internal void DisposeDelivery(bool role, Delivery delivery, DeliveryState state, bool settled) { if (delivery.Settled) { return; } delivery.Settled = settled; delivery.State = state; if (settled) { lock (this.ThisLock) { LinkedList deliveryList = role ? this.incomingList : this.outgoingList; deliveryList.Remove(delivery); } } Dispose dispose = new Dispose() { Role = role, First = delivery.DeliveryId, Settled = settled, State = state }; this.SendCommand(dispose); }
private IEnumerable <UnitTestElement> GetTests(string source) { var pluginPath = Path.GetDirectoryName(GetType().Assembly.Location); var sourcePath = Path.GetDirectoryName(source); var paths = new[] { pluginPath, sourcePath }; // Set up a separate app domain to avoid locking files. using (new AssemblyResolver(paths)) using (var testDomain = Dispose.Of(AppDomain.CreateDomain($"{nameof(MSTestAutomationDiscoverer)}: {Path.GetFileName(source)}", AppDomain.CurrentDomain.Evidence, new AppDomainSetup { ApplicationBase = pluginPath, ShadowCopyFiles = "true", ShadowCopyDirectories = sourcePath, AppDomainInitializer = InitializeDomain, AppDomainInitializerArguments = paths, LoaderOptimization = LoaderOptimization.MultiDomain, DisallowBindingRedirects = false }), AppDomain.Unload)) { var testSink = (ITestSink)testDomain.Value.CreateObject <TestSink>(); testDomain.Value.SetData("source", source); testDomain.Value.SetData("testSink", testSink); testDomain.Value.DoCallBack(DiscoverTests); return(testSink.Tests); } }
public override Statistics run() { Environment env = new Environment(); //dist List<double> valueList = new List<double>() { 1, 2, 3, 4, 5 }; List<double> distribution = new List<double>() { 0.5, 0.6, 0.7, 0.8, 1.0 }; Discrete d = new Discrete(valueList, distribution); //dist1 Uniform n = new Uniform(1, 3); Distribution dist = new Distribution(d); Distribution dist1 = new Distribution(n); Create c = new Create(env, 0, 20, dist); Dispose di = new Dispose(env, 1); Queue q = new Queue(env, 3); q.Capacity = 1; Resource r = new Resource(env, 2, 1, dist1, q); c.Next_AID.Add("First", 2); r.Next_AID.Add("First", 1); env.System_Time = new DateTime(1970, 1, 1, 0, 0, 0); env.Start_Time = new DateTime(1970, 1, 1, 0, 0, 0); env.Setup_Simulation(); return env.Simulate(); }
void OnDispose(Dispose dispose) { SequenceNumber first = dispose.First; SequenceNumber last = dispose.Last; lock (this.ThisLock) { LinkedList linkedList = dispose.Role ? this.outgoingList : this.incomingList; Delivery delivery = (Delivery)linkedList.First; while (delivery != null && delivery.DeliveryId <= last) { Delivery next = (Delivery)delivery.Next; if (delivery.DeliveryId >= first) { delivery.Settled = dispose.Settled; if (delivery.Settled) { linkedList.Remove(delivery); } delivery.OnStateChange(dispose.State); } delivery = next; } } }
public ActionResult Dispose(int?id) { if (Session["AJ"] == null) { return(RedirectToAction("Index", "Home")); } if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } else { var chk = db.Disposes.Where(x => x.CE_ATNO == id).ToList(); if (chk.Count == 0) { Models.Dispose dispose = new Dispose() { DIS_DateOUT = DateTime.Now, DIS_Status = 1, CE_ATNO = id }; db.Disposes.Add(dispose); var findCE = db.ComputerEquipments.FirstOrDefault(x => x.CE_ATNO == id); findCE.CE_Status = 3; db.SaveChanges(); } else if (chk.Count > 0) { int i = 0; foreach (var collection in chk) { if (collection.DIS_Status == 1 || collection.DIS_Status == 2) { i++; } } if (i == 0) { Models.Dispose dispose = new Dispose() { DIS_DateOUT = DateTime.Now, DIS_Status = 1, CE_ATNO = id }; db.Disposes.Add(dispose); var findCE = db.ComputerEquipments.FirstOrDefault(x => x.CE_ATNO == id); findCE.CE_Status = 3; db.SaveChanges(); } else { //แสดงข้อความว่ากดจำหน่ายไปแล้ว } } } return(RedirectToAction(nameof(Index), "Disposes")); }
