public void DismemberLeft() { if (currentState == DismembermentStates.none) currentState = DismembermentStates.right; else if (currentState == DismembermentStates.left) currentState = DismembermentStates.both; UpdateCorpse (); GameObject.Find ("hitL").GetComponent<AudioSource> ().Play (); GameObject.Find ("hit").GetComponent<AudioSource> ().Play (); }
public void DismemberRight() { if (currentState == DismembermentStates.none) { currentState = DismembermentStates.left; print("right"); } else if (currentState == DismembermentStates.right) currentState = DismembermentStates.both; UpdateCorpse (); GameObject.Find ("hitR").GetComponent<AudioSource> ().Play (); GameObject.Find ("hit").GetComponent<AudioSource> ().Play (); }
public void DismemberLeft() { if (currentState == DismembermentStates.none) { currentState = DismembermentStates.right; } else if (currentState == DismembermentStates.left) { currentState = DismembermentStates.both; } UpdateCorpse(); GameObject.Find("hitL").GetComponent <AudioSource> ().Play(); GameObject.Find("hit").GetComponent <AudioSource> ().Play(); }