDpbCtrlRedo; //dpcCtrl = ResManager.GetPrefab("Prefabs/DistinguishPicture/DistinguishPictureC").GetComponent<DistinguishPictureCtrlC>(); //dpcCtrl.evtFinished += OnDpcCtrlFinished; //dpcCtrl.evtRedo += OnDpcCtrlRedo; InitPersonsState(); }