Exemple #1
0
	public void DismemberLeft() {
		if (currentState == DismembermentStates.none)
			currentState = DismembermentStates.right;
		else if (currentState == DismembermentStates.left)
			currentState = DismembermentStates.both;
		UpdateCorpse ();
		GameObject.Find ("hitL").GetComponent<AudioSource> ().Play ();
		GameObject.Find ("hit").GetComponent<AudioSource> ().Play ();



	}
Exemple #2
0
	public void DismemberRight() {
		if (currentState == DismembermentStates.none) {
			currentState = DismembermentStates.left;
			print("right");
		}
		else if (currentState == DismembermentStates.right)
			currentState = DismembermentStates.both;
		UpdateCorpse ();
		GameObject.Find ("hitR").GetComponent<AudioSource> ().Play ();
		GameObject.Find ("hit").GetComponent<AudioSource> ().Play ();

	}
Exemple #3
0
 public void DismemberLeft()
 {
     if (currentState == DismembermentStates.none)
     {
         currentState = DismembermentStates.right;
     }
     else if (currentState == DismembermentStates.left)
     {
         currentState = DismembermentStates.both;
     }
     UpdateCorpse();
     GameObject.Find("hitL").GetComponent <AudioSource> ().Play();
     GameObject.Find("hit").GetComponent <AudioSource> ().Play();
 }