public ActionResult DeleteConfirmed(int id) { Dispose dispose = db.Disposes.Find(id); db.Disposes.Remove(dispose); db.SaveChanges(); return(RedirectToAction("Index")); }
public ActionResult Edit([Bind(Include = "DIS_ATNO,CE_ATNO,DIS_DateOUT,DIS_DateAPP,DIS_Status")] Dispose dispose) { if (ModelState.IsValid) { db.Entry(dispose).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(dispose)); }
public static void BuildSelectBox() { Dispose.Using <Stream, byte[]> (() => GetStream(), (stream) => new byte[stream.Length].Tee((b) => stream.Read(b, 0, (int)stream.Length))) .Map(Encoding.UTF8.GetString) .Split(new [] { Environment.NewLine, }, StringSplitOptions.RemoveEmptyEntries) .Select((s, ix) => Tuple.Create(ix, s)) .ToDictionary(k => k.Item1, v => v.Item2) .Map(BuildSelectBox("theDoctors", true)) .Tee((s) => Console.WriteLine(s)); }
public ActionResult Create(Dispose dispose) { if (ModelState.IsValid) { db.Disposes.Add(dispose); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(dispose)); }
public async Task UsingAsync_CorrectlyDisposesDisposableObject() { var disposableStub = new DisposableStub(false); await Dispose.UsingAsync(() => disposableStub, async stub => { Assert.False(disposableStub.IsItDisposed); await Task.CompletedTask; }); Assert.True(disposableStub.IsItDisposed); }
public ActionResult DeleteConfirmed(int id) { if (Session["AJ"] == null) { return(RedirectToAction("Index", "Home")); } Dispose dispose = db.Disposes.Find(id); db.Disposes.Remove(dispose); db.SaveChanges(); return(RedirectToAction("Index")); }
public double run() { Environment env = new Environment(); //dist for Create Constant Const = new Constant(1); Distribution CreateDist = new Distribution(Const); //distributions for Inventory List<double> States = new List<double>() { 1, 2, 3 }; //1 for good, 2 for fair, 3 for poor List<double> States_Prob = new List<double>() { 0.35, 0.80, 1.00 }; Discrete StatesDisc = new Discrete(States, States_Prob); List<double> State1 = new List<double>() { 40, 50, 60, 70, 80, 90, 100 }; List<double> State1_Prob = new List<double>() { 0.03, 0.08, 0.23, 0.43, 0.78, 0.93, 1.00 }; Discrete State1Disc = new Discrete(State1, State1_Prob); List<double> State2 = new List<double>() { 40, 50, 60, 70, 80, 90, 100 }; List<double> State2_Prob = new List<double>() { 0.10, 0.28, 0.68, 0.88, 0.96, 1.00, 1.00 }; Discrete State2Disc = new Discrete(State2, State2_Prob); List<double> State3 = new List<double>() { 40, 50, 60, 70, 80, 90, 100 }; List<double> State3_Prob = new List<double>() { 0.44, 0.66, 0.82, 0.94, 1.00, 1.00, 1.00 }; Discrete State3Disc = new Discrete(State3, State3_Prob); Dictionary<double, Discrete> Demand = new Dictionary<double, Discrete>(); Demand.Add(1, State1Disc); Demand.Add(2, State2Disc); Demand.Add(3, State3Disc); List<Int64> Amount = new List<Int64>(); for (int i = 0; i < 20; i++) Amount.Add(70); Create create = new Create(env, 0, 20, CreateDist, Amount); Dispose dispose = new Dispose(env, 2); Inventory inv = new Inventory(env, 1, new TimeSpan(1), 70, StatesDisc, Demand, 0.33, 0.50, true, 0.05); create.Next_AID.Add("First", 1); inv.Next_AID.Add("First", 2); env.System_Time = new DateTime(1970, 1, 1, 0, 0, 0); env.Start_Time = new DateTime(1970, 1, 1, 0, 0, 0); env.Setup_Simulation(); env.Simulate(); double sumOfProfit = 0; for (int i = 1; i <= 20; i++) sumOfProfit += (double)inv.Statistics.OtherStatistics[i][5].StatisticValue; return sumOfProfit; }
public async Task UsingAsync_CorrectlyDisposesDisposableObjectAndReturnsValue() { var disposableStub = new DisposableStub(false); var result = await Dispose.UsingAsync(() => disposableStub, async stub => { Assert.False(disposableStub.IsItDisposed); return(await Task.FromResult(5)); }); Assert.Equal(5, result); Assert.True(disposableStub.IsItDisposed); }
