public virtual void Draw(ISpriteBatch spriteBatch) { string scoreString = DisplayScore.ToString(); Vector2 measure = Font.MeasureString(scoreString); Vector2 origin = new Vector2(measure.X, measure.Y * 0.5f); spriteBatch.DrawString(Font, scoreString, ScorePosition.WorldPosition, Color.White, WorldRotation, origin, WorldScale, SpriteEffects.None, 0); }