void Start() { manager = GameObject.FindGameObjectWithTag("manager").GetComponent <DisplayCanvas>(); background_color.color = background[manager.player_num]; cLayer.SetActive(false); spinLayer.SetActive(false); ccLayer.SetActive(false); bookLayer.SetActive(false); }
// Use this for initialization void Start() { thirstCoroutine = ThirstTimer(); hungerCoroutine = HungerTimer(); StartCoroutine(thirstCoroutine); StartCoroutine(hungerCoroutine); musicPicker = FindObjectOfType <MusicPicker> (); endgame = FindObjectOfType <EndGame>(); displayCanvas = FindObjectOfType <DisplayCanvas> (); }
void OnEnable() { manager = GameObject.FindGameObjectWithTag("manager").GetComponent <DisplayCanvas>(); spell_text.text = manager.getSpellText(); // spell text is received from server, and is string animator = GetComponent <Animator> (); ShowEffect(); }
void Start() { startingPosition = transform.localPosition; inventory = GameObject.FindObjectOfType <Inventory>(); player = FindObjectOfType <GvrHead>(); glow = GetComponent <Glow> (); displayCanvas = FindObjectOfType <DisplayCanvas> (); if (glow == null) { glow = GetComponentInChildren <Glow> (); } }
void OnEnable() { manager = GameObject.FindGameObjectWithTag("manager").GetComponent <DisplayCanvas>(); foreach (GameObject spell in spells) { spell.GetComponent <SetSpellData> ().DisplaySpell(false); } foreach (int i in manager.unlocked_spells) { spells [i].GetComponent <SetSpellData> ().DisplaySpell(true); } }
public void ShowCanvas(DisplayCanvas index) { switch ((int)index) { case 0: HUD.alpha = 1.0f; Scoreboard.alpha = 0.0f; GameSetup.alpha = 0.0f; Pause.alpha = 0.0f; Scoreboard.blocksRaycasts = false; GameSetup.blocksRaycasts = false; Pause.blocksRaycasts = false; break; case 1: HUD.alpha = 0.0f; Scoreboard.alpha = 1.0f; GameSetup.alpha = 0.0f; Pause.alpha = 0.0f; Scoreboard.blocksRaycasts = true; GameSetup.blocksRaycasts = false; Pause.blocksRaycasts = false; break; case 2: HUD.alpha = 0.0f; Scoreboard.alpha = 0.0f; GameSetup.alpha = 1.0f; Pause.alpha = 0.0f; Scoreboard.blocksRaycasts = false; GameSetup.blocksRaycasts = true; Pause.blocksRaycasts = false; break; case 3: HUD.alpha = 0.0f; Scoreboard.alpha = 0.0f; GameSetup.alpha = 0.0f; Pause.alpha = 1.0f; Scoreboard.blocksRaycasts = false; GameSetup.blocksRaycasts = false; Pause.blocksRaycasts = true; break; } }
public virtual void startApp() { Displayable current = Display.getDisplay(this).getCurrent(); if (current == null) { cameraCanvas = new CameraCanvas(this); displayCanvas = new DisplayCanvas(this); decodedTextBox = new DecodedTextBox(this); Display.getDisplay(this).setCurrent(cameraCanvas); cameraCanvas.start(); } else { if (current == cameraCanvas) { cameraCanvas.start(); } Display.getDisplay(this).setCurrent(current); } }
void FindAngleUI() { if (displayCanvas == null) { displayCanvas = (DisplayCanvas)FindObjectOfType(typeof(DisplayCanvas)); //print ("Display Canvas " + displayCanvas); if (displayCanvas != null) { foreach (Transform child in displayCanvas.transform) { //print ("Child name: " + child.gameObject.name); if (child.gameObject.name.Equals("Panel")) { RectTransform panel = child.gameObject.GetComponent <RectTransform>(); foreach (Transform child2 in panel.transform) { //print ("Child2 " + child2.gameObject.name); if (child2.name.Equals("RotationObjectText")) { rotationObjectName = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); rotationObjectName.text = "Rotation Object"; } else if (child2.name.Equals("Angle1")) { angle1 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle2")) { angle2 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle3")) { angle3 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle4")) { angle4 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle5")) { angle5 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle6")) { angle6 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle7")) { angle7 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle8")) { angle8 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle9")) { angle9 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle10")) { angle10 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle11")) { angle11 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle12")) { angle12 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle13")) { angle13 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle14")) { angle14 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle15")) { angle15 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle16")) { angle16 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle17")) { angle17 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle18")) { angle18 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle19")) { angle19 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle20")) { angle20 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle21")) { angle21 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle22")) { angle22 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } else if (child2.name.Equals("Angle23")) { angle23 = child2.gameObject.GetComponent <UnityEngine.UI.Text>(); } } } // if (child.gameObject.name.Equals (SHOTSTEXT)) { // shotsText = child.gameObject.GetComponent<UnityEngine.UI.Text> (); // shotsText.text = "2000"; // } } } } angles.Add(angle1); angles.Add(angle2); angles.Add(angle3); angles.Add(angle4); angles.Add(angle5); angles.Add(angle6); angles.Add(angle7); angles.Add(angle8); angles.Add(angle9); angles.Add(angle10); angles.Add(angle11); angles.Add(angle12); angles.Add(angle13); angles.Add(angle14); angles.Add(angle15); angles.Add(angle16); angles.Add(angle17); angles.Add(angle18); angles.Add(angle19); angles.Add(angle20); angles.Add(angle21); angles.Add(angle22); angles.Add(angle23); }
// Use this for initialization void Start() { anim = GetComponent <Animator> (); manager = GameObject.FindGameObjectWithTag("manager").GetComponent <DisplayCanvas>(); }
void OnEnable() { manager = GameObject.FindGameObjectWithTag("manager").GetComponent <DisplayCanvas>(); }
private void Start() { manager = GameObject.FindGameObjectWithTag("manager").GetComponent <DisplayCanvas>(); }
void Start() { screenfader = FindObjectOfType <ScreenFader> (); displayCanvas = FindObjectOfType <DisplayCanvas> (); StartCoroutine(displayCanvas.DisplayStartGUI()); }