// GET: Disposes/Edit/5 public ActionResult Edit(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Dispose dispose = db.Disposes.Find(id); if (dispose == null) { return(HttpNotFound()); } return(View(dispose)); }
/// <summary> /// 重置 /// </summary> public void Reset(GameObject go, SceneState1 sceneState1) { if (go.GetComponent <SceneDeduce>().num != 0) { if (sceneState1.scene == "飞跃") { UDPServer.Instance.SocketSendIP3("192.168.2.85", 6581, Dispose.strToToHexByte("EB BE 00 01 00 00 00 00 00 00 00")); UDPServer.Instance.SocketSendIP3("192.168.2.85", 6581, Dispose.strToToHexByte("EB BE 00 04 01 00 09 00 00 00 00")); } go.GetComponent <SceneDeduce>().num = 0; OneJudge(go, sceneState1); } }
public ActionResult Create(Dispose dispose) { if (Session["AJ"] == null) { return(RedirectToAction("Index", "Home")); } if (ModelState.IsValid) { db.Disposes.Add(dispose); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(dispose)); }
// GET: Disposes/Details/5 public ActionResult Details(int?id) { if (Session["AJ"] == null) { return(RedirectToAction("Index", "Home")); } if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Dispose dispose = db.Disposes.Find(id); if (dispose == null) { return(HttpNotFound()); } return(View(dispose)); }
public void run() { Environment env = new Environment(); // List<double> valueList = new List<double>() { 1, 2, 3, 4, 5 }; List<double> distribution = new List<double>() { 0.5, 0.6, 0.7, 0.8, 1.0 }; Discrete discrete = new Discrete(valueList, distribution, 0); // Uniform uniform = new Uniform(1, 3, 0); Distribution CreateDist = new Distribution(discrete); Distribution ResDist = new Distribution(uniform); Create c = new Create(env, 0, 4, CreateDist); Dispose dispose = new Dispose(env, 10); Queue q = new Queue(env, 5); q.Capacity = 10; Resource r = new Resource(env, 1, 1, ResDist, q); Queue q2 = new Queue(env, 6); q2.Capacity = 10; Resource r2 = new Resource(env, 2, 1, ResDist, q2); Queue q3 = new Queue(env, 7); q3.Capacity = 10; Resource r3 = new Resource(env, 3, 1, ResDist, q3); Queue q4 = new Queue(env, 8); q4.Capacity = 10; Resource r4 = new Resource(env, 4, 1, ResDist, q4); c.Next_AID.Add("First", 1); r.Next_AID.Add("First", 2); r2.Next_AID.Add("First", 3); r3.Next_AID.Add("First", 4); r4.Next_AID.Add("First", 2); env.System_Time = new DateTime(1970, 1, 1, 0, 0, 0); env.Start_Time = new DateTime(1970, 1, 1, 0, 0, 0); env.Setup_Simulation(TimeSpan.FromSeconds(300)); env.Simulate(); }
protected override void ParseData(byte[] chunkData) { if (chunkData != null && chunkData.Length < 26) { throw new ArgumentException(); } int offset = 0; sequenceNumber = Utils.ParseUint(chunkData, 4, ref offset); width = Utils.ParseUint(chunkData, 4, ref offset); height = Utils.ParseUint(chunkData, 4, ref offset); offsetX = Utils.ParseUint(chunkData, 4, ref offset); offsetY = Utils.ParseUint(chunkData, 4, ref offset); delayNum = Serializar.ToUShort(new byte[] { chunkData[21], chunkData[20] }); delayDen = Serializar.ToUShort(new byte[] { chunkData[23], chunkData[22] }); disposeOP = (Dispose)chunkData[24]; blendOP = (Blend)chunkData[25]; }
