/// <summary> /// Create the DI container and register all classes against their interfaces /// </summary> /// <returns>The interface to the DI facade</returns> public IDependencyResolver Startup() { IUnityContainer container = new UnityContainer(); container.RegisterInstance <IUnityContainer>(container, new ContainerControlledLifetimeManager()); container.RegisterType <IDependencyResolver, UnityDI>(new ContainerControlledLifetimeManager()); // Framework container.RegisterType <IDispatchOnUIThread, DispatchAdapter>(new ContainerControlledLifetimeManager()); container.RegisterType <INavigationService, NavigationService>(new ContainerControlledLifetimeManager()); container.RegisterType <IPlatformProperties, PlatformProperties>(new ContainerControlledLifetimeManager()); // Services container.RegisterType <IBTClient, BTClient>(new ContainerControlledLifetimeManager()); // View models container.RegisterType <IImagePickerViewModel, ImagePickerViewModel>(); var injectionFacade = container.Resolve <IDependencyResolver>(); DependencyHelper.Container = injectionFacade; // ensure the singleton dispatcher is created. DispatchHelper.Initialise(injectionFacade.Resolve <IDispatchOnUIThread>()); return(injectionFacade); }
/// <summary> /// Create the DI container and register all classes against their interfaces /// </summary> private void Bootstrap() { IUnityContainer container = new UnityContainer(); container.RegisterInstance <IUnityContainer>(container, new ContainerControlledLifetimeManager()); container.RegisterType <IDependencyResolver, UnityDI>(new ContainerControlledLifetimeManager()); // Initialise logging container.RegisterInstance <ILogger>(MainApplication.log, new ContainerControlledLifetimeManager()); // Framework container.RegisterType <IDispatchOnUIThread, DispatchAdapter>(new ContainerControlledLifetimeManager()); container.RegisterType <INavigationService, FormsNavigationService>(new ContainerControlledLifetimeManager()); // Services container.RegisterType <IBTService, BTService>(new ContainerControlledLifetimeManager()); // View models container.RegisterType <IPermissionsViewModel, PermissionsViewModel>(); container.RegisterType <IMainViewModel, MainViewModel>(); // Views container.RegisterType <IDialogService, DialogService>(new ContainerControlledLifetimeManager()); var injectionFacade = container.Resolve <IDependencyResolver>(); DependencyHelper.Container = injectionFacade; // ensure the singleton dispatcher is created. IDispatchOnUIThread dispatcher = injectionFacade.Resolve <IDispatchOnUIThread>(); DispatchHelper.Initialise(dispatcher); }
/// <summary> /// Initializes a new instance of the <see cref="MainPage" /> class. /// </summary> public MainPage() { this.InitializeComponent(); // Normaly this would be injected but for brevity DispatchHelper.Initialise(new UIDispatcher()); this.DataContext = new MainViewModel(); }
/// <summary> /// Initializes a new instance of the <see cref="MainPage"/> class /// </summary> public MainPage() { this.InitializeComponent(); var dispatcher = new UIDispatcher(); dispatcher.Initialize(); DispatchHelper.Initialise(dispatcher); this.DataContext = new MainViewModel(); }
/// <summary> /// Invoked when the application is launched normally by the end user. Other entry points /// will be used such as when the application is launched to open a specific file. /// </summary> /// <param name="args">Details about the launch request and process.</param> protected override void OnLaunched(LaunchActivatedEventArgs args) { #if DEBUG if (System.Diagnostics.Debugger.IsAttached) { // this.DebugSettings.EnableFrameRateCounter = true; } #endif #if NET5_0 && WINDOWS _window = new Window(); _window.Activate(); #else _window = Windows.UI.Xaml.Window.Current; #endif Frame rootFrame = _window.Content as Frame; // Do not repeat app initialization when the Window already has content, // just ensure that the window is active if (rootFrame == null) { // Create a Frame to act as the navigation context and navigate to the first page rootFrame = new Frame(); // ensure the singleton dispatcher is created. var dispatcher = new UIDispatcher(); dispatcher.Initialize(); DispatchHelper.Initialise(dispatcher); rootFrame.NavigationFailed += OnNavigationFailed; if (args.PreviousExecutionState == ApplicationExecutionState.Terminated) { //TODO: Load state from previously suspended application } // Place the frame in the current Window _window.Content = rootFrame; } #if !(NET5_0 && WINDOWS) if (args.PrelaunchActivated == false) #endif { if (rootFrame.Content == null) { // When the navigation stack isn't restored navigate to the first page, // configuring the new page by passing required information as a navigation // parameter rootFrame.Navigate(typeof(MainPage), args.Arguments); } // Ensure the current window is active _window.Activate(); } }
/// <summary> /// Initializes a new instance of the <see cref="MainPage" /> class. /// </summary> public MainPage() { this.InitializeComponent(); this.dispatcher = DependencyHelper.Resolve <IDispatchOnUIThread>(); this.dispatcher.Initialize(); DispatchHelper.Initialise(this.dispatcher); this.DataContext = DependencyHelper.Resolve <IMainViewModel>(); this.drawarea.SizeChanged += (s, e) => { this.VM.SizeChanged(e.NewSize.Width, e.NewSize.Height); }; this.Loaded += (s, e) => { this.VM.OnViewLoaded(); }; }
/// <summary> /// Initializes a new instance of the <see cref="MainPage"/> class /// </summary> public MainPage() { this.InitializeComponent(); this.UndoCommand = new DelegateCommandAsync(this.Undo_Templated, (o) => true); this.UndoInplaceCommand = new DelegateCommandAsync(this.Undo_Inplace, (o) => true); this.Loaded += (s, e) => { if (Windows.UI.Xaml.Window.Current != null) { DispatchHelper.Initialise(); } this.altProgressDialog = new AltProgressDialog(); this.altProgressDialog.UndoCommand = this.UndoCommand; this.altProgressDialog.Message = "This is where messages and and UNDO button would normally be"; this.progressDialog.DialogSizeChanged += (d) => { this.dialogWidth = d; this.UpdateDialogOffset(); }; }; }