/// <summary> /// Filter items /// </summary> private void FilterItems() { // Clear displayed items DisplayedItems.Clear(); // Do we have any items to filter? if (Items.Count > 0) { // Iterate over all items foreach (MItem item in Items) { // Do primary text contains searched word (filter) ? if (item.PrimaryText.ToLower().Contains(_filter.ToLower())) { // Add item to displayed-items collection DisplayedItems.Add(item); } } } // Redraw control Invalidate(true); // Force update component Component.Outdated = true; // Force update scroll-bar Scrollbar.ForceUpdate(); // Call resize OnResize(EventArgs.Empty); // Refresh control Refresh(); }
private void GuiUpdater(string newData) { App.Current.Dispatcher.Invoke(() => { // Nachricht: CPU1: 70 (warning)\r\n Backup Errors1: 0 (warning) string noEnter = newData.Replace("\r\n", string.Empty); string[] splitData = noEnter.Split(':'); //CPU1:70(warning) string newname = splitData[0]; // CPU1 oder Backup Errors1 // eist die Zahl nach CPU (namen) die ID? erst am Schluss gecheckt aber so könnte man dann die ID extra rausbekommen und extra abspeichern // in meinem Fall is die ID jetzt auch unter Name (Key) zu finden if (newname.Contains("1") || newname.Contains("2") || newname.Contains("3") || newname.Contains("4") || newname.Contains("5")) { string idvll = newname.Substring(newname.Length - 1, 1); string newid = idvll; } string noBlank = splitData[1].Replace(" ", string.Empty); // 70(warning) string[] splitData2 = noBlank.Split('('); // [0]70 [1]warning) int newvalue = Int32.Parse(splitData2[0]); string newstate = splitData2[1].Replace(")", string.Empty); Item newItem = new Item() { //ID = newid, Name = newname, Value = newvalue, State = newstate }; bool existisAlready = false; foreach (var item in DisplayedItems) { if (item.Name.Equals(newname)) { //DisplayedItems.Remove(item); // früher mal removed aber da sprangen die Items stark herum item.Value = newvalue; item.State = newstate; existisAlready = true; break; } } if (!existisAlready) { DisplayedItems.Add(newItem); } if (newItem.State.Equals("danger")) { ShowNotification(newItem); } }); }
protected override void SetDisplayedItems() { base.SetDisplayedItems(); for (int i = 0; i < DisplayedItems.Count; i++) { if (DisplayedItems[i] == SelectedTab) { DisplayedItems.Add(SelectedTab); break; } } }
private void LoadSelectedSupplierItemsToDisplayedItems() { using (var context = new ERPContext()) { var supplierFromDatabase = context.Suppliers.Include("Items").Single(supplier => supplier.ID.Equals(_selectedSupplier.ID)); foreach (var item in supplierFromDatabase.Items.ToList().OrderBy(item => item.Name)) { DisplayedItems.Add(new ItemVM { Model = item }); } } }
private void LoadSelectedItemToDisplayedItems() { if (_selectedItem.Name.Equals("All")) { foreach (var item in Items.Where(item => !item.Name.Equals("All"))) { DisplayedItems.Add(item); } } else { DisplayedItems.Add(_selectedItem); } }
private void ChangePage(int newPage) { if (newPage >= 1 && newPage <= PageCount) { CurrentPage = newPage; DisplayedItems.Clear(); foreach (T item in _items.Take(CurrentPage * PageSize).Skip((CurrentPage - 1) * PageSize)) { DisplayedItems.Add(item); } StateHasChanged(); } }
protected override void SetDisplayedItems() { base.SetDisplayedItems(); if (RequiresScrollButtons) { DisplayedItems.Add(UpScrollButton); DisplayedItems.Add(DownScrollButton); UpdateScrollButtonLocations(); UpScrollButton.Visible = true; DownScrollButton.Visible = true; } else { UpScrollButton.Visible = false; DownScrollButton.Visible = false; } }
private void RefreshItems() { IEnumerable <T> items = Items.ToList(); if (SortFunction is not null && !string.IsNullOrWhiteSpace(_sortColumn)) { items = SortFunction(items, _sortColumn, _sortAscending); } if (FilterFunction is not null && !string.IsNullOrWhiteSpace(_filter)) { items = FilterFunction(items, _filter); } _items = items; if (Paginate) { PageCount = (int)Math.Ceiling(1.0 * _items.Count() / PageSize); if (PageCount <= 0) { DisplayedItems.Clear(); } else { ChangePage(Math.Clamp(CurrentPage, 1, PageCount)); } } else { DisplayedItems.Clear(); foreach (T game in _items) { DisplayedItems.Add(game); } } StateHasChanged(); }
public void add(object sender, KeyEventArgs e) { DisplayedItems.Add("dupa"); }