Exemple #1
0
 void OnDpaCtrlRedo()
 {
     Debug.Log("DistinguishPictureView.OnDpaCtrlRedo(): 第三阶段 第一关 区辨喜欢和不喜欢物品的图卡 重做!!!");
     dpaCtrl.evtFinished -= OnDpaCtrlFinished;
     dpaCtrl.evtRedo     -= OnDpaCtrlRedo;
     dpaCtrl.Dispose();
     dpaCtrl              = ResManager.GetPrefab("Prefabs/DistinguishPicture/DistinguishPictureA").GetComponent <DistinguishPictureCtrlA>();
     dpaCtrl.evtFinished += OnDpaCtrlFinished;
     dpaCtrl.evtRedo     += OnDpaCtrlRedo;
 }
Exemple #2
0
    private void Start()
    {
        CommonUI com = UIManager.Instance.GetUI <CommonUI>("CommonUI");

        com.SetComUITitle("第三阶段 分辨图片");

        //PeopleManager.Instance.ResetModel();

        UnityEngine.Debug.Log("DistinguishPictureView::Start(): 第三阶段 第一关 区辨喜欢和不喜欢物品的图卡");
        dpaCtrl              = ResManager.GetPrefab("Prefabs/DistinguishPicture/DistinguishPictureA").GetComponent <DistinguishPictureCtrlA>();
        dpaCtrl.evtFinished += OnDpaCtrlFinished;
        dpaCtrl.evtRedo     += OnDpaCtrlRedo;

        //dpbCtrl = ResManager.GetPrefab("Prefabs/DistinguishPicture/DistinguishPictureB").GetComponent<DistinguishPictureCtrlB>();
        //dpbCtrl.evtFinished += OnDpbCtrlFinished;
        //dpbCtrl.evtRedo += OnDpbCtrlRedo;

        //dpcCtrl = ResManager.GetPrefab("Prefabs/DistinguishPicture/DistinguishPictureC").GetComponent<DistinguishPictureCtrlC>();
        //dpcCtrl.evtFinished += OnDpcCtrlFinished;
        //dpcCtrl.evtRedo += OnDpcCtrlRedo;

        InitPersonsState();
    }