public override Statistics run() { Environment env = new Environment(); //dist for Create Uniform CreateDist = new Uniform(1, 5); //dist for Able Uniform AbleDist = new Uniform(4, 6); //dist for Baker Uniform BakerDist = new Uniform(2, 5); Distribution DistCreate = new Distribution(CreateDist); Distribution DistAble = new Distribution(AbleDist); Distribution DistBaker = new Distribution(BakerDist); Create create = new Create(env, 0, 100, DistCreate); Dispose dispose = new Dispose(env, 10); Queue SharedQueue = new Queue(env, 3); Resource Able = new Resource(env, 1, 1, DistAble, SharedQueue); Resource Baker = new Resource(env, 2, 1, DistBaker, SharedQueue); Decide decide = new Decide(env, 5); //Condition EQCond cond = new EQCond(0, Able, Actor.StateType.Idle); decide.AddCondition(cond, Able.AID); decide.AddElse(Baker.AID); create.Next_AID.Add("First", 5); Able.Next_AID.Add("First", 10); Baker.Next_AID.Add("First", 10); env.System_Time = new DateTime(1970, 1, 1, 0, 0, 0); env.Start_Time = new DateTime(1970, 1, 1, 0, 0, 0); env.Setup_Simulation(); return env.Simulate(); }
public void run() { Environment env = new Environment(); //dist List<double> valueList = new List<double>() { 1, 2, 3, 4, 5 }; List<double> distribution = new List<double>() { 0.5, 0.6, 0.7, 0.8, 1.0 }; Discrete d = new Discrete(valueList, distribution, 0); //dist1 Uniform n = new Uniform(1, 3, 0); Distribution dist = new Distribution(d); Distribution dist1 = new Distribution(n); Create c = new Create(env, 0, 10000, dist,null,new List<double>(){0.3,0.8,1.0}); Dispose di = new Dispose(env, 1); Queue q = new Queue(env, 3); q.Capacity = 1; Resource r = new Resource(env, 2, 1, dist1, q); Queue q2 = new Queue(env,5); q2.Capacity = 1; Resource r2 = new Resource(env, 6, 1, dist1, q2); Queue q3 = new Queue(env, 10); q3.Capacity = 1; Resource r3 = new Resource(env, 7, 1, dist1, q3); c.Next_AID.Add("First", 2); c.Next_AID.Add("Second", 6); c.Next_AID.Add("Third", 7); r.Next_AID.Add("First", 1); r2.Next_AID.Add("First", 1); r3.Next_AID.Add("First", 1); env.System_Time = new DateTime(1970, 1, 1, 0, 0, 0); env.Start_Time = new DateTime(1970, 1, 1, 0, 0, 0); env.Setup_Simulation(); env.Simulate(); }
void OnDispose(Dispose dispose) { SequenceNumber first = dispose.First; SequenceNumber last = dispose.Last; var disposedDeliveries = new List(); lock (this.ThisLock) { LinkedList linkedList = dispose.Role ? this.outgoingList : this.incomingList; Delivery delivery = (Delivery)linkedList.First; while (delivery != null && delivery.DeliveryId <= last) { Delivery next = (Delivery)delivery.Next; if (delivery.DeliveryId >= first) { delivery.Settled = dispose.Settled; if (delivery.Settled) { linkedList.Remove(delivery); } disposedDeliveries.Add(delivery); } delivery = next; } } // Update the state of the disposed deliveries // Note that calling delivery.OnStateChange may complete some pending SendTask, thereby triggering the // execution of some continuations. To avoid any deadlock, this MUST be done outside of any // locks (cf issue https://github.com/Azure/amqpnetlite/issues/287). for (int i = 0; i < disposedDeliveries.Count; i++) { var delivery = (Delivery)disposedDeliveries[i]; disposedDeliveries[i] = null; // Avoid trailing reference delivery.OnStateChange(dispose.State); } }
public void run() { Environment env = new Environment(); //dist Uniform d = new Uniform(1, 1, 0); //dist1 Uniform n = new Uniform(5, 5, 0); Distribution dist = new Distribution(d); Distribution dist1 = new Distribution(n); Create c = new Create(env, 0, 10, dist); Dispose di = new Dispose(env, 10); Queue q = new Queue(env, 3); q.Capacity = 10; Resource r = new Resource(env, 1, 1, dist1, q); Queue q2 = new Queue(env, 4); q2.Capacity = 5; Resource r2 = new Resource(env, 2, 1, dist1, q); Decide de = new Decide(env, 5); //Condition EQCond cond = new EQCond(0, r, Actor.StateType.Busy); de.AddCondition(cond, r2.AID); de.AddElse(r.AID); c.Next_AID.Add("First", 5); r.Next_AID.Add("First", 10); r2.Next_AID.Add("First", 10); env.System_Time = new DateTime(1970, 1, 1, 0, 0, 0); env.Start_Time = new DateTime(1970, 1, 1, 0, 0, 0); env.Setup_Simulation(); env.Simulate(); /////// }
