Exemple #1
0
        public bool UpdateRange(Object CurObj)
        {
            float Distance = CurObj.GetDistance(CurObj.LastRangeCheck);

            if (Distance > 100)
            {
                CurObj.LastRangeCheck.X = CurObj.X;
                CurObj.LastRangeCheck.Y = CurObj.Y;
            }
            else
            {
                return(false);
            }

            List <Object> Objects = GetRangedObject(CurObj, 1);

            foreach (Object DistObj in Objects) // Ici on check tous les objets visibles
            {
                if (CurObj == DistObj)
                {
                    continue;
                }

                if (DistObj.IsPlayer() && !DistObj.GetPlayer().Client.IsPlaying())
                {
                    continue;
                }

                if (!CurObj.HasInRange(DistObj))
                {
                    CurObj.AddInRange(DistObj);
                    DistObj.AddInRange(CurObj);

                    if (CurObj.IsPlayer())
                    {
                        DistObj.SendMeTo(CurObj.GetPlayer());
                    }

                    if (DistObj.IsPlayer())
                    {
                        CurObj.SendMeTo(DistObj.GetPlayer());
                    }
                }
                else
                {
                }
            }

            List <Object> ToDel = CurObj._ObjectRanged.FindAll(dist => dist != null && dist.GetDistance(CurObj) > MAX_VISIBILITY_RANGE);

            foreach (Object Dist in ToDel)
            {
                CurObj.RemoveInRange(Dist);
                Dist.RemoveInRange(CurObj);
            }

            return(true);
        }
Exemple #2
0
        public bool UpdateRange(Object CurObj, bool ForceUpdate = false)
        {
            if (CurObj.IsActive == false || CurObj.IsDisposed)
            {
                return(false);
            }

            if (CurObj.X == 0 && CurObj.Y == 0)
            {
                return(false);
            }

            float Distance = CurObj.GetDistance(CurObj.LastRangeCheck);

            if (Distance > 100 || ForceUpdate)
            {
                CurObj.LastRangeCheck.X = CurObj.X;
                CurObj.LastRangeCheck.Y = CurObj.Y;
            }
            else
            {
                return(false);
            }

            CurObj.OnRangeUpdate();

            GetRangedObject(CurObj, 1, (Object DistObj) =>
            {
                if (DistObj == null)
                {
                    return;
                }

                if (IsVisibleBForA(CurObj, DistObj) && !CurObj.HasInRange(DistObj))
                {
                    CurObj.AddInRange(DistObj);
                    DistObj.AddInRange(CurObj);

                    if (CurObj.IsPlayer())
                    {
                        DistObj.SendMeTo(CurObj.GetPlayer());
                    }

                    if (DistObj.IsPlayer())
                    {
                        CurObj.SendMeTo(DistObj.GetPlayer());
                    }
                }
            });

            Object dist;

            for (int i = 0; i < CurObj._ObjectRanged.Count; ++i)
            {
                if ((dist = CurObj._ObjectRanged[i]) == null)
                {
                    continue;
                }

                if (CurObj == null || dist == null)
                {
                    continue;
                }

                if (dist.GetDistance(CurObj) > MAX_VISIBILITY_RANGE || !IsVisibleBForA(CurObj, dist))
                {
                    CurObj.RemoveInRange(dist);
                    dist.RemoveInRange(CurObj);
                    i--;
                }
            }

            return(true);
        }