public void PickUpKey() { fxSource.Play(); Destroy(gameObject, 0.5f); DisplayInventoryController display = GameObject.Find("InventoryPanel").GetComponent <DisplayInventoryController> (); display.DisplayOnInventory(this.index); DialoguesController msgsController = GameObject.Find("DialoguesController").GetComponent <DialoguesController> (); if (this.index == 0 || this.index == 3 || this.index == 4 || this.index == 6) { msgsController.DisplayMessage(10); } else if (this.index == 1) { msgsController.DisplayMessage(13); } else if (this.index == 2) { msgsController.DisplayMessage(11); } else if (this.index == 5) { msgsController.DisplayMessage(12); } else if (this.index == 7) { msgsController.DisplayMessage(14); } }
/*public void ChangeDoorState() { * canOpen = !canOpen; * if (canOpen == true) { * PlaySoundEffect (fxOpen); * } else if (canOpen == false) { * PlaySoundEffect (fxClose); * } * }*/ public void OpenDoors() { canOpen = true; PlaySoundEffect(fxOpen); DisplayInventoryController display = GameObject.Find("InventoryPanel").GetComponent <DisplayInventoryController> (); display.DeleteOnInventory(this.index); }