internal void DisposeDelivery(bool role, Delivery delivery, DeliveryState state, bool settled) { Delivery current = null; lock (this.ThisLock) { LinkedList deliveryList = role ? this.incomingList : this.outgoingList; current = (Delivery)deliveryList.First; while (current != null) { if (current == delivery) { if (settled) { deliveryList.Remove(current); } break; } current = (Delivery)current.Next; } } if (current != null) { current.Settled = settled; current.State = state; Dispose dispose = new Dispose() { Role = role, First = current.DeliveryId, Settled = settled, State = state }; this.SendCommand(dispose); } }
public void ExpectTransfer(Action <Amqp.Message> messageMatcher, Action <DeliveryState> stateMatcher, bool settled, bool sendResponseDisposition, DeliveryState responseState, bool responseSettled, int dispositionDelay = 0, bool batchable = false ) { var transferMatcher = new FrameMatcher <Transfer>() .WithAssertion(transfer => Assert.AreEqual(settled, transfer.Settled)) .WithAssertion(transfer => stateMatcher(transfer.State)) .WithAssertion(transfer => Assert.AreEqual(batchable, transfer.Batchable)) .WithAssertion(messageMatcher); if (sendResponseDisposition) { transferMatcher.WithOnComplete(context => { if (dispositionDelay > 0) { Thread.Sleep(dispositionDelay); } var dispose = new Dispose() { Role = Role.RECEIVER, Settled = responseSettled, State = responseState, First = context.Command.DeliveryId, }; context.SendCommand(dispose); }); } AddMatcher(transferMatcher); }
public ResourceService(Load funcLoad, Dispose funcDispose) { _funcLoad = funcLoad ?? throw new ArgumentNullException(nameof(funcLoad)); _funcDispose = funcDispose ?? throw new ArgumentNullException(nameof(funcDispose)); }
/// <summary> /// Fires the Dispose event. /// </summary> /// <param name="e">An EventArgs containing the event data.</param> public void OnDispose(EventArgs e) { Dispose?.Invoke(this, e); }
public void Process(Dispose message) { Dispose(); }
private void Awake() { Instance = this; }
void OnDispose(Dispose dispose) { SequenceNumber first = dispose.First; SequenceNumber last = dispose.Last; lock (this.ThisLock) { LinkedList linkedList = dispose.Role ? this.outgoingList : this.incomingList; Delivery delivery = (Delivery)linkedList.First; while (delivery != null && delivery.DeliveryId <= last) { Delivery next = (Delivery)delivery.Next; if (delivery.DeliveryId >= first) { delivery.Settled = dispose.Settled; delivery.OnStateChange(dispose.State); if (delivery.Settled) { linkedList.Remove(delivery); } } delivery = next; } } }
protected override void DisposeActor() { SystemActor.AttemptsTo(Dispose.Actors(Actor, Actor2)); }
protected override GeneratorDelegate CreateGenerator() { return((out IDbParameters pms) => { List <string> list = new List <string>(); pms = Template.CreateDbParameters(); if (!string.IsNullOrWhiteSpace(Id)) { list.Add("a.\"Id\"=@Id"); pms.AddWithValue("Id", Id); } if (!string.IsNullOrWhiteSpace(OperatorId)) { list.Add("a.\"OperatorId\"=@OperatorId"); pms.AddWithValue("OperatorId", OperatorId); } if (StartCreateTime != null) { list.Add("a.\"CreateTime\">=@StartCreateTime"); pms.AddWithValue("StartCreateTime", StartCreateTime); } if (EndCreateTime != null) { list.Add("a.\"CreateTime\"<=@EndCreateTime"); pms.AddWithValue("EndCreateTime", EndCreateTime); } if (!string.IsNullOrWhiteSpace(Remark)) { list.Add("a.\"Remark\" like @Remark"); pms.AddWithValue("Remark", Remark.Wrap("%")); } if (!string.IsNullOrWhiteSpace(PrincipalId)) { list.Add("a.\"PrincipalId\" = @PrincipalId"); pms.AddWithValue("PrincipalId", PrincipalId); } if (!string.IsNullOrWhiteSpace(SheepId)) { list.Add("a.\"SheepId\"=@SheepId"); pms.AddWithValue("SheepId", SheepId); } if (!string.IsNullOrWhiteSpace(Reason)) { list.Add("a.\"Reason\" like @Reason"); pms.AddWithValue("Reason", Reason.Wrap("%")); } if (!string.IsNullOrWhiteSpace(Dispose)) { list.Add("a.\"Dispose\" like @Dispose"); pms.AddWithValue("Dispose", Dispose.Wrap("%")); } if (StartAbortionDate != null) { list.Add("a.\"AbortionDate\">=@StartAbortionDate"); pms.AddWithValue("StartAbortionDate", StartAbortionDate); } if (EndAbortionDate != null) { list.Add("a.\"AbortionDate\"<=@EndAbortionDate"); pms.AddWithValue("EndAbortionDate", EndAbortionDate); } list.Add("m.\"IsDel\"=@mIsDel"); pms.AddWithValue("mIsDel", IsDel); list.Add("a.\"IsDel\"=@aIsDel"); pms.AddWithValue("aIsDel", IsDel); return list; }); }
/// <summary> /// 全场景演绎浏览 /// </summary> /// <param name="go"></param> /// <param name="sceneState1s"></param> public void Judge(GameObject go, List <SceneState1> sceneState1s) { bool isFinnish = true; int a = 0; if (go.GetComponent <ModuleControl>().step_inf.text == "") { a = go.GetComponent <ModuleControl>().num; } else { a = int.Parse(go.GetComponent <ModuleControl>().step_inf.text); } if (a == 0) { UDPServer.Instance.SocketSendIP3("192.168.2.85", 6581, Dispose.strToToHexByte("EB BE 00 01 00 00 00 00 00 00 00")); UDPServer.Instance.SocketSendIP3("192.168.2.85", 6581, Dispose.strToToHexByte("EB BE 00 04 01 00 09 00 00 00 00")); } #region int b = 0; int scene_num = 0; int step_num = 0; for (int i = 0; i < sceneState1s.Count; i++) { for (int j = 0; j < sceneState1s[i].phases.Count; j++) { if (b == a) { if (j == sceneState1s[i].phases.Count - 1 && i != sceneState1s.Count - 1) { scene_num = i + 1; step_num = 0; } else if (j == sceneState1s[i].phases.Count - 1 && i == sceneState1s.Count - 1) { scene_num = i; step_num = j; } else { scene_num = i; step_num = j + 1; } isFinnish = false; for (int k = 0; k < sceneState1s[i].phases[j].LightState.Count; k++) { LightStates lightStates = sceneState1s[i].phases[j].LightState[k]; StartCoroutine(Play0nClick(lightStates)); } ///需要控制的播控盒列表 for (int k = 0; k < sceneState1s[i].phases[j].MovieStates.Count; k++) { MovieStates movieStates = sceneState1s[i].phases[j].MovieStates[k]; if (movieStates.movie_file == "0000") { StartCoroutine(BoxVolumeSub(movieStates, movieStates.isCycle)); } else { StartCoroutine(BoxVolumeAdd(movieStates, movieStates.isCycle)); if (movieStates.movie_ip == "192.168.2.234") { StartCoroutine(Baozha(24)); } } } float yizi = 0; ///需要控制的投影仪列表 for (int k = 0; k < sceneState1s[i].phases[j].projectStates.Count; k++) { ProjectStates projectStates = sceneState1s[i].phases[j].projectStates[k]; if (projectStates.project_name.Length > 3) { UDPServer.Instance.SocketSendIP3(projectStates.project_ip, 6581, strToToHexByte(projectStates.project_name)); yizi = 4.5f; } else { if (projectStates.project_name == "000") { UDPServer.Instance.SocketSendIP2(projectStates.project_ip, 3012, "PauseProject"); } else { UDPServer.Instance.SocketSendIP2(projectStates.project_ip, 3012, "PlayProject " + projectStates.project_name); } } } if (!sceneState1s[i].phases[j].isStop) { go.GetComponent <ModuleControl>().times = 0; if (yizi != 0) { go.GetComponent <ModuleControl>().timer = yizi; } else { go.GetComponent <ModuleControl>().timer = sceneState1s[i].phases[j].time; } go.GetComponent <ModuleControl>().isStop = true; } else { go.GetComponent <ModuleControl>().times = 0; go.GetComponent <ModuleControl>().isStop = false; } go.GetComponent <ModuleControl>().scene_name.text = sceneState1s[i].scene; } b++; } } #endregion go.GetComponent <ModuleControl>().next_btn.GetComponent <Item>().name = sceneState1s[scene_num].phases[step_num].introduce; a++; if (isFinnish) { go.GetComponent <ModuleControl>().num = 0; go.GetComponent <ModuleControl>().scene_name.text = "已经结束"; } else { go.GetComponent <ModuleControl>().step_inf.text = a.ToString(); go.GetComponent <ModuleControl>().num = a; } }